PGRData/Script/matrix/xui/xuitrpg/XUiGridTRPGItem.lua

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local handler = handler
local CSXTextManagerGetText = CS.XTextManager.GetText
local XUiGridTRPGItem = XClass(nil, "XUiGridTRPGItem")
function XUiGridTRPGItem:Ctor(ui, rootUi, clickCb)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.RootUi = rootUi
self.ClickCb = clickCb
XTool.InitUiObject(self)
if self.PanelSite then
self.PanelSite.gameObject:SetActiveEx(false)
end
if self.BtnClick then
self.BtnClick.CallBack = handler(self, self.OnClickBtnClick)
end
end
function XUiGridTRPGItem:Refresh(itemId, itemCount)
if self.RImgIcon then
local iconPath = XItemConfigs.GetItemIconById(itemId)
self.RImgIcon:SetRawImage(iconPath)
end
if self.TxtCount then
local haveCount = itemCount or XDataCenter.ItemManager.GetCount(itemId)
self.TxtCount.text = haveCount
end
if self.TxtCountDes then
local haveCount = XDataCenter.ItemManager.GetCount(itemId)
self.TxtCountDes.text = CSXTextManagerGetText("TRPGItemCount", haveCount)--(拥有: {0})
end
if self.TxtMax then
local isMaxCount = XDataCenter.TRPGManager.IsItemMaxCount(itemId)
self.TxtMax.gameObject:SetActiveEx(isMaxCount)
end
if self.ImgQuality then
local quality = XDataCenter.ItemManager.GetItemQuality(itemId)
local qualityPath = XArrangeConfigs.GeQualityPath(quality)
self.RootUi:SetUiSprite(self.ImgQuality, qualityPath)
end
if self.TxtName then
local itemName = XDataCenter.ItemManager.GetItemName(itemId)
self.TxtName.text = itemName
end
if self.TxtDetails then
local desc = XDataCenter.ItemManager.GetItemDescription(itemId)
self.TxtDetails.text = desc
end
if self.PanelTag1 then
if not XTRPGConfigs.CheckItemConfig(itemId) then
self.PanelTag1.gameObject:SetActiveEx(false)
else
local isPrecious = XTRPGConfigs.IsItemPrecious(itemId)
if not isPrecious then
if self.ImgTag then
local tagIcon = XTRPGConfigs.GetItemTagIcon(itemId)
self.RootUi:SetUiSprite(self.ImgTag, tagIcon)
end
self.PanelTag1.gameObject:SetActiveEx(true)
else
self.PanelTag1.gameObject:SetActiveEx(false)
end
end
end
if self.PanelTag2 then
if not XTRPGConfigs.CheckItemConfig(itemId) then
self.PanelTag2.gameObject:SetActiveEx(false)
else
local isPrecious = XTRPGConfigs.IsItemPrecious(itemId)
self.PanelTag2.gameObject:SetActiveEx(isPrecious)
end
end
end
function XUiGridTRPGItem:OnClickBtnClick(itemId)
if self.ClickCb then
self.ClickCb()
end
end
return XUiGridTRPGItem