PGRData/Script/matrix/xconfig/XColorTableConfigs.lua

1208 lines
42 KiB
Lua
Raw Normal View History

2024-09-01 20:49:41 +00:00
XColorTableConfigs = XColorTableConfigs or {}
local TABLE_CLIENT = "Client/MiniActivity/ColorTable/"
local TABLE_SHARE = "Share/MiniActivity/ColorTable/"
-- 关卡难度类型
XColorTableConfigs.StageDifficultyType =
{
Normal = 1, -- 普通
Difficult = 2, -- 困难
}
-- 关卡结算类型
XColorTableConfigs.WinType = {
Break = 1, -- 中断挑战
NormalWin = 2, -- 普通胜利
SpecialWin = 3, -- 完成特殊条件胜利
}
-- 遭遇图鉴组类型
XColorTableConfigs.DramaType =
{
Tucao = 1, -- 事件图鉴
Dialogue = 2, -- 剧情图鉴
}
-- 遭遇图鉴组类型
XColorTableConfigs.HandBookType =
{
Event = 1, -- 事件图鉴
Drama = 2, -- 剧情图鉴
StageEndStory = 3, -- 关卡结束剧情
}
XColorTableConfigs.MapType = {
Construct = 1, -- 构造体地图(9个点)
Commander = 2, -- 指挥官地图(10个点)
GuideStage = 3, -- 新手,只有三个点
}
XColorTableConfigs.TimelineType = {
Normal = 1, -- 常规区域随机病毒涨1
Explode = 2, -- 爆发区域随机病毒涨2
Epidemic = 3, -- 大流行最高病毒涨2其余涨1
}
XColorTableConfigs.Difficulty = {
Normal = 1, -- 普通
Hard = 2, -- 困难
}
XColorTableConfigs.StageType = {
Construct = 1, -- 构造体章节,固定队长
Commander = 2, -- 指挥官章节,任选队长
FirstGuide = 3, -- 引导关1
SecondGuide = 4,-- 引导关2
}
XColorTableConfigs.CurStageType = {
PlayGame = 1, -- 地图玩法中
Fight = 2, -- Boss战环节
}
-- 地块类型
XColorTableConfigs.PointType = {
Lab = 1, -- 研究所支付7点研究数据提高研究等级
Hospital = 2, -- 治疗点,支付研究数据减少病毒等级
Supply = 3, -- 补给点roll点获得研究数据
Tower = 4, -- 中心塔
Boss = 101, -- Boss点为101因为服务端不需要该类型大数防止后续版本服务端拓展地图点位类型导致配置大改
HideBoss = 102, -- 隐藏Boss点
}
XColorTableConfigs.HideBossColor = 0 -- 隐藏boss的颜色
XColorTableConfigs.ColorType = {
Red = 1, -- 红
Green = 2, -- 绿
Blue = 3 -- 蓝
}
XColorTableConfigs.EffectLifeType = {
Persist = 1, -- 每回合持续
CurRoundPresist = 2, -- 本回合持续
NextRoundPersisit = 3, -- 下回合持续
CurRoundNow = 4, -- 本回合立即
CurRoundEnd = 5, -- 本回合结束
NextRoundNow = 6, -- 下回合立即
}
XColorTableConfigs.EffectType = {
Type1 = 1, -- 每回合持续, 每回合前X次移动不消耗行动点
Type2 = 2, -- 本回合持续, 特定颜色上移动不消耗行动力(起点判断)
Type3 = 3, -- 三色数据储存上限上升至x
Type4 = 4, -- 方块等级从X级开始
Type5 = 5, -- 方块等级提升时,数值调整为+X
Type6 = 6, -- 每次治疗时需要额外花费X点对应颜色的数据
Type7 = 7, -- 禁止使用配置颜色的治疗
Type8 = 8, -- 每回合重置, X颜色只能治疗Y次
Type9 = 9, -- 全部颜色合计只能治疗X次
Type10 = 10, -- 指定颜色数据提升X
Type11 = 11, -- 指定颜色病毒增加X级
Type12 = 12, -- 全部颜色数据变成X
Type13 = 13, -- 指定颜色研究等级提升X
Type14 = 14, -- 行动点增加X
Type15 = 15, -- 提升研究等级现在只需要消耗X个研究点
Type16 = 16, -- 每回合前X次执行地点行动后获得该区域颜色数据Y
Type17 = 17, -- 每回合前X次执行地点行动后扣除该区域颜色数据Y先正后负
Type18 = 18, -- 本回合前X次获得数据获得的数据量+Y
Type19 = 19, -- 本回合X色可额外获得Y个数据
Type20 = 20, -- 无法执行X色地块行动X色病毒爆发后其数值调整为Y
Type21 = 21, -- 回合结算时,不结算任何病毒增长(进度照常往前走)
Type22 = 22, -- 常规&爆发不进行随机改为提升角色所在颜色的BOSS强度
Type23 = 23, -- 经过或站立在中央区域时也就是点位10获得X点y色资源事件触发后仅生效1次
Type24 = 24, -- 回合结算时结算事件执行X次
Type25 = 25, -- 角色所在颜色的BOSS等级下降X
Type26 = 26, -- 现在研究只能获得3或4点
Type27 = 27, -- 执行研究时可以重新rollX次骰子
Type28 = 28, -- 前X次治疗效果+Y
Type29 = 29, -- 研究时X色、Y色数据可混合使用简化操作优先使用对应颜色
}
XColorTableConfigs.ActionType = {
BlockSettle = 1, -- 时间轴移动后,根据方块位置结算
BurstSettle = 2, -- 时间轴移动后,爆发结算
TimeBlockChange = 3, -- 时间轴移动或时间方块改变
RemoveEvent = 4, -- 删除遭遇事件
AddEvent = 5, -- 添加遭遇事件
EffectTakeEffect = 6, -- 事件效果触发
GameLose = 7, -- 游戏失败
StudyLevelChange = 8, -- 研究等级
GameWin = 9, -- 游戏地图阶段胜利
RemoveEffect = 10, -- 删除效果
NewRound = 11, -- 进入新回合
TriggerDrama = 12, -- 触发剧情
StageSettle = 13, -- 关卡结算
TimeBlockReset = 14, -- 时间方块复位
ActionPointChange = 15, -- 行动力改变
StudyDataChange = 16, -- 研究数据改变
BossLevelChange = 17, -- boss等级改变
}
XColorTableConfigs.TipsType = {
CaptainInfoTip = 1, -- 队长信息提示
StudyDataTip = 2, -- 研究点数提示
RoundTip = 3, -- 时间轴提示
EsayActionModeTip = 4, -- 便捷模式提示
EventTip = 5, -- 遭遇事件提示
}
-- 客户端判断的吐槽类剧情ConditionType
XColorTableConfigs.DramaConditionType = {
HelpCondition = 4, -- 累计点击帮助X次
TipCondition = 5, -- 累计打开X次操作弹窗但什么都不操作
IdleTimeAndBoss = 6, -- 在关卡主界面不操作X秒且存在等级大于Y的Boss
IdleTimeAndData = 7, -- 在关卡主界面不操作X秒且存在大于Y的Data
IdleTimeAndAllData = 8, -- 在关卡主界面不操作X秒且所有Data都不大于X
}
-- 自定义字典
local HandBookDramaIdDic = {} -- 剧情id:遭遇图鉴id
function XColorTableConfigs.Init()
XConfigCenter.CreateGetProperties(XColorTableConfigs, {
"ColorTableConfig",
"ColorTableShop",
"ColorTablePointDetail",
"ColorTableEffectPointShow",
"ColorTableBuffDetail",
"ColorTableBuffGroup",
"ColorTableStageEndStory",
"ColorTableActivity",
"ColorTableChapter",
"ColorTableStage",
"ColorTableStageEffect",
"ColorTableMap",
"ColorTableWinCondition",
"ColorTableCaptain",
"ColorTableTimeline",
"ColorTablePoint",
"ColorTablePointLink",
"ColorTableDrama",
"ColorTableEffect",
"ColorTableEvent",
"ColorTableEventCondition",
"ColorTableHandbook",
"ColorTableDifficultyReward",
"ColorTableStageRobot",
"ColorTableSpecialRole",
}, {
"ReadByStringKey", TABLE_CLIENT .. "ColorTableConfig.tab", XTable.XTableColorTableConfig, "Key",
