77 lines
2.4 KiB
Lua
77 lines
2.4 KiB
Lua
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---@class XViewModelMazeStory
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local XViewModelMazeStory = XClass(nil, "XViewModelMazeStory")
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function XViewModelMazeStory:Ctor()
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end
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function XViewModelMazeStory:GetProgress(dataSource)
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dataSource = dataSource or self:GetDataSource()
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local progress, maxProgress = 0, 0
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for i = 1, #dataSource do
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local data = dataSource[i]
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if data.IsPass then
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progress = progress + 1
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end
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maxProgress = maxProgress + 1
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end
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return progress, maxProgress
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end
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local function SortStage(a, b)
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if a.IsPass ~= b.IsPass then
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if a.IsPass then
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return true
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end
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return false
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end
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return a.Priority < b.Priority
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end
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function XViewModelMazeStory:GetDataSource()
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local result = {}
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local allStageConfig = XMazeConfig.GetAllStageConfig()
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for i = 1, #allStageConfig do
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local stageConfig = allStageConfig[i]
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local stageId = stageConfig.StageId
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local robotId = stageConfig.RobotId
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local characterId = XRobotManager.GetCharacterId(robotId)
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local name = XCharacterConfigs.GetCharacterName(characterId)
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local isPass = XDataCenter.MazeManager.IsStagePassed(stageId)
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local dataBegin = {
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Name = XUiHelper.ReadTextWithNewLine("MazeStoryStart", name),
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NamePartner = name,
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IsPass = isPass,
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Priority = stageConfig.Priority * 2 - 1,
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StoryId = XFubenConfigs.GetBeginStoryId(stageId),
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Icon = XCharacterCuteConfig.GetCuteModelSmallHeadIconByRobotId(robotId)
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}
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result[#result + 1] = dataBegin
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local dataEnd = {
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Name = XUiHelper.ReadTextWithNewLine("MazeStoryEnd", name),
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NamePartner = name,
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IsPass = isPass,
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Priority = stageConfig.Priority * 2,
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StoryId = XFubenConfigs.GetEndStoryId(stageId),
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Icon = XCharacterCuteConfig.GetCuteModelSmallHeadIconByRobotId(robotId)
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}
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result[#result + 1] = dataEnd
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end
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table.sort(result, SortStage)
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---@class XMazeStoryData@开场剧情
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local dataBegin = {
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Name = XUiHelper.ReadTextWithNewLine("MazeStoryBegin"),
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NamePartner = "",
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IsPass = true,
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Priority = 0,
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StoryId = XMazeConfig.GetStoryId(),
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Icon = XMazeConfig.GetStoryIcon()
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}
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table.insert(result, 1, dataBegin)
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return result
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end
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return XViewModelMazeStory
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