PGRData/Script/matrix/xentity/xguildwar/battle/node/XNormalGWNode.lua

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local XGWNode = require("XEntity/XGuildWar/Battle/Node/XGWNode")
-- 普通区节点
local XNormalGWNode = XClass(XGWNode, "XNormalGWNode")
function XNormalGWNode:Ctor(id)
end
-- data : XGuildWarNodeData
function XNormalGWNode:UpdateWithServerData(data)
XNormalGWNode.Super.UpdateWithServerData(self, data)
end
-- 获取节点当前精英怪
-- return : { XGWEliteMonster }
function XNormalGWNode:GetEliteMonsters(checkIsDead)
return XDataCenter.GuildWarManager
.GetBattleManager():GetMonstersByNodeId(self:GetId(), checkIsDead)
end
function XNormalGWNode:GetCurrentEliteMonster(checkIsDead)
local monsters = self:GetEliteMonsters(checkIsDead)
table.sort(monsters, function(aMonster, bMonster)
return aMonster:GetUID() > bMonster:GetUID()
end)
return monsters[1]
end
-- 获取节点当前是否在战斗中
function XNormalGWNode:GetIsInBattle()
if self:GetMemberCount() > 0 then
if next(self:GetEliteMonsters()) or (self:GetStutesType() == XGuildWarConfig.NodeStatusType.Alive) then
return true
else
return false
end
else
return false
end
end
function XNormalGWNode:GetIsCanBattle()
return true
end
-- 获取展示节点怪物的图标
function XNormalGWNode:GetShowMonsterIcon()
return self.Config.ShowMonsterIcon
end
-- 获取展示节点怪物的名称
function XNormalGWNode:GetShowMonsterName()
return self.Config.ShowMonsterName
end
-- 获取当前节点当场最高伤害
function XNormalGWNode:GetMaxDamage()
local aliveType = XGuildWarConfig.FightRecordAliveType.Alive
return XDataCenter.GuildWarManager
.GetBattleManager():GetMaxDamageByUID(self.UID, aliveType)
end
-- 检查是否能够战斗
function XNormalGWNode:CheckCanFight()
local currentEnergy = XDataCenter.GuildWarManager.GetCurrentActionPoint()
return currentEnergy >= self.Config.FightCostEnergy
end
-- 检查是否能够扫荡
function XNormalGWNode:CheckCanSweep(checkCostEnergy)
if self:GetIsDead() then
return false
end
if self:GetMaxDamage() <= 0 then
return false
end
if checkCostEnergy then
return XDataCenter.GuildWarManager.GetCurrentActionPoint() >= self.Config.SweepCostEnergy
end
return true
end
function XNormalGWNode:GetFightCostEnergy()
return self.Config.FightCostEnergy
end
function XNormalGWNode:GetSweepCostEnergy()
return self.Config.SweepCostEnergy
end
function XNormalGWNode:GetStageId()
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if self.Config.GuildWarStageId == 0 then
return 0
end
return XGuildWarConfig.GetCfgByIdKey(XGuildWarConfig.TableKey.Stage
, self.Config.GuildWarStageId).StageId
end
return XNormalGWNode