"ReadByIntKey", TABLE_CLIENT .. "ColorTableShop.tab", XTable.XTableColorTableShop, "Id",
"ReadByIntKey", TABLE_CLIENT .. "ColorTablePointDetail.tab", XTable.XTableColorTablePointDetail, "Id",
"ReadByIntKey", TABLE_CLIENT .. "ColorTableEffectPointShow.tab", XTable.XTableColorTableEffectPointShow, "Id",
"ReadByIntKey", TABLE_CLIENT .. "ColorTableBuffDetail.tab", XTable.XTableColorTableBuffDetail, "Id",
"ReadByIntKey", TABLE_CLIENT .. "ColorTableBuffGroup.tab", XTable.XTableColorTableBuffGroup, "Id",
"ReadByIntKey", TABLE_CLIENT .. "ColorTableStageEndStory.tab", XTable.XTableColorTableStageEndStory, "Id",
"ReadByIntKey", TABLE_SHARE .. "ColorTableActivity.tab", XTable.XTableColorTableActivity, "Id",
"ReadByIntKey", TABLE_SHARE .. "ColorTableChapter.tab", XTable.XTableColorTableChapter, "Id",
"ReadByIntKey", TABLE_SHARE .. "ColorTableStage.tab", XTable.XTableColorTableStage, "Id",
"ReadByIntKey", TABLE_SHARE .. "ColorTableStageEffect.tab", XTable.XTableColorTableStageEffect, "Id",
"ReadByIntKey", TABLE_SHARE .. "ColorTableMap.tab", XTable.XTableColorTableMap, "Id",
"ReadByIntKey", TABLE_SHARE .. "ColorTableWinCondition.tab", XTable.XTableColorTableWinCondition, "Id",
"ReadByIntKey", TABLE_SHARE .. "ColorTableCaptain.tab", XTable.XTableColorTableCaptain, "Id",
"ReadByIntKey", TABLE_SHARE .. "ColorTableTimeline.tab", XTable.XTableColorTableTimeline, "Id",
"ReadByIntKey", TABLE_SHARE .. "ColorTablePoint.tab", XTable.XTableColorTablePoint, "Id",
"ReadByIntKey", TABLE_SHARE .. "ColorTablePointLink.tab", XTable.XTableColorTablePointLink, "Id",
"ReadByIntKey", TABLE_SHARE .. "ColorTableDrama.tab", XTable.XTableColorTableDrama, "Id",
"ReadByIntKey", TABLE_SHARE .. "ColorTableEffect.tab", XTable.XTableColorTableEffect, "Id",
"ReadByIntKey", TABLE_SHARE .. "ColorTableEvent.tab", XTable.XTableColorTableEvent, "Id",
"ReadByIntKey", TABLE_SHARE .. "ColorTableEventCondition.tab", XTable.XTableColorTableEventCondition, "Id",
"ReadByIntKey", TABLE_SHARE .. "ColorTableHandbook.tab", XTable.XTableColorTableHandbook, "Id",
"ReadByIntKey", TABLE_SHARE .. "ColorTableDifficultyReward.tab", XTable.XTableColorTableDifficultyReward, "Id",
"ReadByIntKey", TABLE_SHARE .. "ColorTableStageRobot.tab", XTable.XTableColorTableStageRobot, "Id",
"ReadByIntKey", TABLE_SHARE .. "ColorTableSpecialRole.tab", XTable.XTableColorTableSpecialRole, "Id",
})
XColorTableConfigs.InitPointGroups()
XColorTableConfigs.InitDramaGroupDic()
XColorTableConfigs.CreateHandBookDramaIdDic()
end
-- ColorTableConfig 必要系统配置
--==================================================================================
-- 主界面帮助key
function XColorTableConfigs.GetUiMainHelpKey()
local config = XColorTableConfigs.GetColorTableConfig("UiMainHelpKey", true)
return config.Params[1]
end
-- 主界面帮助key
function XColorTableConfigs.GetUiChooseStageHelpKey()
local config = XColorTableConfigs.GetColorTableConfig("UiChooseStageHelpKey", true)
return config.Params[1]
end
-- 地图玩法主面板Key
function XColorTableConfigs.GetUiStageMainHelpKey()
local config = XColorTableConfigs.GetColorTableConfig("UiStageMainHelpKey", true)
return config.Params[1]
end
function XColorTableConfigs.GetGuideStageColor()
local config = XColorTableConfigs.GetColorTableConfig("GuideStageColor", true)
return tonumber(config.Params[1])
end
-- 时间点图标
function XColorTableConfigs.GetTimeLinePointIcon(timeLineType)
local config = XColorTableConfigs.GetColorTableConfig("TimeLinePointIcon", true)
return config.Params[timeLineType]
end
-- 颜色文本
function XColorTableConfigs.GetColorText(colorType)
local config = XColorTableConfigs.GetColorTableConfig("ColorText", true)
return config.Params[colorType]
end
-- 研究数据点图标
function XColorTableConfigs.GetStudyDataIcon(colorType)
local config = XColorTableConfigs.GetColorTableConfig("StudyDataIcon", true)
return config.Params[colorType]
end
-- 研究数据点图标(消耗用)
function XColorTableConfigs.GetStudyDataCostIcon(colorType)
local config = XColorTableConfigs.GetColorTableConfig("StudyDataCostIcon", true)
return config.Params[colorType]
end
function XColorTableConfigs.GetBossPointPrefab()
local config = XColorTableConfigs.GetColorTableConfig("PointBoss", true)
return config.Params[1]
end
function XColorTableConfigs.GetMapPointPrefab(pointType)
if pointType == XColorTableConfigs.PointType.Supply then
local config = XColorTableConfigs.GetColorTableConfig("PointEnergy", true)
return config.Params[1]
elseif pointType == XColorTableConfigs.PointType.Hospital then
local config = XColorTableConfigs.GetColorTableConfig("PointMedical", true)
return config.Params[1]
else
