PGRData/Script/matrix/xmanager/XFubenShortStoryChapterManager.lua

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local XExFubenShortStoryManager = require("XEntity/XFuben/XExFubenShortStoryManager")
XFubenShortStoryChapterManagerCreator = function()
local pairs = pairs
local ipairs = ipairs
local tableInsert = table.insert
local tableSort = table.sort
local mathCeil= math.ceil
local tostring = tostring
local stringFormat = string.format
local next = next
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---@class XFubenShortStoryChapterManager
local XFubenShortStoryChapterManager = XExFubenShortStoryManager.New(XFubenConfigs.ChapterType.ShortStory)
--排序
local orderIdSortFunc = function(a, b)
return a.OrderId < b.OrderId
end
local ExItemRedPointState = {
Off = 0,
On = 1,
}
local DifficultType = {
Normal = CS.XGame.Config:GetInt("FubenDifficultNormal"),
Hard = CS.XGame.Config:GetInt("FubenDifficultHard")
}
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function XFubenShortStoryChapterManager.PreFight(stage, teamId, isAssist, challengeCount, challengeId)
local preFight = {}
preFight.CardIds = {}
preFight.RobotIds = {}
preFight.StageId = stage.StageId
preFight.IsHasAssist = isAssist and true or false
preFight.ChallengeCount = challengeCount or 1
local isHideAction = XDataCenter.FubenManager.GetIsHideAction()
if not stage.RobotId or #stage.RobotId <= 0 or isHideAction then
local teamData = XDataCenter.TeamManager.GetTeamData(teamId)
for i, v in pairs(teamData) do
local isRobot = XEntityHelper.GetIsRobot(v)
preFight.RobotIds[i] = isRobot and v or 0
preFight.CardIds[i] = isRobot and 0 or v
end
preFight.CaptainPos = XDataCenter.TeamManager.GetTeamCaptainPos(teamId)
preFight.FirstFightPos = XDataCenter.TeamManager.GetTeamFirstFightPos(teamId)
else
for i, v in pairs(stage.RobotId) do
preFight.RobotIds[i] = v
end
-- 设置默认值
preFight.CaptainPos = 1
preFight.FirstFightPos = 1
end
return preFight
end
-----------------------------------------------服务端下发信息 Start--------------------------------------------------
local XShortStoryData = require("XEntity/XFuBenShortStoryChapter/XShortStoryData")
local _ShortStoryData = {}
local function InitShortStoryData()
_ShortStoryData = XShortStoryData.New()
end
local function UpdateShortStoryData(data)
_ShortStoryData:UpdateData(data)
end
function XFubenShortStoryChapterManager.InitShortStoryInfos(infoData)
UpdateShortStoryData(infoData)
XEventManager.AddEventListener(XEventId.EVENT_FUBEN_STAGE_SYNC, XFubenShortStoryChapterManager.OnSyncStageData)
XEventManager.AddEventListener(XEventId.EVENT_CHARACTER_LEVEL_UP, XFubenShortStoryChapterManager.InitStageInfoEx)
end
function XFubenShortStoryChapterManager.InitStageInfoEx()
XFubenShortStoryChapterManager.InitStageInfo(false)
end
function XFubenShortStoryChapterManager.IsTreasureGet(treasureId)
return _ShortStoryData:IsTreasureGet(treasureId)
end
function XFubenShortStoryChapterManager.SyncTreasureStage(treasureId)
_ShortStoryData:SyncTreasureStage(treasureId)
end
function XFubenShortStoryChapterManager.OnSyncStageData(stageId)
_ShortStoryData:OnSyncStageData(stageId)
end
function XFubenShortStoryChapterManager.GetLastPassStage(chapterId)
return _ShortStoryData:GetLastPassStage(chapterId)
end
function XFubenShortStoryChapterManager.AddChapterEventState(chapterEventData)
_ShortStoryData:AddChapterEventState(chapterEventData)
end
-----------------------------------------------服务端下发信息 End----------------------------------------------------
-----------------------------------------------章节Unlock和IsOpen Start--------------------------------------------
