PGRData/Script/matrix/xconfig/xconfigplanet/XPlanetExploreConfigs.lua

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2024-09-01 20:49:41 +00:00
XPlanetExploreConfigs = XPlanetExploreConfigs or {}
local XPlanetExploreConfigs = XPlanetExploreConfigs
--region 回合制
XPlanetExploreConfigs.ATTACK_STATUS = {
NONE = 0,
MOVE_PREPARE = 1,
MOVE_FORWARD = 2,
ANIMATION = 3,
MOVE_BACKWARD = 4,
END = 5,
}
--endregion
--region Explore
XPlanetExploreConfigs.CAMP = {
NONE = 0,
PLAYER = 1,
BOSS = 2,
MOVIE = 3,
LEADER = 99,
}
XPlanetExploreConfigs.MOVE_STATUS = {
NONE = 0,
START = 1,
WALK = 2,
END = 3,
IDLE = 4,
SIZE = 5, -- 状态数量
}
XPlanetExploreConfigs.SETTLE_TYPE = {
None = 0,
Win = 1,
Lose = 2,
Quit = 3,
StageFinish = 4,
}
XPlanetExploreConfigs.PAUSE_REASON = {
NONE = 0,
FIGHT = 1 << 0,
PLAYER = 1 << 1,
BUILD = 1 << 2,
TALENT = 1 << 3,
FOLLOW = 1 << 4,
DETAIL = 1 << 5,
ITEM = 1 << 6,
RESULT = 1 << 7,
MOVIE = 1 << 8,
CAMERA = 1 << 9,
GUIDE = 1 << 10,
}
XPlanetExploreConfigs.ACTION = {
None = "None",
STAND = "Stand02",
WALK = "Walk01",
SKIP_FIGHT = "StandReward01",
RUN = "Run01",
FAIL = "Stand03",
WIN = "Victory01",
}
XPlanetExploreConfigs.TIME_SCALE = {
NORMAL = 2,
X2 = 3,
}
XPlanetExploreConfigs.TIME_SCALE_FIGHT = {
NORMAL = 1,
X2 = 2,
}
XPlanetExploreConfigs.MOVIE_CONDITION = {
ENTER_STAGE = 1, -- 进入战斗
BOSS_FIGHT = 2, -- 撞Boss战斗前
SETTLE_WIN = 3, -- 结算前胜利
SETTLE_FAIL = 4, -- 结算前失败
}
--endregion
---@type XConfig
local _ConfigFightingPower
---@type XConfig
local _ConfigTarget
local _ConfigBubbleResource
local _ConfigBubbleController
---@type XConfig
local _ConfigMovieContent
local _ConfigMovieController
local MovieIdCfgDic = {} -- key = movieId , value = { [1] = {text, name}, [2] = {text, name}, ...}
function XPlanetExploreConfigs.Init()
_ConfigFightingPower = XConfig.New("Share/PlanetRunning/PlanetRunningFightingPower.tab", XTable.XTablePlanetRunningFightingPower, "StageId")
_ConfigTarget = XConfig.New("Client/PlanetRunning/PlanetRunningTarget.tab", XTable.XTablePlanetRunningTarget)
_ConfigBubbleResource = XConfig.New("Client/PlanetRunning/PlanetRunningBubbleResource.tab", XTable.XTablePlanetRunningBubbleResource)
_ConfigBubbleController = XConfig.New("Client/PlanetRunning/PlanetRunningBubbleController.tab", XTable.XTablePlanetRunningBubbleController)
_ConfigMovieContent = XConfig.New("Client/PlanetRunning/PlanetRunningMovieContent.tab", XTable.XTablePlanetRunningMovieContent)
_ConfigMovieController = XConfig.New("Client/PlanetRunning/PlanetRunningMovieController.tab", XTable.XTablePlanetRunningMovieController)
XPlanetExploreConfigs.InitMovieIdCfgDic()
end
---@param entity XPlanetRunningExploreEntity
function XPlanetExploreConfigs.GetFightingPower(entity)
local ATTR = XPlanetCharacterConfigs.ATTR
local attrList = {
[ATTR.MaxLife] = entity.Attr.MaxLife,
[ATTR.Defense] = entity.Attr.Defense,
[ATTR.Attack] = entity.Attr.Attack,
[ATTR.CriticalChance] = entity.Attr.CriticalPercent,
[ATTR.CriticalDamage] = entity.Attr.CriticalDamageAdded,
[ATTR.AttackSpeed] = entity.Attr.Speed,
}
local value = XPlanetExploreConfigs.GetFightingPowerByAttrList(attrList)
return value
end
function XPlanetExploreConfigs.GetFightingPowerByAttrList(attrList)
local ATTR = XPlanetCharacterConfigs.ATTR
local life = attrList[ATTR.MaxLife] or 0
local attack = attrList[ATTR.Attack] or 0
local criticalPercent = attrList[ATTR.CriticalChance] or 0
local criticalDamageAdded = attrList[ATTR.CriticalDamage] or 0
local speed = attrList[ATTR.AttackSpeed] or 0
local ratioPercent = 10000
local fightPower = attack * life *
(1 + (criticalDamageAdded / ratioPercent) * (criticalPercent / ratioPercent)) *
(speed / ratioPercent + 1) / 20;
return math.floor(fightPower)
end
---@param entities XPlanetRunningExploreEntity[]
function XPlanetExploreConfigs.GetPlayerFightingPower(entities)
local value = 0
for i = 1, #entities do
local entity = entities[i]
value = value + XPlanetExploreConfigs.GetFightingPower(entity)
end
return value
end
function XPlanetExploreConfigs.GetTarget(stageId)
local targetGroupId = XPlanetStageConfigs.GetStageTargetGroupId(stageId)
local result = {}
for i, config in pairs(_ConfigTarget:GetConfigs()) do
if config.GroupId == targetGroupId then
result[#result + 1] = config
end
end
return result
end
function XPlanetExploreConfigs.GetBubbleRes(bubbleId)
return _ConfigBubbleResource:GetConfig(bubbleId)
end
function XPlanetExploreConfigs.GetBubbleController(bubbleControllerId)
return _ConfigBubbleController:GetConfig(bubbleControllerId)
end
function XPlanetExploreConfigs.InitMovieIdCfgDic()
for k, v in ipairs(_ConfigMovieContent:GetConfigs()) do
if XTool.IsTableEmpty(MovieIdCfgDic[v.MovieId]) then
MovieIdCfgDic[v.MovieId] = {}
end
table.insert(MovieIdCfgDic[v.MovieId], v)
end
end
function XPlanetExploreConfigs.GetMovieInfoById(movieId)
return MovieIdCfgDic[movieId]
end
function XPlanetExploreConfigs.GetMovieIdByCheckControllerStage(condition, stageId)
for i, v in ipairs(_ConfigMovieController:GetConfigs()) do
if v.StageId == stageId then
if v.Condition and v.Condition == condition then
return v.MovieId
end
end
end
return nil
end
function XPlanetExploreConfigs.GetMovieIdByCheckControllerBoss(condition, stageId, bossId)
for i, v in ipairs(_ConfigMovieController:GetConfigs()) do
if v.BossId == bossId and v.StageId == stageId then
if v.Condition and v.Condition == condition then
return v.MovieId
end
end
end
return nil
end