local config = XColorTableConfigs.GetColorTableConfig("PointStudy", true)
return config.Params[1]
end
end
function XColorTableConfigs.GetMovePointPrefab()
local config = XColorTableConfigs.GetColorTableConfig("PointMovie", true)
return config.Params[1]
end
-- 地图点选择图标
function XColorTableConfigs.GetPointSelectIcon(pointType, colorType)
if pointType == XColorTableConfigs.PointType.Lab then
return XColorTableConfigs.GetColorTableConfig("PointStudySelectIcon", true).Params[colorType]
elseif pointType == XColorTableConfigs.PointType.Supply then
return XColorTableConfigs.GetColorTableConfig("PointEnergySelectIcon", true).Params[colorType]
elseif pointType == XColorTableConfigs.PointType.Hospital then
return XColorTableConfigs.GetColorTableConfig("PointMedicalSelectIcon", true).Params[colorType]
end
end
-- 地图点禁用图标
function XColorTableConfigs.GetPointDisableIcon(pointType, colorType)
if pointType == XColorTableConfigs.PointType.Lab then
return XColorTableConfigs.GetColorTableConfig("PointStudyDisableIcon", true).Params[colorType]
elseif pointType == XColorTableConfigs.PointType.Supply then
return XColorTableConfigs.GetColorTableConfig("PointEnergyDisableIcon", true).Params[colorType]
elseif pointType == XColorTableConfigs.PointType.Hospital then
return XColorTableConfigs.GetColorTableConfig("PointMedicalDisableIcon", true).Params[colorType]
end
end
function XColorTableConfigs.GetBossPointBgIcon(colorType, isHide)
if isHide then
local config = XColorTableConfigs.GetColorTableConfig("PointHideBossBgIcon", true)
if config then
return config.Params[1]
end
end
return XColorTableConfigs.GetColorTableConfig("PointBossBgIcon", true).Params[colorType]
end
function XColorTableConfigs.GetBossPointSelectIcon(colorType, isHide)
if isHide then
local config = XColorTableConfigs.GetColorTableConfig("PointHideBossSelectIcon", true)
if config then
return config.Params[1]
end
end
return XColorTableConfigs.GetColorTableConfig("PointBossSelectIcon", true).Params[colorType]
end
function XColorTableConfigs.GetHideBossPointBgMaskIcon()
local config = XColorTableConfigs.GetColorTableConfig("PointHideBossBgMaskIcon", true)
if config then
return config.Params[1]
end
end
function XColorTableConfigs.GetBossPointTipPrefab()
local config = XColorTableConfigs.GetColorTableConfig("TipBoss", true)
return config.Params[1]
end
function XColorTableConfigs.GetMapPointTipPrefab(pointType)
if pointType == XColorTableConfigs.PointType.Lab then
local config = XColorTableConfigs.GetColorTableConfig("TipStudy", true)
return config.Params[1]
elseif pointType == XColorTableConfigs.PointType.Hospital then
local config = XColorTableConfigs.GetColorTableConfig("TipMedical", true)
return config.Params[1]
elseif pointType == XColorTableConfigs.PointType.Supply then
local config = XColorTableConfigs.GetColorTableConfig("TipEnergy", true)
return config.Params[1]
else -- 中心塔用研究台的
local config = XColorTableConfigs.GetColorTableConfig("TipStudy", true)
return config.Params[1]
end
end
-- 结算界面背景图
function XColorTableConfigs.GetHaflSettleBgIcon(isSpecialWin, isLose)
local config = XColorTableConfigs.GetColorTableConfig("HalfSettleBgIcon", true)
if isLose then
return config.Params[3]
end
if isSpecialWin then
return config.Params[2]
else
return config.Params[1]
end
end
-- 结算界面标题图标
function XColorTableConfigs.GetHalfSettleTitleIcon(isSpecialWin, isLose)
local config = XColorTableConfigs.GetColorTableConfig("HalfSettleTitleIcon", true)
if isLose then
return config.Params[3]
end
if isSpecialWin then
return config.Params[2]
else
return config.Params[1]
end
end
-- 结算界面文本色号
function XColorTableConfigs.GetHaflSettleTxtColor(isSpecialWin)
local config = XColorTableConfigs.GetColorTableConfig("HalfSettleTxtColor", true)
if isSpecialWin then
return config.Params[2]
else
return config.Params[1]
end
end
-- 结算界面提示文本色号
function XColorTableConfigs.GetHaflSettleTipTxtColor(isSpecialWin)
local config = XColorTableConfigs.GetColorTableConfig("HalfSettleTipTxtColor", true)
if isSpecialWin then
return config.Params[2]
else
return config.Params[1]
end
end
function XColorTableConfigs.GetRImgStageRollPanel(color)
local config = XColorTableConfigs.GetColorTableConfig("RImgStageRollPanel", true)
return config.Params[color]
end
function XColorTableConfigs.GetImgStageRollPoint(value)
local config = XColorTableConfigs.GetColorTableConfig("ImgStageRollPoint", true)
return not string.IsNilOrEmpty(config.Params[value - 2]) and config.Params[value - 2] or nil
end
function XColorTableConfigs.GetColorStageRollPoint(color, value)
local config
if color == XColorTableConfigs.ColorType.Red then