local XShortStoryChapter = require("XEntity/XFuBenShortStoryChapter/XShortStoryChapter")
local _ShortStoryChapterDic = {}
local function GetShortStoryChapter(chapterId)
if not XTool.IsNumberValid(chapterId) then
return
end
local chapter = _ShortStoryChapterDic[chapterId]
if not chapter then
chapter = XShortStoryChapter.New(chapterId)
_ShortStoryChapterDic[chapterId] = chapter
end
return chapter
end
function XFubenShortStoryChapterManager.IsUnlock(chapterId)
return GetShortStoryChapter(chapterId):IsUnlock()
end
function XFubenShortStoryChapterManager.IsOpen(chapterId)
return GetShortStoryChapter(chapterId):IsOpen()
end
function XFubenShortStoryChapterManager.UpdateChapterUnlockAndIsOpen(chapterId)
if not XTool.IsNumberValid(chapterId) then
return false
end
local stageIds = XFubenShortStoryChapterConfigs.GetStageIdByChapterId(chapterId)
local firstStageInfo = XDataCenter.FubenManager.GetStageInfo(stageIds[1])
-- 如果章节处于活动时间内,根据时间判断是否可以解锁
local firstUnlock = firstStageInfo.Unlock
local firstPassed = firstStageInfo.Passed
GetShortStoryChapter(chapterId):Change(firstUnlock, firstStageInfo.IsOpen)
if not firstPassed and firstUnlock and XFubenShortStoryChapterManager.CheckDiffHasActivity(chapterId) then
if not XFubenShortStoryChapterManager.CheckActivityCondition(chapterId) then
GetShortStoryChapter(chapterId):Change(false, false)
end
elseif (not XFubenShortStoryChapterManager.IsShortStoryActivityOpen() and
XFubenShortStoryChapterManager.CheckDiffHasActivity(chapterId)) or not
XFubenShortStoryChapterManager.CheckDiffHasActivity(chapterId) then
local isOpen, desc = XFubenShortStoryChapterManager.CheckOpenCondition(chapterId)
if not isOpen then
GetShortStoryChapter(chapterId):Change(false, false)
end
end
end
-----------------------------------------------章节Unlock和IsOpen End----------------------------------------------
function XFubenShortStoryChapterManager.InitStageInfo(checkNewUnlock)
XFubenShortStoryChapterManager.InitChapterData(checkNewUnlock)
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XFubenShortStoryChapterManager.ShortStoryActivityStart()
end
function XFubenShortStoryChapterManager.InitChapterData(checkNewUnlock)
local oldShortStoryChapterDic = _ShortStoryChapterDic
--刷新Stage信息
XFubenShortStoryChapterConfigs.UpdateChapterData()
local allChapterIds = XFubenShortStoryChapterConfigs.GetChapterIdsByChapterDetails()
for _,chapterId in ipairs(allChapterIds) do
XFubenShortStoryChapterManager.UpdateChapterUnlockAndIsOpen(chapterId)
end
if checkNewUnlock then
for _,chapterId in ipairs(allChapterIds) do
if GetShortStoryChapter(chapterId):IsUnlock() and not oldShortStoryChapterDic[chapterId]:IsUnlock() then
XEventManager.DispatchEvent(XEventId.EVENT_FUBEN_NEW_SHORT_STORY_CHAPTER, chapterId)
end
end
end
end
function XFubenShortStoryChapterManager.GetShortStoryChapterCfg(difficult)
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local list = {} -- v1.30新入口顺序只和order有关了和限时标签无关
local chapterIds = XFubenShortStoryChapterConfigs.GetChapterIdsByDifficult(difficult)
for orderId, chapterId in pairs(chapterIds) do
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tableInsert(list, {OrderId = orderId,ChapterId = chapterId})
end
if next(list) then
tableSort(list, orderIdSortFunc)
end
return list
end
function XFubenShortStoryChapterManager.IsHaveHardDifficult(mainId)
local chapterIds = XFubenShortStoryChapterConfigs.GetShortStoryChapterIds(mainId)
return XTool.IsNumberValid(chapterIds[2])
end
function XFubenShortStoryChapterManager.GetFirstStageByChapterId(chapterId)
local stageIds = XFubenShortStoryChapterConfigs.GetStageIdByChapterId(chapterId)
if stageIds and #stageIds > 0 then
return stageIds[1]
end
return nil
