107 lines
3.9 KiB
Lua
107 lines
3.9 KiB
Lua
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local CsXTextManager = CS.XTextManager
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--######################## XUiReformCharacterLevelPanel ########################
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local XUiReformCharacterLevelPanel = XClass(nil, "XUiReformCharacterLevelPanel")
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function XUiReformCharacterLevelPanel:Ctor(ui)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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XTool.InitUiObject(self)
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-- 特殊处理
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self.ExpBar.gameObject:SetActiveEx(false)
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self.BtnLevelUpButton.gameObject:SetActiveEx(false)
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self.ImgMaxLevel.gameObject:SetActiveEx(false)
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self.BtnLiberation.gameObject:SetActiveEx(false)
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end
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function XUiReformCharacterLevelPanel:SetData(source)
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local robot = source:GetRobot()
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local characterViewModel = robot:GetCharacterViewModel()
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local attributeDic = characterViewModel:GetAttributes(robot:GetEquipViewModels())
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self.TxtAttack.text = FixToInt(attributeDic[XNpcAttribType.AttackNormal])
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self.TxtLife.text = FixToInt(attributeDic[XNpcAttribType.Life])
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self.TxtDefense.text = FixToInt(attributeDic[XNpcAttribType.DefenseNormal])
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self.TxtCrit.text = FixToInt(attributeDic[XNpcAttribType.Crit])
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end
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--######################## XUiReformCharacterDetailInfo ########################
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local XUiReformCharacterDetailInfo = XLuaUiManager.Register(XLuaUi, "UiReformCharacterDetailInfo")
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local PANEL_INDEX = {
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Level = 1,
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}
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function XUiReformCharacterDetailInfo:OnAwake()
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self:RegisterUiEvents()
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self.Source = nil
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self.UiReformRoleList = nil
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-- 子面板信息配置
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self.ChillPanelInfoDic = {
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[PANEL_INDEX.Level] = {
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uiParent = self.PanelCharLevel,
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assetPath = XUiConfigs.GetComponentUrl("UiPanelCharProperty1"),
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proxy = XUiReformCharacterLevelPanel,
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-- 代理设置参数
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proxyArgs = { "Source" }
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},
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}
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-- 按钮组
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self.PanelPropertyButtons:Init({
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[PANEL_INDEX.Level] = self.BtnTabLevel
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}, function(tabIndex) self:OnBtnGroupClicked(tabIndex) end)
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-- 特殊处理
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self.BtnTabGrade.gameObject:SetActiveEx(false)
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self.BtnTabQuality.gameObject:SetActiveEx(false)
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self.BtnTabSkill.gameObject:SetActiveEx(false)
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self.BtnExchange.gameObject:SetActiveEx(false)
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self.BtnTabLevel:SetNameByGroup(0, CsXTextManager.GetText("ReformCharDetailText"))
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end
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function XUiReformCharacterDetailInfo:OnStart(uiReformRoleList)
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self.UiReformRoleList = uiReformRoleList
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end
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function XUiReformCharacterDetailInfo:SetData(source)
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self.Source = source
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self.PanelPropertyButtons:SelectIndex(PANEL_INDEX.Level)
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end
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--######################## 私有方法 ########################
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function XUiReformCharacterDetailInfo:RegisterUiEvents()
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end
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function XUiReformCharacterDetailInfo:OnBtnGroupClicked(index)
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local childPanelData = self.ChillPanelInfoDic[index]
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if childPanelData == nil then return end
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-- 隐藏其他的子面板
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for key, data in pairs(self.ChillPanelInfoDic) do
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data.uiParent.gameObject:SetActiveEx(key == index)
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end
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-- 加载子面板实体
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local instanceGo = childPanelData.instanceGo
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if instanceGo == nil then
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instanceGo = childPanelData.uiParent:LoadPrefab(childPanelData.assetPath)
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childPanelData.instanceGo = instanceGo
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end
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-- 加载子面板代理
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local instanceProxy = childPanelData.instanceProxy
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if instanceProxy == nil then
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instanceProxy = childPanelData.proxy.New(instanceGo)
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childPanelData.instanceProxy = instanceProxy
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end
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-- 设置子面板代理参数
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local proxyArgs = {}
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if childPanelData.proxyArgs then
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for _, argName in ipairs(childPanelData.proxyArgs) do
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if type(argName) == "string" then
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proxyArgs[#proxyArgs + 1] = self[argName]
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else
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proxyArgs[#proxyArgs + 1] = argName
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end
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end
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end
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instanceProxy:SetData(table.unpack(proxyArgs))
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end
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return XUiReformCharacterDetailInfo
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