PGRData/Script/matrix/xconfig/XClickClearGameConfigs.lua

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local tableInsert = table.insert
local TABLE_CLICKCLEAR_GAME_PATH = "Share/ClickClearGame/ClickClearGame.tab"
local TABLE_CLICKCLEAR_GAME_STAGE_PATH = "Share/ClickClearGame/ClickClearGameStage.tab"
local TABLE_CLICKCLEAR_PAGE_PATH = "Client/ClickClearGame/ClickClearPage.tab"
local TABLE_CLICKCLEAR_ROW_PATH = "Client/ClickClearGame/ClickClearRow.tab"
local TABLE_CLICKCLEAR_HEAD_PATH = "Client/ClickClearGame/ClickClearHead.tab"
local GameTemplates = {}
local GameStageTemplates = {}
local PageTemplates = {}
local RowTemplates = {}
local HeadTemplates = {}
local HeadTypeList = {}
XClickClearGameConfigs = XClickClearGameConfigs or {}
function XClickClearGameConfigs.Init()
GameTemplates = XTableManager.ReadByIntKey(TABLE_CLICKCLEAR_GAME_PATH, XTable.XTableClickClearGame, "Id")
GameStageTemplates = XTableManager.ReadByIntKey(TABLE_CLICKCLEAR_GAME_STAGE_PATH, XTable.XTableClickClearGameStage, "Id")
PageTemplates = XTableManager.ReadByIntKey(TABLE_CLICKCLEAR_PAGE_PATH, XTable.XTableClickClearPage, "Id")
RowTemplates = XTableManager.ReadByIntKey(TABLE_CLICKCLEAR_ROW_PATH, XTable.XTableClickClearRow, "Id")
HeadTemplates = XTableManager.ReadByIntKey(TABLE_CLICKCLEAR_HEAD_PATH, XTable.XTableClickClearHead, "Id")
for i,v in pairs(HeadTemplates) do
local type = v.Type
if not HeadTypeList[type] then
HeadTypeList[type] = {}
end
tableInsert(HeadTypeList[type], i)
end
end
function XClickClearGameConfigs.GetGameTemplates()
return GameTemplates
end
function XClickClearGameConfigs.GetGameStageTemplates()
return GameStageTemplates
end
function XClickClearGameConfigs.GetGameStageTemplateById(id)
if not GameStageTemplates or #GameStageTemplates <= 0 then
return nil
end
return GameStageTemplates[id]
end
function XClickClearGameConfigs.GetPageTemplateById(id)
if not PageTemplates or #PageTemplates <= 0 then
return nil
end
return PageTemplates[id]
end
function XClickClearGameConfigs.GetRowTemplateById(id)
if not RowTemplates or #RowTemplates <= 0 then
return nil
end
return RowTemplates[id]
end
function XClickClearGameConfigs.GetHeadTemplateById(id)
if not HeadTemplates or #HeadTemplates <= 0 then
return nil
end
return HeadTemplates[id]
end
function XClickClearGameConfigs.GetHeadTypeListByType(type)
if not HeadTypeList or #HeadTypeList <= 0 or not HeadTypeList[type] then
return nil
end
return HeadTypeList[type]
end