192 lines
5.8 KiB
Lua
192 lines
5.8 KiB
Lua
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local XAttributeAreaEntity = XClass(nil, "XAttributeAreaEntity")
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local XAttributeStageEntity = require("XEntity/XWorldBoss/XAttributeStageEntity")
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local CSTextManagerGetText = CS.XTextManager.GetText
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function XAttributeAreaEntity:Ctor(id)
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self.Id = id
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self.PrivateData = {}
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self.GlobalData = {}
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self.ChallengeCount = 0
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self.AreaRewardFlag = false
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self.Score = 0
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self.CharacterDatas = {}
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self.StageEntityDic = {}
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for _, stageId in pairs(self:GetStageIds() or {}) do
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self.StageEntityDic[stageId] = XAttributeStageEntity.New(stageId)
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end
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self.BossBuffList = {}
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self.GetedBossBuffList = {}
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self.GetedRobotList = {}
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self.FinishStageCount = 0
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end
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function XAttributeAreaEntity:UpdateData(Data)
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for key, value in pairs(Data) do
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self[key] = value
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end
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end
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function XAttributeAreaEntity:UpdateStageEntityDic()
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self.BossBuffList = {}
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self.GetedBossBuffList = {}
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self.GetedRobotList = {}
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self.FinishStageCount = 0
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for _, stageData in pairs(self:GetPrivateAttributeStageDatas()) do
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self.StageEntityDic[stageData.Id]:UpdateData({ RewardFlag = stageData.RewardFlag })
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end
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for _, stageData in pairs(self:GetGlobalAttributeStageDatas()) do
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if self.StageEntityDic[stageData.Id] then
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self.StageEntityDic[stageData.Id]:UpdateData({ FinishCount = stageData.FinishCount })
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end
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end
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for _, stageEntity in pairs(self.StageEntityDic) do
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local isUnLock = true
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local lockDesc = ""
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if stageEntity:GetIsFinish() then
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for _, buffId in pairs(stageEntity:GetBuffIds() or {}) do
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local buffCfg = XWorldBossConfigs.GetBuffTemplatesById(buffId)
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if buffCfg.Type == XWorldBossConfigs.BuffType.Buff then
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table.insert(self.GetedBossBuffList, buffId)
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elseif buffCfg.Type == XWorldBossConfigs.BuffType.Robot then
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table.insert(self.GetedRobotList, buffId)
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end
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end
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self.FinishStageCount = self.FinishStageCount + 1
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else
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local name
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for _, stageId in pairs(stageEntity:GetPreStageId() or {}) do
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if stageId == 0 then
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break
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end
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if not self.StageEntityDic[stageId]:GetIsFinish() then
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local stageCfg = XDataCenter.FubenManager.GetStageCfg(stageId)
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name = not name and stageCfg.Name or string.format("%s,%s", name, stageCfg.Name)
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isUnLock = false
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end
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end
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lockDesc = name and CSTextManagerGetText("WorldBossStageLockText", name) or ""
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end
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for _, buffId in pairs(stageEntity:GetBuffIds() or {}) do
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local buffCfg = XWorldBossConfigs.GetBuffTemplatesById(buffId)
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if buffCfg.Type == XWorldBossConfigs.BuffType.Buff then
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table.insert(self.BossBuffList, buffId)
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end
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end
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local tmpData = {}
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tmpData.IsLock = not isUnLock
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tmpData.LockDesc = lockDesc
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stageEntity:UpdateData(tmpData)
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end
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end
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function XAttributeAreaEntity:GetCfg()
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return XWorldBossConfigs.GetAttributeAreaTemplatesById(self.Id)
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end
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function XAttributeAreaEntity:GetId()
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return self.Id
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end
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function XAttributeAreaEntity:GetChallengeCount()--区域挑战次数
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return self.ChallengeCount
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end
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function XAttributeAreaEntity:GetScore()--区域积分
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return self.Score
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end
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function XAttributeAreaEntity:GetIsRewardGeted()--区域奖励是否领取
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return self.AreaRewardFlag
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end
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function XAttributeAreaEntity:GetCharacterDatas()--本区域的上一次的出战队列
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return self.CharacterDatas
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end
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function XAttributeAreaEntity:GetStageEntityDic()--该区域下所有关卡
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return self.StageEntityDic
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end
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function XAttributeAreaEntity:GetBossBuffList()--获得本区域所有biffId数组
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return self.BossBuffList
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end
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function XAttributeAreaEntity:GetGetedBossBuffList()--获得本区域已经获得的biffId数组
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return self.GetedBossBuffList
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end
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function XAttributeAreaEntity:GetGetedRobotList()--获得本区域已经获得的机器人数组
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return self.GetedRobotList
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end
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function XAttributeAreaEntity:GetFinishStageCount()--获得本区域已探索完成关卡数
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return self.FinishStageCount
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end
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function XAttributeAreaEntity:GetIsAreaFinish()--获得本区域已探索完成关卡数
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return self.FinishStageCount >= #self:GetStageIds()
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end
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function XAttributeAreaEntity:GetPrivateAttributeStageDatas()--获得私人属性关卡数据
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return self.PrivateData or {}
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end
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function XAttributeAreaEntity:GetGlobalAttributeStageDatas()--获得公共属性关卡数据
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return self.GlobalData or {}
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end
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function XAttributeAreaEntity:GetStageEntityById(id)--该区域某个关卡
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if not self.StageEntityDic[id] then
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XLog.Error("AttributeArea Id:" .. self.Id .. " Is Not Have Stage id:" .. id)
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end
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return self.StageEntityDic[id]
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end
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function XAttributeAreaEntity:GetName()
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return self:GetCfg().Name
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end
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function XAttributeAreaEntity:GetEnglishName()
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return self:GetCfg().EnglishName
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end
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function XAttributeAreaEntity:GetMaxChallengeCount()
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return self:GetCfg().MaxChallengeCount
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end
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function XAttributeAreaEntity:GetFinishReward()
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return self:GetCfg().FinishReward
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end
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function XAttributeAreaEntity:GetBuffIds()
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return self:GetCfg().BuffId
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end
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function XAttributeAreaEntity:GetStageIds()
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return self:GetCfg().StageId
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end
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function XAttributeAreaEntity:GetStartStoryId()
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return self:GetCfg().StartStoryId
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end
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function XAttributeAreaEntity:GetAreaImg()
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return self:GetCfg().AreaImg
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end
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function XAttributeAreaEntity:GetAreaDesc()
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return self:GetCfg().AreaDesc
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end
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function XAttributeAreaEntity:GetPrefabName()
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return self:GetCfg().PrefabName
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end
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return XAttributeAreaEntity
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