config = XColorTableConfigs.GetColorTableConfig("ColorStageRollPointRed", true)
elseif color == XColorTableConfigs.ColorType.Green then
config = XColorTableConfigs.GetColorTableConfig("ColorStageRollPointGreen", true)
elseif color == XColorTableConfigs.ColorType.Blue then
config = XColorTableConfigs.GetColorTableConfig("ColorStageRollPointBlue", true)
end
return config.Params[value - 2]
end
--==================================================================================
-- ColorTableActivity 活动
--==================================================================================
function XColorTableConfigs.GetActivityTimeId(activityId)
local config = XColorTableConfigs.GetColorTableActivity(activityId, true)
return config.TimeId
end
function XColorTableConfigs.GetActivityName(activityId)
local config = XColorTableConfigs.GetColorTableActivity(activityId, true)
return config.Name
end
function XColorTableConfigs.GetActivityMovieId(activityId)
local config = XColorTableConfigs.GetColorTableActivity(activityId, true)
return config.MovieId
end
--==================================================================================
-- ColorTableChapter 章节
--==================================================================================
function XColorTableConfigs.GetChapterTimeId(chapterId)
local config = XColorTableConfigs.GetColorTableChapter(chapterId, true)
return config.TimeId
end
function XColorTableConfigs.GetChapterName(chapterId)
local config = XColorTableConfigs.GetColorTableChapter(chapterId, true)
return config.Name
end
function XColorTableConfigs.GetChapterConditionId(chapterId)
local config = XColorTableConfigs.GetColorTableChapter(chapterId, true)
return config.ConditionId
end
function XColorTableConfigs.GetChapterShowRewardId(chapterId)
local config = XColorTableConfigs.GetColorTableChapter(chapterId, true)
return config.ShowRewardId
end
--==================================================================================
-- ColorTableStage 关卡表
--==================================================================================
function XColorTableConfigs.GetStageChapterId(CTStageId)
local config = XColorTableConfigs.GetColorTableStage(CTStageId, true)
return config.ChapterId
end
function XColorTableConfigs.GetStageDifficultyId(CTStageId)
local config = XColorTableConfigs.GetColorTableStage(CTStageId, true)
return config.DifficultyId
end
function XColorTableConfigs.GetStageName(CTStageId)
local config = XColorTableConfigs.GetColorTableStage(CTStageId, true)
return config.Name
end
function XColorTableConfigs.GetStageType(CTStageId)
local config = XColorTableConfigs.GetColorTableStage(CTStageId, true)
return config.StageType
end
function XColorTableConfigs.GetStagePreStageId(CTStageId)
local config = XColorTableConfigs.GetColorTableStage(CTStageId, true)
return config.PreStageId
end
function XColorTableConfigs.GetStageTimeId(CTStageId)
local config = XColorTableConfigs.GetColorTableStage(CTStageId, true)
return config.TimeId
end
function XColorTableConfigs.GetStageCaptainId(CTStageId)
local config = XColorTableConfigs.GetColorTableStage(CTStageId, true)
return config.CaptainId
end
function XColorTableConfigs.GetStageMapId(CTStageId)
local config = XColorTableConfigs.GetColorTableStage(CTStageId, true)
return config.MapId
end
function XColorTableConfigs.GetStageNormalWinConditionId(CTStageId)
local config = XColorTableConfigs.GetColorTableStage(CTStageId, true)
return config.NormalWinConditionId
end
function XColorTableConfigs.GetStageSpecialWinConditionId(CTStageId)
local config = XColorTableConfigs.GetColorTableStage(CTStageId, true)
return config.SpecialWinConditionId
end
function XColorTableConfigs.GetStageNormalStageId(CTStageId)
local config = XColorTableConfigs.GetColorTableStage(CTStageId, true)
return config.NormalStageId
end
function XColorTableConfigs.GetStageSpecialStageId(CTStageId)
local config = XColorTableConfigs.GetColorTableStage(CTStageId, true)
return config.SpecialStageId
end
function XColorTableConfigs.GetStageStageEffectId(CTStageId)
local config = XColorTableConfigs.GetColorTableStage(CTStageId, true)
return config.StageEffectId
end
function XColorTableConfigs.GetStageFirstRewardId(CTStageId)
local config = XColorTableConfigs.GetColorTableStage(CTStageId, true)
return config.FirstRewardId
end
function XColorTableConfigs.GetStagePassRewardId(CTStageId)
local config = XColorTableConfigs.GetColorTableStage(CTStageId, true)
return config.PassRewardId
end
function XColorTableConfigs.GetStageRebootPassRewardId(CTStageId)
local config = XColorTableConfigs.GetColorTableStage(CTStageId, true)
