PGRData/Script/matrix/xui/xuimultiplayerroom/XUiMultiplayerRoom.lua

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local XUiMultiplayerRoom = XLuaUiManager.Register(XLuaUi, "UiMultiplayerRoom")
local XUiGridMultiplayerRoomChar = require("XUi/XUiMultiplayerRoom/XUiGridMulitiplayerRoomChar")
local XUiGridMultiplayerDifficultyItem = require("XUi/XUiMultiplayerRoom/XUiGridMultiplayerDifficultyItem")
local XUiPanelChangeStage = require("XUi/XUiMultiplayerRoom/XUiPanelChangeStage")
local XUiPanelActiveBuffMian = require("XUi/XUiMultiplayerRoom/XUiPanelActiveBuffMian")
local XUiPanelActiveBuff = require("XUi/XUiMultiplayerRoom/XUiPanelActiveBuff")
local XUiPanelRoleModel = require("XUi/XUiCharacter/XUiPanelRoleModel")
local XUiPanelMultiDimRoomReward = require("XUi/XUiMultiDim/XUiPanelMultiDimRoomReward")
local XUiPanelMultiDimRecommendCareer = require("XUi/XUiMultiDim/XUiPanelMultiDimRecommendCareer")
local CSXTextManagerGetText = CS.XTextManager.GetText
local MAX_CHAT_WIDTH = 450
local CHAT_SUB_LENGTH = 18
local IsFirstFriendEffect = "LocalValue_IsFirstFriendEffect"--是否是第一次在联机页面开启队友特效
------------------------------ tips类 ---------------------------
local XUiTips = XClass(nil, "XUiTips")
function XUiTips:Ctor(ui)
self.GameObject = ui.gameObject
self.Transform = ui.transform
XTool.InitUiObject(self)
end
function XUiTips:SetText(desc)
self.TxtTips.text = desc
end
function XUiTips:SetActiveEx(enable)
self.GameObject:SetActiveEx(enable)
end
---------------------------------------------------------
local MAX_PLAYER_COUNT = 3
local ButtonState = {
["Waiting"] = 1,
["Fight"] = 2,
["Ready"] = 3,
["CancelReady"] = 4,
}
local DifficultyType = {
["Normal"] = 1,
["Hart"] = 2,
["Nightmare"] = 3,
}
local TipsType = {
["LevelTips"] = 1, --关卡提示
["ChuzhanTips"] = 2, --出战提示
["TongTiaoTips"] = 3, --同调提示
}
function XUiMultiplayerRoom:OnAwake()
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if not XDataCenter.RoomManager.RoomData then
self:Close()
return
end
self.RoomKickCountDownTime = CS.XGame.Config:GetInt("RoomKickCountDownTime")
self.RoomKickCountDownShowTime = CS.XGame.Config:GetInt("RoomKickCountDownShowTime")
local root = self.UiModelGo.transform
self.RoleModelList = {}
for i = 1, MAX_PLAYER_COUNT do
self.RoleModelList[i] = {}
local case = root:FindTransform("PanelModelCase" .. i)
local effectObj = root:FindTransform("ImgEffectTongDiao" .. i)
local roleModel = XUiPanelRoleModel.New(case, self.Name, nil, true)
self.RoleModelList[i].RoleModel = roleModel
self.RoleModelList[i].EffectObj = effectObj
end
self.InFSetAbilityLimit = self.InFSetAbilityLimit:GetComponent("InputField")
self:RegisterClickEvent(self.ToggleQuickMatch, self.OnToggleQuickMatchClick)
self:RegisterClickEvent(self.BtnFight, self.OnBtnFightClick)
self:RegisterClickEvent(self.BtnCancelReady, self.OnBtnCancelReadyClick)
self:RegisterClickEvent(self.BtnReady, self.OnBtnReadyClick)
self:RegisterClickEvent(self.BtnChat, self.OnBtnChatClick)
self:RegisterClickEvent(self.BtnChangeDifficulty, self.OnBtnChangeDifficultyClick)
self:RegisterClickEvent(self.BtnBack, self.OnBtnBackClick)
self:RegisterClickEvent(self.BtnMainUi, self.OnBtnMainUiClick)
self:RegisterClickEvent(self.BtnDifficultySelect, self.OnBtnDifficultySelectClick)
self:RegisterClickEvent(self.BtnCloseDifficulty, self.OnBtnCloseDifficultyClick)
self:RegisterClickEvent(self.BtnMapSelect, self.OnBtnMapsSelectClick)
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--2.6取消模式切换,只有合作模式
--self:RegisterClickEvent(self.BtnSummerEpisode, self.OnBtnSummerEpisodeClick)