end
-- 获取篇章星数
function XFubenShortStoryChapterManager.GetChapterStars(chapterId)
local stageIds = XFubenShortStoryChapterConfigs.GetStageIdByChapterId(chapterId)
local stars = 0
for _, stageId in ipairs(stageIds) do
local stageInfo = XDataCenter.FubenManager.GetStageInfo(stageId)
stars = stars + stageInfo.Stars
end
local treasureIds = XFubenShortStoryChapterConfigs.GetTreasureIdByChapterId(chapterId)
local totalStars = XFubenShortStoryChapterConfigs.GetRequireStarByTreasureId(treasureIds[#treasureIds])
stars = stars > totalStars and totalStars or stars
return stars or 0, totalStars or 0
end
function XFubenShortStoryChapterManager.CheckChapterNew(chapterId)
local unlock = GetShortStoryChapter(chapterId):IsUnlock()
local passed = true
local stageIds = XFubenShortStoryChapterConfigs.GetStageIdByChapterId(chapterId)
for _, stageId in ipairs(stageIds) do
local stageInfo = XDataCenter.FubenManager.GetStageInfo(stageId)
if not stageInfo.Passed then
passed = false
end
end
return unlock and not passed
end
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function XFubenShortStoryChapterManager.CheckChapterIsPassed(chapterId)
local unlock = GetShortStoryChapter(chapterId):IsUnlock()
local passed = true
local stageIds = XFubenShortStoryChapterConfigs.GetStageIdByChapterId(chapterId)
for _, stageId in ipairs(stageIds) do
local stageInfo = XDataCenter.FubenManager.GetStageInfo(stageId)
if not stageInfo.Passed then
passed = false
end
end
return unlock and passed
end
---检测章节内是否有收集进度奖励
function XFubenShortStoryChapterManager.CheckTreasureReward(chapterId)
if not GetShortStoryChapter(chapterId):IsUnlock() then
return false
end
local treasureId = XFubenShortStoryChapterConfigs.GetTreasureIdByChapterId(chapterId)
if not treasureId then return false end
local hasReward = false
local targetList = treasureId
if not targetList then return false end
for _, var in ipairs(targetList) do
local requireStar = XFubenShortStoryChapterConfigs.GetRequireStarByTreasureId(var)
if requireStar then
local requireStars = requireStar
local starCount = 0
local stageList = XFubenShortStoryChapterConfigs.GetStageIdByChapterId(chapterId)
for i = 1, #stageList do
local stage = XDataCenter.FubenManager.GetStageCfg(stageList[i])
local stageInfo = XDataCenter.FubenManager.GetStageInfo(stage.StageId)
starCount = starCount + stageInfo.Stars
end
if requireStars > 0 and requireStars <= starCount then
local isGet = XFubenShortStoryChapterManager.IsTreasureGet(var)
if not isGet then
hasReward = true
break
end
end
end
end
return hasReward
end
--检测所有章节进度是否有奖励
function XFubenShortStoryChapterManager.CheckAllChapterReward()
local allChapterIds = XFubenShortStoryChapterConfigs.GetChapterIdsByChapterDetails()
for _,chapterId in pairs(allChapterIds) do
if XFubenShortStoryChapterManager.CheckTreasureReward(chapterId) then
return true
end
end
return false
end
function XFubenShortStoryChapterManager.GetProgressByChapterId(chapterId)
local stars, totalStars = XFubenShortStoryChapterManager.GetChapterStars(chapterId)
return mathCeil(100 * stars / totalStars)
end
function XFubenShortStoryChapterManager.GetCurDifficult()
return XFubenShortStoryChapterManager.CurDifficult or DifficultType.Normal
end
function XFubenShortStoryChapterManager.SetCurDifficult(difficult)
XFubenShortStoryChapterManager.CurDifficult = difficult
end
-----------------------------------------------章节活动 Start-------------------------------------
local XShortStoryActivity = require("XEntity/XFuBenShortStoryChapter/XShortStoryActivity")
local _AllActivity = {}
local function InitActivity()
local ActivityCallback = {
UpdateStageInfo = function(checkNewUnlock)
