PGRData/Script/matrix/xui/xuinewroomsingle/XUiBattleRoleRoomCaptain.lua

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local XUiBattleRoleRoomCaptain = XLuaUiManager.Register(XLuaUi, "UiBattleRoleRoomCaptain")
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-- 最多只记录10次
local MaxChangeTimes = 10
function XUiBattleRoleRoomCaptain:OnAwake()
-- 重定义 begin
self.RImgIcon1 = self.RawImage01
self.RImgIcon2 = self.RawImage02
self.RImgIcon3 = self.RawImage03
self.TxtName1 = self.TextName01
self.TxtName2 = self.TextName02
self.TxtName3 = self.TextName03
self.TxtSkillName1 = self.TextJinengName01
self.TxtSkillName2 = self.TextJinengName02
self.TxtSkillName3 = self.TextJinengName03
self.TxtSkillDesc1 = self.TextJinengInfo01
self.TxtSkillDesc2 = self.TextJinengInfo02
self.TxtSkillDesc3 = self.TextJinengInfo03
self.CaptainBtnGroup = self.PanelBtnSel
self.BtnSelect1 = self.BtnSel01
self.BtnSelect2 = self.BtnSel02
self.BtnSelect3 = self.BtnSel03
self.PanelEnable1 = self.Ena01
self.PanelEnable2 = self.Ena02
self.PanelEnable3 = self.Ena03
self.PanelDisable1 = self.Dis01
self.PanelDisable2 = self.Dis02
self.PanelDisable3 = self.Dis03
-- 重定义 end
self.CharacterViewModelDic = nil
self.Callback = nil
-- 当前队长位置
self.CurrentCaptainPos = nil
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self.ChangeTimes = 0
self:RegisterUiEvents()
end
-- team : XTeam
function XUiBattleRoleRoomCaptain:OnStart(characterViewModelDic, currentCaptainPos, callback)
self.CharacterViewModelDic = characterViewModelDic
self.CurrentCaptainPos = currentCaptainPos
self.Callback = callback
-- 刷新数据
self:RefreshRoleList()
self.CaptainBtnGroup:SelectIndex(currentCaptainPos)
end
--######################## 私有方法 ########################
function XUiBattleRoleRoomCaptain:RegisterUiEvents()
self.BtnTanchuangCloseBig.CallBack = function() self:OnCloseClicked() end
self.CaptainBtnGroup:Init({
self.BtnSelect1,
self.BtnSelect2,
self.BtnSelect3,
}, function(tabIndex)
self:OnCaptainBtnGroupClicked(tabIndex)
end)
end
function XUiBattleRoleRoomCaptain:OnCaptainBtnGroupClicked(index)
-- 禁用中,不处理
if self["BtnSelect" .. index].ButtonState == CS.UiButtonState.Disable then
return
end
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self.ChangeTimes = math.min(MaxChangeTimes, self.ChangeTimes + 1)
self.CurrentCaptainPos = index
end
function XUiBattleRoleRoomCaptain:OnCloseClicked()
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local viewModel = self.CharacterViewModelDic[self.CurrentCaptainPos]
if viewModel and self.ChangeTimes > 1 then
local id = viewModel:GetId()
if XRobotManager.CheckIsRobotId(id) then
id = XRobotManager.GetCharacterId(id)
end
XDataCenter.FavorabilityManager.PlayCvByType(id, XFavorabilityConfigs.SoundEventType.CaptainJoinTeam)
end
if self.Callback then self.Callback(self.CurrentCaptainPos) end
self:Close()
end
function XUiBattleRoleRoomCaptain:RefreshRoleList()
local viewModel = nil
local captainSkillInfo = nil
local skillDesc = nil
for pos = 1, 3 do
viewModel = self.CharacterViewModelDic[pos]
if viewModel then
captainSkillInfo = viewModel:GetCaptainSkillInfo()
self["RImgIcon" .. pos]:SetRawImage(viewModel:GetSmallHeadIcon())
self["TxtName" .. pos].text = viewModel:GetLogName()
self["TxtSkillName" .. pos].text = captainSkillInfo.Name
skillDesc = captainSkillInfo.Intro
if captainSkillInfo.Level <= 0 then
skillDesc = skillDesc .. XUiHelper.GetText("CaptainSkillLock")
end
self["TxtSkillDesc" .. pos].text = skillDesc
self["PanelEnable" .. pos].gameObject:SetActiveEx(true)
self["PanelDisable" .. pos].gameObject:SetActiveEx(false)
self["BtnSelect" .. pos]:SetButtonState(CS.UiButtonState.Normal)
else
self["PanelEnable" .. pos].gameObject:SetActiveEx(false)
self["PanelDisable" .. pos].gameObject:SetActiveEx(true)
self["BtnSelect" .. pos]:SetButtonState(CS.UiButtonState.Disable)
end
end
end
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function XUiBattleRoleRoomCaptain:OnEnable()
XEventManager.AddEventListener(XEventId.EVENT_FIGHT_BEGIN_PLAYMOVIE, self.Remove, self)
XEventManager.AddEventListener(XEventId.EVENT_FIGHT_LOADINGFINISHED, self.Remove, self)
end
function XUiBattleRoleRoomCaptain:OnDisable()
XEventManager.RemoveEventListener(XEventId.EVENT_FIGHT_BEGIN_PLAYMOVIE, self.Remove, self)
XEventManager.RemoveEventListener(XEventId.EVENT_FIGHT_LOADINGFINISHED, self.Remove, self)
end
return XUiBattleRoleRoomCaptain