return config.RebootPassRewardId
end
function XColorTableConfigs.GetStageClearNodeCount(CTStageId)
local config = XColorTableConfigs.GetColorTableStage(CTStageId, true)
return config.ClearNodeCount
end
function XColorTableConfigs.GetStageClearNodeRewardId(CTStageId)
local config = XColorTableConfigs.GetColorTableStage(CTStageId, true)
return config.ClearNodeRewardId
end
function XColorTableConfigs.GetStageMovieId(CTStageId)
local config = XColorTableConfigs.GetColorTableStage(CTStageId, true)
return config.MovieId
end
function XColorTableConfigs.GetStageRobotIds(CTStageId)
local stageConfig = XColorTableConfigs.GetColorTableStage(CTStageId, true)
local robotConfig = XColorTableConfigs.GetColorTableStageRobot(stageConfig.RobotGroupId, true)
return robotConfig.RobotIds
end
function XColorTableConfigs.GetStageList(chapterId, difficultyId)
local stageList = {}
local stageConfig = XColorTableConfigs.GetColorTableStage()
for _, stage in ipairs(stageConfig) do
if stage.ChapterId == chapterId and stage.DifficultyId == difficultyId then
table.insert(stageList, stage)
end
end
table.sort(stageList, function(a, b)
return a.Order <= b.Order
end)
return stageList
end
function XColorTableConfigs.GetDifficultStageList()
local stageList = {}
local stageConfig = XColorTableConfigs.GetColorTableStage()
for _, stage in ipairs(stageConfig) do
if stage.DifficultyId == XColorTableConfigs.StageDifficultyType.Difficult then
table.insert(stageList, stage)
end
end
return stageList
end
--==================================================================================
--==================================================================================
-- ColorTableStageEffect 关卡效果
--==================================================================================
function XColorTableConfigs.GetStageEffectName(id)
local config = XColorTableConfigs.GetColorTableStageEffect(id, true)
return config.Name
end
function XColorTableConfigs.GetStageEffectDesc(id)
local config = XColorTableConfigs.GetColorTableStageEffect(id, true)
return config.Desc
end
function XColorTableConfigs.GetStageEffectIcon(id)
local config = XColorTableConfigs.GetColorTableStageEffect(id, true)
return config.Icon
end
function XColorTableConfigs.GetStageEffectId(id)
local config = XColorTableConfigs.GetColorTableStageEffect(id, true)
return config.EffectId
end
--==================================================================================
-- ColorTableMap 地图
--==================================================================================
function XColorTableConfigs.GetMapName(id)
local config = XColorTableConfigs.GetColorTableMap(id, true)
return config.Name
end
function XColorTableConfigs.GetMapType(id)
local config = XColorTableConfigs.GetColorTableMap(id, true)
return config.MapType
end
function XColorTableConfigs.GetMapClearable(id)
local config = XColorTableConfigs.GetColorTableMap(id, true)
return config.Clearable
end
function XColorTableConfigs.GetMapRebootable(id)
local config = XColorTableConfigs.GetColorTableMap(id, true)
return config.Rebootable
end
function XColorTableConfigs.GetMapBossExplodeLevel(id)
local config = XColorTableConfigs.GetColorTableMap(id, true)
return config.BossExplodeLevel
end
function XColorTableConfigs.GetMapStudyLevelLimit(id)
local config = XColorTableConfigs.GetColorTableMap(id, true)
return config.StudyLevelLimit
end
function XColorTableConfigs.GetMapStudyDataLimit(id)
local config = XColorTableConfigs.GetColorTableMap(id, true)
return config.StudyDataLimit
end
function XColorTableConfigs.GetMapBossLevels(id)
local config = XColorTableConfigs.GetColorTableMap(id, true)
return config.BossLevels
end
function XColorTableConfigs.GetMapStudyDatas(id)
local config = XColorTableConfigs.GetColorTableMap(id, true)
return config.StudyDatas
end
function XColorTableConfigs.GetMapStudyLevels(id)
local config = XColorTableConfigs.GetColorTableMap(id, true)
return config.StudyLevels
end
function XColorTableConfigs.GetMapBornPosition(id)
local config = XColorTableConfigs.GetColorTableMap(id, true)
return config.BornPosition
end
function XColorTableConfigs.GetMapInitActionPoint(id)
local config = XColorTableConfigs.GetColorTableMap(id, true)
return config.InitActionPoint
end
function XColorTableConfigs.GetMapMaxActionPoint(id)
local config = XColorTableConfigs.GetColorTableMap(id, true)
return config.MaxActionPoint
end
function XColorTableConfigs.GetMapInitTimeBlock(id)
local config = XColorTableConfigs.GetColorTableMap(id, true)
return config.InitTimeBlock
end
function XColorTableConfigs.GetMapEventGroupId(id)
local config = XColorTableConfigs.GetColorTableMap(id, true)
