191 lines
6.5 KiB
Lua
191 lines
6.5 KiB
Lua
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XHostelDelegateManagerCreator = function()
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local XHostelDelegateManager = {}
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XHostelDelegateManager.FunctionDeviceType = {
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Unknown = -1, --未知类型
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Electric = 1, --电量
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}
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local TABLE_HOSTELDELEGATE_PATH = "Share/Hostel/HostelDelegate.tab"
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local HostelDelegateTemplate = {}
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local HostelDeviceDelegate = {}
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-- local HostelDelegateAssitPlayer = 0
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-- local HostelDelegateAssitPerPlayerCount = 0
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local table_insert = table.insert
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--玩家数据
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-- local AssistCountMap = {}
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local DelegataList = {}
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local DelegateReport = {}
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local FriendDelegateData = {} --好友的数据
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local PROTOCAL_REQUEST_NAME = {
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PublishDelegateRequest = "PublishDelegateRequest",
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FinishDelegateRequest = "FinishDelegateRequest",
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FriendHostelDelegateRequest = "FriendHostelDelegateRequest"
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}
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function XHostelDelegateManager.Init()
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HostelDelegateTemplate = XTableManager.ReadByIntKey(TABLE_HOSTELDELEGATE_PATH, XTable.XTableHostelDelegate, "DelegateType")
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for _, v in pairs(HostelDelegateTemplate) do
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local slotConfig = XDataCenter.HostelManager.GetFuncDeviceSlotTemplate(v.SlotType)
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if slotConfig then
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local deviceType = slotConfig.BelongType
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if not HostelDeviceDelegate[deviceType] then
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HostelDeviceDelegate[deviceType] = {}
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end
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table_insert(HostelDeviceDelegate[deviceType], v.DelegateType)
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end
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end
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-- HostelDelegateAssitPlayer = CS.XGame.Config:GetInt("HostelDelegateAssitPlayer")
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-- HostelDelegateAssitPerPlayerCount = CS.XGame.Config:GetInt("HostelDelegateAssitPerPlayerCount")
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end
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----------------配置处理-----------------------
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function XHostelDelegateManager.GetDelegateTemplateByType(delegateType)
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return HostelDelegateTemplate[delegateType]
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end
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function XHostelDelegateManager.GetDelegateListByDeviceType(deviceType)
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return HostelDeviceDelegate[deviceType]
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end
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----------------模块逻辑-----------------------
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function XHostelDelegateManager.InitHostelDelegateData(hostelDelegate)
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if not hostelDelegate then
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return
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end
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-- XTool.LoopMap(hostelDelegate.AssistCountMap, function(key, value)
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-- AssistCountMap[key] = value
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-- end)
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XTool.LoopCollection(hostelDelegate.DelegataList, function(data)
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table_insert(DelegataList, data)
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end)
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XTool.LoopCollection(hostelDelegate.DelegateReport, function(data)
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table_insert(DelegateReport, data)
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end)
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end
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function XHostelDelegateManager.GetHostelDelegateCount(delegateType)
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local totalCount = 0
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local doneCount = 0
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for _, v in ipairs(DelegataList) do
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if v.DelegateType == delegateType then
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totalCount = totalCount + 1
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if v.IsDone then
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doneCount = doneCount + 1
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end
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end
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end
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return totalCount, doneCount
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end
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function XHostelDelegateManager.SetDelegateDone(delegateType)
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for _, v in ipairs(DelegataList) do
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if v.DelegateType == delegateType and not v.IsDone then
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v.IsDone = true
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end
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end
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end
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function XHostelDelegateManager.GetDelegateReportList()
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return DelegateReport
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end
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-------------------消息通信--------------------------
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function XHostelDelegateManager.ReqPublishDelegate(delegateType, count, cb)
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XNetwork.Call(PROTOCAL_REQUEST_NAME.PublishDelegateRequest, { DelegateType = delegateType, Count = count }, function(response)
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if response.Code ~= XCode.Success then
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XUiManager.TipCode(response.Code)
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return
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end
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--TODO 直接保存个数
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-- XTool.LoopCollection(dataList.DelegataList, function(data)
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-- table_insert(DelegataList, data)
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-- end)
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if cb then
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cb()
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end
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end)
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end
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function XHostelDelegateManager.ReqFinishDelegate(playerId, delegateType, completeType, cb)
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XNetwork.Call(PROTOCAL_REQUEST_NAME.FinishDelegateRequest, { PlayerId = playerId, DelegateType = delegateType, CompleteType = completeType },
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function(response)
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if response.Code ~= XCode.Success then
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XUiManager.TipCode(response.Code)
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return
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end
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if cb then
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cb()
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end
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end)
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end
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function XHostelDelegateManager.ReqFriendHostelDelegateData(playerId)
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XNetwork.Call(PROTOCAL_REQUEST_NAME.FriendHostelDelegateRequest, { PlayerId = playerId }, function(response)
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if response.Code ~= XCode.Success then
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XUiManager.TipCode(response.Code)
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return
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end
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XHostelDelegateManager.OnSyncFriendHostelDelegateList(playerId, response.Datas)
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-- if cb then
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-- cb()
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-- end
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end)
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end
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function XHostelDelegateManager.OnSyncDelegateReport(report)
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table_insert(DelegateReport, report)
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end
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function XHostelDelegateManager.OnSyncDelegateDateReset()
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-- AssistCountMap = {}
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DelegataList = {}
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end
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function XHostelDelegateManager.OnSyncAssistCount()
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-- AssistCountMap[playerId] = count
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end
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function XHostelDelegateManager.OnSyncDelegateDone(delegateType)
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XHostelDelegateManager.SetDelegateDone(delegateType)
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end
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function XHostelDelegateManager.OnSyncFriendHostelDelegateList(playerId, dataList)
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FriendDelegateData[playerId] = {}
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XTool.LoopCollection(dataList.DelegataList, function(data)
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table_insert(FriendDelegateData[playerId], data)
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end)
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end
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XHostelDelegateManager.Init()
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return XHostelDelegateManager
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end
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XRpc.NotifyDelegateReport = function(data)
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XDataCenter.HostelDelegateManager.OnSyncDelegateReport(data.Report)
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end
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XRpc.NotifyResetDelegateData = function()
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XDataCenter.HostelDelegateManager.OnSyncDelegateDateReset()
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end
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XRpc.NotifyAssistCount = function(data)
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XDataCenter.HostelDelegateManager.OnSyncAssistCount(data.AssistData.TargetId, data.AssistData.Count)
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end
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XRpc.NotifyDelegateDone = function(data)
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XDataCenter.HostelDelegateManager.OnSyncDelegateDone(data.DelegateType)
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end
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XRpc.NotifyFriendDelegateData = function(msg)
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XDataCenter.HostelDelegateManager.OnSyncFriendHostelDelegateList(msg.FriendId, msg.Datas)
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end
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