XFubenShortStoryChapterManager.InitStageInfo(checkNewUnlock)
end,
UpdateChapterData = function(chapterId)
if not XFubenShortStoryChapterManager.CheckActivityCondition(chapterId) then
GetShortStoryChapter(chapterId):Change(false, false)
return
end
GetShortStoryChapter(chapterId):Change(true, true)
end
}
_AllActivity = XShortStoryActivity.New(ActivityCallback)
end
--更新活动
local function UpdateAllActivity(data)
_AllActivity:UpdateData(data)
end
function XFubenShortStoryChapterManager.NotifyShortStoryActivity(data)
UpdateAllActivity(data)
end
function XFubenShortStoryChapterManager.IsShortStoryActivityOpen()
return _AllActivity:IsShortStoryActivityOpen()
end
function XFubenShortStoryChapterManager.IsShortStoryActivityChallengeBegin()
return _AllActivity:IsShortStoryActivityChallengeBegin()
end
function XFubenShortStoryChapterManager.GetActivityEndTime()
return _AllActivity:GetActivityEndTime()
end
function XFubenShortStoryChapterManager.CheckDiffHasActivity(chapterId)
return _AllActivity:CheckDiffHasActivity(chapterId)
end
function XFubenShortStoryChapterManager.UnlockChapterViaActivity(chapterId)
_AllActivity:UnlockChapterViaActivity(chapterId)
end
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function XFubenShortStoryChapterManager.ShortStoryActivityStart()
_AllActivity:ShortStoryActivityStart()
end
function XFubenShortStoryChapterManager.IsActivity(chapterId)
return _AllActivity:IsActivity(chapterId)
end
function XFubenShortStoryChapterManager.CheckActivityCondition(chapterId)
local difficult = XFubenShortStoryChapterConfigs.GetDifficultByChapterId(chapterId)
if not difficult then
return false, CS.XTextManager.GetText("ShortStoryChapterFindNoChapterData")
end
if difficult == DifficultType.Hard and not XFubenShortStoryChapterManager.IsShortStoryActivityChallengeBegin() then
local time = XTime.GetServerNowTimestamp()
local timeStr = XUiHelper.GetTime(_AllActivity:GetActivityHideChapterBeginTime() - time, XUiHelper.TimeFormatType.ACTIVITY)
local msg = CS.XTextManager.GetText("FuBenShortStoryChapterActivityNotReachChallengeTime", timeStr)
return false, msg
elseif difficult == DifficultType.Hard and not XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.FubenDifficulty) then
return false, XFunctionManager.GetFunctionOpenCondition(XFunctionManager.FunctionName.FubenDifficulty)
end
local conditionId = XFubenShortStoryChapterConfigs.GetActivityConditionByChapterId(chapterId)
if conditionId and conditionId ~= 0 then
return XConditionManager.CheckCondition(conditionId)
end
return true, ""
end
function XFubenShortStoryChapterManager.OnActivityEnd()
if CS.XFight.IsRunning or XLuaUiManager.IsUiLoad("UiLoading") then
return
end
XLuaUiManager.RunMain()
XUiManager.TipText("ActivityShortStoryChapterEnd")
end
-----------------------------------------------章节活动 End---------------------------------------
-----------------------------------------------快速跳转 Start-------------------------------------
--跳转到故事集Banner页面
function XFubenShortStoryChapterManager.JumpToShortStoryBanner()
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-- XLuaUiManager.Open("UiFuben", XDataCenter.FubenManager.StageType.Mainline, nil, 4)
XLuaUiManager.Open("UiNewFuben", XFubenConfigs.ChapterType.ShortStory)
end
--跳转到故事集章节关卡
function XFubenShortStoryChapterManager.JumpToShortStoryStage(chapterId, stageId)
if chapterId then
local checkResult, checkDesription = XFubenShortStoryChapterManager.CheckCanGoTo(chapterId, stageId)
if not checkResult then
XUiManager.TipMsg(checkDesription)
return
end
local chapterMainId = XFubenShortStoryChapterConfigs.GetChapterMainIdByChapterId(chapterId)
