PGRData/Script/matrix/xentity/xdlchunt/XDlcHuntModel.lua

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2024-09-01 20:49:41 +00:00
---@class XDlcHuntModel
local XDlcHuntModel = XClass(nil, "XDlcHuntModel")
function XDlcHuntModel:Ctor()
self._CharacterId = false
self._IsDirty = true
end
---@param member XDlcHuntMember
function XDlcHuntModel:SetDataByMember(member)
local characterId = member:GetCharacterId()
if self._CharacterId == characterId then
return
end
self._IsDirty = true
self._CharacterId = characterId
end
---@param character XDlcHuntCharacter
function XDlcHuntModel:SetDataByCharacter(character)
local characterId = character:GetCharacterId()
if self._CharacterId == characterId then
return
end
self._IsDirty = true
self._CharacterId = characterId
end
function XDlcHuntModel:GetCharacterId()
return self._CharacterId
end
function XDlcHuntModel:GetModelId()
local characterId = self:GetCharacterId()
return XDlcHuntCharacterConfigs.GetCharacterModelId(characterId)
end
function XDlcHuntModel:GetWeaponId()
local characterId = self:GetCharacterId()
return XDlcHuntCharacterConfigs.GetCharacterWeaponId(characterId)
end
function XDlcHuntModel:IsDirty()
return self._IsDirty
end
function XDlcHuntModel:ClearDirty()
self._IsDirty = false
end
function XDlcHuntModel:SetDirty()
self._IsDirty = true
end
return XDlcHuntModel