return config.EventGroupId
end
function XColorTableConfigs.GetMapDramaGroupId(id)
local config = XColorTableConfigs.GetColorTableMap(id, true)
return config.DramaGroupId
end
function XColorTableConfigs.GetMapPointGroupId(id)
local config = XColorTableConfigs.GetColorTableMap(id, true)
return config.PointGroupId
end
--==================================================================================
-- ColorTableWinCondition 效果
--==================================================================================
function XColorTableConfigs.GetWinConditionName(id)
local config = XColorTableConfigs.GetColorTableWinCondition(id, true)
return config.Name
end
function XColorTableConfigs.GetWinConditionIcon(id)
local config = XColorTableConfigs.GetColorTableWinCondition(id, true)
return config.Icon
end
function XColorTableConfigs.GetWinConditionType(id)
local config = XColorTableConfigs.GetColorTableWinCondition(id, true)
return config.Type
end
function XColorTableConfigs.GetWinConditionStudyLevel(id)
local config = XColorTableConfigs.GetColorTableWinCondition(id, true)
return config.StudyLevel
end
function XColorTableConfigs.GetWinConditionColors(id)
local config = XColorTableConfigs.GetColorTableWinCondition(id, true)
return config.Colors
end
function XColorTableConfigs.GetWinConditionTriggerCount(id)
local config = XColorTableConfigs.GetColorTableWinCondition(id, true)
return config.TriggerCount
end
function XColorTableConfigs.GetWinConditionKillBossCount(id)
local config = XColorTableConfigs.GetColorTableWinCondition(id, true)
return config.KillBossCount
end
--==================================================================================
-- ColorTableCaptain 队长角色
--==================================================================================
function XColorTableConfigs.GetCaptainName(captainId)
local config = XColorTableConfigs.GetColorTableCaptain(captainId, true)
return config.Name
end
function XColorTableConfigs.GetCaptainIcon(captainId)
local config = XColorTableConfigs.GetColorTableCaptain(captainId, true)
return config.Icon
end
function XColorTableConfigs.GetCaptainSettleIcon(captainId)
local config = XColorTableConfigs.GetColorTableCaptain(captainId, true)
return config.SettleIcon
end
function XColorTableConfigs.GetCaptainSkillIcon(captainId)
local config = XColorTableConfigs.GetColorTableCaptain(captainId, true)
return config.SkillIcon
end
function XColorTableConfigs.GetCaptainSkillName(captainId)
local config = XColorTableConfigs.GetColorTableCaptain(captainId, true)
return config.SkillName
end
function XColorTableConfigs.GetCaptainSkillDesc(captainId)
local config = XColorTableConfigs.GetColorTableCaptain(captainId, true)
return config.SkillDesc
end
function XColorTableConfigs.GetCaptainFaceIcon(captainId)
local config = XColorTableConfigs.GetColorTableCaptain(captainId, true)
return config.FaceIcon
end
function XColorTableConfigs.GetCaptainEffectId(captainId)
local config = XColorTableConfigs.GetColorTableCaptain(captainId, true)
return config.EffectId
end
function XColorTableConfigs.GetCaptainCharacterIds(captainId)
local config = XColorTableConfigs.GetColorTableCaptain(captainId, true)
return config.CharacterIds
end
function XColorTableConfigs.GetCaptainFightEventDesc(captainId)
local config = XColorTableConfigs.GetColorTableCaptain(captainId, true)
return config.FightEventDesc
end
function XColorTableConfigs.GetCaptainCharacterDesc(captainId)
local config = XColorTableConfigs.GetColorTableCaptain(captainId, true)
return config.CharacterDesc
end
--==================================================================================
-- ColorTableTimeLine 时间线
--==================================================================================
function XColorTableConfigs.GetTimeLineType(id)
local config = XColorTableConfigs.GetColorTableTimeline(id, true)
return config.Type
end
function XColorTableConfigs.GetTimeLineIsEdge(id)
local config = XColorTableConfigs.GetColorTableTimeline(id, true)
return config.IsEdge
end
--==================================================================================
-- ColorTablePoint 地图点
--==================================================================================
function XColorTableConfigs.GetPointGroupId(id)
local config = XColorTableConfigs.GetColorTablePoint(id, true)
return config.GroupId
end
function XColorTableConfigs.GetPointPositionId(id)
local config = XColorTableConfigs.GetColorTablePoint(id, true)
return config.PositionId
end
function XColorTableConfigs.GetPointColor(id)
local config = XColorTableConfigs.GetColorTablePoint(id, true)
