51 lines
1.7 KiB
Lua
51 lines
1.7 KiB
Lua
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local XUiReformTool = {}
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function XUiReformTool.UpdateStar(ui, starAmount, starMax, extraStar)
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if not ui.UiStar then
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ui.UiStar = {}
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for i = 1, 4 do
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local uiStar = ui["ImgIcon" .. i].transform
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---@class XUiReformToolStar
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local star = {
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Root = uiStar,
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Enable = XUiHelper.TryGetComponent(uiStar, "Icon1", "RectTransform"),
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Disable = XUiHelper.TryGetComponent(uiStar, "IconDis1", "RectTransform"),
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Effect = XUiHelper.TryGetComponent(uiStar, "effect", "RectTransform"),
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}
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ui.UiStar[i] = star
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end
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end
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if not ui.UiStarExtra then
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ui.UiStarExtra = {
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Root = ui.ImgIcon5,
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Enable = XUiHelper.TryGetComponent(ui.ImgIcon5, "Icon1", "RectTransform"),
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Disable = XUiHelper.TryGetComponent(ui.ImgIcon5, "IconDis1", "RectTransform"),
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Effect = XUiHelper.TryGetComponent(ui.ImgIcon5, "effect", "RectTransform"),
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}
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end
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for i = 1, #ui.UiStar do
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local star = ui.UiStar[i]
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if star then
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if i > starMax then
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star.Root.gameObject:SetActiveEx(false)
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else
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star.Root.gameObject:SetActiveEx(true)
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local enable = starAmount >= i
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XUiReformTool.SetStarEnable(star, enable)
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end
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end
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end
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local star = ui.UiStarExtra
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local enable = extraStar
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XUiReformTool.SetStarEnable(star, enable)
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end
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function XUiReformTool.SetStarEnable(star, enable)
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star.Enable.gameObject:SetActiveEx(enable)
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star.Disable.gameObject:SetActiveEx(not enable)
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if star.Effect then
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star.Effect.gameObject:SetActive(enable)
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end
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end
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return XUiReformTool
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