local hideDiffTog = XFubenShortStoryChapterManager.IsHaveHardDifficult(chapterMainId)
XLuaUiManager.Open("UiFubenMainLineChapterDP", chapterId, stageId, not hideDiffTog)
else
XFubenShortStoryChapterManager.JumpToShortStoryBanner()
XLog.Error("跳转到特定故事集章节关卡失败没有在chapterDetails表中找到章节信息。 chpaterId : " .. tostring(chapterId))
end
end
-- 检查故事集章节是否可以跳转
function XFubenShortStoryChapterManager.CheckCanGoTo(chapterId, stageId, specialTip)
specialTip = specialTip or "获取章节数据失败"
if not chapterId then return false, specialTip end
if XFubenShortStoryChapterManager.IsActivity(chapterId) then
if not XFubenShortStoryChapterManager.IsShortStoryActivityOpen() then
return false, CS.XTextManager.GetText("ActivityShortStoryChapterEnd")
end
local checkResult, checkDesription = XFubenShortStoryChapterManager.CheckActivityCondition(chapterId)
if not checkResult then
return false, checkDesription
end
end
local firstStage = XFubenShortStoryChapterManager.GetFirstStageByChapterId(chapterId)
if not GetShortStoryChapter(chapterId):IsUnlock() then
return false, XDataCenter.FubenManager.GetFubenOpenTips(firstStage)
end
if stageId then
local stageInfo = XDataCenter.FubenManager.GetStageInfo(stageId)
if not stageInfo then return false, "获取关卡数据失败" end
if not stageInfo.Unlock then return false, XDataCenter.FubenManager.GetFubenOpenTips(stageId) end
end
return true
end
function XFubenShortStoryChapterManager.CheckHaveNewJumpStageButtonByStageId(stageId)
local data = XSaveTool.GetData(stringFormat("%d%s%d", XPlayer.Id, "ShortStoryChapterJumpStageButton", stageId))
if data then
return data == ExItemRedPointState.On
end
return false
end
function XFubenShortStoryChapterManager.SaveNewJumpStageButtonEffect(stageId)
if not XSaveTool.GetData(stringFormat("%d%s%d", XPlayer.Id, "ShortStoryChapterJumpStageButton", stageId)) then
XSaveTool.SaveData(stringFormat("%d%s%d", XPlayer.Id, "ShortStoryChapterJumpStageButton", stageId), ExItemRedPointState.On)
end
end
function XFubenShortStoryChapterManager.MarkNewJumpStageButtonEffectByStageId(stageId)
local data = XSaveTool.GetData(stringFormat("%d%s%d", XPlayer.Id, "ShortStoryChapterJumpStageButton", stageId))
if data and data == ExItemRedPointState.On then
XSaveTool.SaveData(stringFormat("%d%s%d", XPlayer.Id, "ShortStoryChapterJumpStageButton", stageId), ExItemRedPointState.Off)
end
end
-----------------------------------------------快速跳转 End---------------------------------------
--新增章节开启条件
function XFubenShortStoryChapterManager.CheckOpenCondition(chapterId)
local openCondition = XFubenShortStoryChapterConfigs.GetOpenConditionByChapterId(chapterId)
if not openCondition then
return false, CS.XTextManager.GetText("ShortStoryChapterFindNoChapterData")
end
if openCondition and openCondition ~= 0 then
return XConditionManager.CheckCondition(openCondition)
end
return true, ""
end
-- 领取宝箱奖励
function XFubenShortStoryChapterManager.ReceiveTreasureReward(cb, treasureId)
local req = { TreasureId = treasureId }
XNetwork.Call("ShortStoryTreasureRewardRequest", req, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
XFubenShortStoryChapterManager.SyncTreasureStage(treasureId)
if cb then
cb(res.RewardGoods)
end
XEventManager.DispatchEvent(XEventId.EVENT_FUBEN_SHORT_STORY_CHAPTER_REWARD)
end)
end
function XFubenShortStoryChapterManager.Init()
InitShortStoryData()
InitActivity()
end
XFubenShortStoryChapterManager.Init()
return XFubenShortStoryChapterManager
end
XRpc.NotifyShortStoryActivity = function(data)
XDataCenter.ShortStoryChapterManager.NotifyShortStoryActivity(data)
end
XRpc.NotifyShortStoryEventData = function(data)
XDataCenter.ShortStoryChapterManager.AddChapterEventState(data.ShortStoryEventData)
end