return config.Color
end
function XColorTableConfigs.GetPointName(id)
local config = XColorTableConfigs.GetColorTablePoint(id, true)
return config.Name
end
function XColorTableConfigs.GetPointIcon(id)
local config = XColorTableConfigs.GetColorTablePoint(id, true)
return config.Icon
end
function XColorTableConfigs.GetPointTipIcon(id)
local config = XColorTableConfigs.GetColorTablePoint(id, true)
return config.TipIcon
end
function XColorTableConfigs.GetPointPointDesc(id)
local config = XColorTableConfigs.GetColorTablePoint(id, true)
return config.PointDesc
end
function XColorTableConfigs.GetPointEffectDesc(id)
local config = XColorTableConfigs.GetColorTablePoint(id, true)
return config.EffectDesc
end
function XColorTableConfigs.GetPointType(id)
local config = XColorTableConfigs.GetColorTablePoint(id, true)
return config.Type
end
function XColorTableConfigs.GetPointParams(id)
local config = XColorTableConfigs.GetColorTablePoint(id, true)
return config.Params
end
-- 地图点位组字典
local PointGroups = {}
-- 初始化地图点位组
function XColorTableConfigs.InitPointGroups()
local configs = XColorTableConfigs.GetColorTablePoint()
for _, config in ipairs(configs) do
local groupId = config.GroupId
if XTool.IsTableEmpty(PointGroups[groupId]) then
PointGroups[groupId] = {}
end
table.insert(PointGroups[groupId], config.Id)
end
end
function XColorTableConfigs.GetPointsByGroupId(groupId)
return PointGroups[groupId]
end
function XColorTableConfigs.GetPointConfig(groupId, pos, color)
local configs = XColorTableConfigs.GetColorTablePoint()
for _, config in ipairs(configs) do
if config.GroupId == groupId and config.PositionId == pos and config.Color == color then
return config
end
end
end
--==================================================================================
-- ColorTablePointLink 地图点连线
--==================================================================================
function XColorTableConfigs.GetPointLinkMapType(id)
local config = XColorTableConfigs.GetColorTablePointLink(id, true)
return config.MapType
end
function XColorTableConfigs.GetPointLinkPosition(id)
local config = XColorTableConfigs.GetColorTablePointLink(id, true)
return config.Position
end
function XColorTableConfigs.GetPointLinkPositions(id)
local config = XColorTableConfigs.GetColorTablePointLink(id, true)
return config.LinkPositions
end
--==================================================================================
-- ColorTableEffect 各种效果
--==================================================================================
function XColorTableConfigs.GetEffectName(id)
local config = XColorTableConfigs.GetColorTableEffect(id, true)
return config.Name
end
function XColorTableConfigs.GetEffectType(id)
local config = XColorTableConfigs.GetColorTableEffect(id, true)
return config.Type
end
function XColorTableConfigs.GetEffectLifeType(id)
local config = XColorTableConfigs.GetColorTableEffect(id, true)
return config.LifeType
end
function XColorTableConfigs.GetEffectShowType(id)
local config = XColorTableConfigs.GetColorTableEffect(id, true)
return config.ShowType
end
function XColorTableConfigs.GetEffectShowDesc(id)
local config = XColorTableConfigs.GetColorTableEffect(id, true)
return config.ShowDesc
end
function XColorTableConfigs.GetEffectParams(id)
local config = XColorTableConfigs.GetColorTableEffect(id, true)
return config.Params
end
function XColorTableConfigs.GetEffectIcon(id)
local config = XColorTableConfigs.GetColorTableEffect(id, true)
return config.Icon
end
function XColorTableConfigs.IsShowOnPointType(id, pointType)
local config = XColorTableConfigs.GetColorTableEffect(id, true)
local showOnPointTypes = config.ShowOnPointTypes
if XTool.IsTableEmpty(showOnPointTypes) then
return false
end
for _, value in ipairs(showOnPointTypes) do
if value == pointType then
return true
end
end
return false
end
function XColorTableConfigs.IsShowOnColor(id, color)
local config = XColorTableConfigs.GetColorTableEffect(id, true)
local showOnColors = config.ShowOnColors
if XTool.IsTableEmpty(showOnColors) then
return false
end
for _, value in ipairs(showOnColors) do
if value == color then
return true
end
end
return false
end
--==================================================================================
-- ColorTableEvent 事件
--==================================================================================
function XColorTableConfigs.GetEventShowType(eventId)
local config = XColorTableConfigs.GetColorTableEvent(eventId, true)
return config.ShowType
end
function XColorTableConfigs.GetEventName(eventId)
