127 lines
4.2 KiB
Lua
127 lines
4.2 KiB
Lua
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XCountDown = XCountDown or {}
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XCountDown.GTimerName = {
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UrgentEvent = "UrgentEvent",
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FubenInfestorExplore = "FubenInfestorExplore",
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FubenInfestorExploreDaily = "FubenInfestorExploreDaily",
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Stronghold = "Stronghold", --超级据点活动倒计时
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KillZone = "KillZone", --杀戮无双活动倒计时
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LivWarmSoundsActivity = "LivWarmSoundsActivity", --丽芙预热音频解密倒计时
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LivWarmExActivity = "LivWarmExActivity", --丽芙预热宣发活动
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AreaWar = "AreaWar", --全服决战
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Doomsday = "Doomsday", --末日生存
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}
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-- 倒计时存储容器
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-- bindCnt : 当前倒计时的总数
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-- record : 倒计时
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-- record[name] : 通过倒计时命名来记录
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-- record[name].remainTime : 剩余时间
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-- record[name].lastTime : 最后一次绑定时间
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-- record[name].bindCnt : 单个命名绑定的倒计时的个数
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-- record[name].nodeList : 记录当前名字存下的节点
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-- timeHandle : 处理事件
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local TimerRecord = { bindCnt = 0, record = {}, timeHandle = nil }
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local function UpdateTimerRecord()
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local now = XTime.GetServerNowTimestamp()
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for _, v in pairs(TimerRecord.record) do
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if v.bindCnt > 0 and v.remainTime > 0 then
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v.remainTime = v.remainTime - (now - v.lastTime)
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v.lastTime = now
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if v.remainTime < 0 then
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v.remainTime = 0
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end
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end
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end
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end
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function XCountDown.CreateTimer(name, remainTime, now)
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if not TimerRecord.record[name] then
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TimerRecord.record[name] = {
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bindCnt = 0,
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}
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end
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now = now or XTime.GetServerNowTimestamp()
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TimerRecord.record[name].remainTime = remainTime
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TimerRecord.record[name].lastTime = now
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end
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function XCountDown.RemoveTimer(name)
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local record = TimerRecord.record[name]
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if record then
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TimerRecord.bindCnt = TimerRecord.bindCnt - record.bindCnt
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XBindTool.UnBindObj(record)
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TimerRecord.record[name] = nil
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if TimerRecord.bindCnt == 0 and TimerRecord.timeHandle then
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XScheduleManager.UnSchedule(TimerRecord.timeHandle)
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TimerRecord.timeHandle = nil
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end
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end
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end
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function XCountDown.GetRemainTime(name)
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local record = TimerRecord.record[name]
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if record then
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local now = XTime.GetServerNowTimestamp()
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if record.bindCnt > 0 and record.remainTime > 0 then
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record.remainTime = record.remainTime - (now - record.lastTime)
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record.lastTime = now
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if record.remainTime < 0 then
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record.remainTime = 0
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end
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end
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return record.remainTime
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else
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return 0
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end
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end
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function XCountDown.BindTimer(node, name, cb)
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local record = TimerRecord.record[name]
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if record then
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if not record.nodeList then
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record.nodeList = {}
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end
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table.insert(record.nodeList, node)
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if not TimerRecord.timeHandle then
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TimerRecord.timeHandle = XScheduleManager.ScheduleForever(function()
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UpdateTimerRecord()
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end, XScheduleManager.SECOND, 0)
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UpdateTimerRecord()
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end
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TimerRecord.bindCnt = TimerRecord.bindCnt + 1
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record.bindCnt = record.bindCnt + 1
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XBindTool.BindNode(node, record, "remainTime", cb, function()
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TimerRecord.bindCnt = TimerRecord.bindCnt - 1
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record.bindCnt = record.bindCnt - 1
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if TimerRecord.bindCnt == 0 then
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XScheduleManager.UnSchedule(TimerRecord.timeHandle)
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TimerRecord.timeHandle = nil
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end
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end)
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end
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end
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function XCountDown.UnBindTimer(curNode, name)
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XBindTool.UnBindNode(curNode)
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local record = TimerRecord.record[name]
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if not record or not record.nodeList then
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return
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end
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for i = 1, #record.nodeList do
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if record.nodeList[i] == curNode then
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TimerRecord.bindCnt = TimerRecord.bindCnt - 1
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record.bindCnt = record.bindCnt - 1
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if TimerRecord.bindCnt == 0 then
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XScheduleManager.UnSchedule(TimerRecord.timeHandle)
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TimerRecord.timeHandle = nil
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end
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table.remove(record.nodeList, i)
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end
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end
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end
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