local config = XColorTableConfigs.GetColorTableEvent(eventId, true)
return config.Name
end
function XColorTableConfigs.GetEventDesc(eventId)
local config = XColorTableConfigs.GetColorTableEvent(eventId, true)
return XUiHelper.ConvertLineBreakSymbol(config.Desc)
end
function XColorTableConfigs.GetEventIcon(eventId)
local config = XColorTableConfigs.GetColorTableEvent(eventId, true)
return config.Icon
end
function XColorTableConfigs.GetEventSmallIcon(eventId)
local config = XColorTableConfigs.GetColorTableEvent(eventId, true)
return config.SmallIcon
end
--==================================================================================
-- ColorTableDrama
--==================================================================================
function XColorTableConfigs.GetDramaParams(dramaId)
local config = XColorTableConfigs.GetColorTableDrama(dramaId, true)
return config.Params
end
function XColorTableConfigs.GetDramaType(dramaId)
local config = XColorTableConfigs.GetColorTableDrama(dramaId, true)
return config.Type
end
function XColorTableConfigs.GetDramaConditionType(dramaId)
local config = XColorTableConfigs.GetColorTableDrama(dramaId, true)
return config.ConditionType
end
function XColorTableConfigs.GetDramaStoryId(dramaId)
local config = XColorTableConfigs.GetColorTableDrama(dramaId, true)
return config.StoryId
end
function XColorTableConfigs.GetDramaName(dramaId)
local config = XColorTableConfigs.GetColorTableDrama(dramaId, true)
return config.Name
end
function XColorTableConfigs.GetDramaDesc(dramaId)
local config = XColorTableConfigs.GetColorTableDrama(dramaId, true)
return config.Desc
end
function XColorTableConfigs.GetDramaIcon(dramaId)
local config = XColorTableConfigs.GetColorTableDrama(dramaId, true)
return config.Icon
end
function XColorTableConfigs.GetDramaRepeatable(dramaId)
local config = XColorTableConfigs.GetColorTableDrama(dramaId, true)
return XTool.IsNumberValid(config.Repeatable)
end
local DramaGroupDic = {}
function XColorTableConfigs.InitDramaGroupDic()
local configs = XColorTableConfigs.GetColorTableDrama()
for _, config in ipairs(configs) do
if XTool.IsTableEmpty(DramaGroupDic[config.GroupId]) then
DramaGroupDic[config.GroupId] = {}
end
table.insert(DramaGroupDic[config.GroupId], config.Id)
end
end
function XColorTableConfigs.GetDramaByGroup(groupId)
return DramaGroupDic[groupId]
end
--==================================================================================
-- ColorTableHandbook 遭遇图鉴
--==================================================================================
function XColorTableConfigs.CreateHandBookDramaIdDic()
local handBookConfig = XColorTableConfigs.GetColorTableHandbook()
for _, config in ipairs(handBookConfig) do
if config.Type == XColorTableConfigs.HandBookType.Drama then
HandBookDramaIdDic[config.DramaId] = config.Id
end
end
end
function XColorTableConfigs.GetHandBookIdByDramaId(dramaId)
local handBookId = HandBookDramaIdDic[dramaId]
return handBookId
end
--==================================================================================
-- ColorTableDifficultyReward 难度进度奖励
--==================================================================================
function XColorTableConfigs.GetDifficultyRewardConfig(chapterId, difficultyType)
local configs = XColorTableConfigs.GetColorTableDifficultyReward()
for _, config in ipairs(configs) do
if config.ChapterId == chapterId and config.DifficultyId == difficultyType then
return config
end
end
return nil
end
--==================================================================================
-- ColorTableSpecialRole 特殊角色加成
--==================================================================================
function XColorTableConfigs.GetSpecialRoleDesc(roleId)
local configs = XColorTableConfigs.GetColorTableSpecialRole()
for _, config in pairs(configs) do
if config.Id == roleId then
return config.Desc
end
end
return ""
end
--==================================================================================
-- ColorTableBuffGroup 关卡buff组
--==================================================================================
function XColorTableConfigs.GetStageBuffConfigList(stageId)
local buffIdList = {}
local configs = XColorTableConfigs.GetColorTableBuffGroup()
for _, config in ipairs(configs) do
if config.StageId == stageId then
buffIdList = config.BuffIds
break
end
end
local buffCfgList = {}
for _, buffId in ipairs(buffIdList) do
local buffCfg = XColorTableConfigs.GetColorTableBuffDetail(buffId)
table.insert(buffCfgList, buffCfg)
end
return buffCfgList
end
--==================================================================================