self:RegisterClickEvent(self.BtnActionPointAdd, function () XUiManager.OpenBuyAssetPanel(XDataCenter.ItemManager.ItemId.ActionPoint) end)
self.BtnSetAbilityLimit.CallBack = handler(self, self.OnBtnSetAbilityLimitClick)
self.BtnCloseAbilityLimit.CallBack = handler(self, self.OnBtnCloseAbilityLimitClick)
self.BtnCancel.CallBack = handler(self, self.OnBtnCloseAbilityLimitClick)
self.BtnConfirmSetAbilityLimit.CallBack = handler(self, self.OnBtnConfirmSetAbilityLimitClick)
self.BtnAutoMatch.CallBack = handler(self, self.OnBtnAutoMatchClick)
self.BtnSpecialEffects.CallBack = handler(self, self.OnBtnSpecialEffectsClick)
self.BtnChangeStage.CallBack = handler(self, self.OnBtnChangeStageClick)
self.BtnMusic.CallBack = handler(self, self.OnBtnMusicClick)
self.BtnSnowGame.CallBack = handler(self, self.OnBtnSnowSelectClick)
self.BtnYuanXiao.CallBack = handler(self, self.OnBtnRhythmSelectClick)
self.BtnPattern.CallBack = handler(self, self.OnBtnPatternClick)
local actionIcon = XDataCenter.ItemManager.GetItemIcon(XDataCenter.ItemManager.ItemId.ActionPoint)
self.RImgActionIcon:SetRawImage(actionIcon)
self.BtnGroup = {
[ButtonState.Waiting] = self.BtnWaiting.gameObject,
[ButtonState.Fight] = self.BtnFight.gameObject,
[ButtonState.Ready] = self.BtnReady.gameObject,
[ButtonState.CancelReady] = self.BtnCancelReady.gameObject,
}
self:InitCharItems()
self:InitDifficultyButtons()
self:InitSpecialEffectsButton()
self:InitSummerEpisodeMapSelectBtn()
self:InitSpecialTrainMusicBtn()
self:InitSpecialTrainSnowBtn()
self:InitSpecialTrainRhythmBtn()
self.TipsList = {
XUiTips.New(self.PanelTips)
}
self.PanelDifficulty.gameObject:SetActiveEx(false)
self.PanelChangeDifficulty.gameObject:SetActiveEx(false)
self.PanelAbilityLimit.gameObject:SetActiveEx(false)
self.ChangeStagePanel = XUiPanelChangeStage.New(self.PanelChangeStage)
self.ActiveBuffMainPanel = XUiPanelActiveBuffMian.New(self.PanelActiveBuffMain, self)
self.ActiveBuffPanel = XUiPanelActiveBuff.New(self.PanelActiveBuff)
self:InitFun()
end
function XUiMultiplayerRoom:OnStart()
self.GridMap = {}
self.TipsFuns = {}
XEventManager.AddEventListener(XEventId.EVENT_ROOM_REFRESH, self.OnRoomRefresh, self)
XEventManager.AddEventListener(XEventId.EVENT_ROOM_KICKOUT, self.OnKickOut, self)
XEventManager.AddEventListener(XEventId.EVENT_ITEM_COUNT_UPDATE_PREFIX .. XDataCenter.ItemManager.ItemId.ActionPoint, self.OnActionPointUpdate, self)
XEventManager.AddEventListener(XEventId.EVENT_ROOM_PLAYER_ENTER, self.OnPlayerEnter, self)
XEventManager.AddEventListener(XEventId.EVENT_ROOM_PLAYER_LEAVE, self.OnPlayerLevel, self)
XEventManager.AddEventListener(XEventId.EVENT_ROOM_PLAYER_STAGE_REFRESH, self.OnPlayerStageRefresh, self)
XEventManager.AddEventListener(XEventId.EVENT_ROOM_PLAYER_NPC_REFRESH, self.OnPlayerNpcRefresh, self)
XEventManager.AddEventListener(XEventId.EVENT_ROOM_AUTO_MATCH_CHANGE, self.OnRoomAutoMatchChange, self)
XEventManager.AddEventListener(XEventId.EVENT_ROOM_STAGE_LEVEL_CHANGE, self.OnRoomStageLevelChange, self)
XEventManager.AddEventListener(XEventId.EVENT_ROOM_STAGE_CHANGE, self.OnRoomStageChange, self)
XEventManager.AddEventListener(XEventId.EVENT_ROOM_STAGE_ABILITY_LIMIT_CHANGE, self.OnRoomAbilityLimitChange, self)
XEventManager.AddEventListener(XEventId.EVENT_CHAT_RECEIVE_ROOM_MSG, self.RefreshChatMsg, self)
XEventManager.AddEventListener(XEventId.EVENT_ROOM_CHANGE_STAGE, self.OnStageChange, self)
XEventManager.AddEventListener(XEventId.EVENT_ARENAONLINE_WEEK_REFRESH, self.OnArenaOnlineWeekRefrsh, self)
XEventManager.AddEventListener(XEventId.EVENT_ROOM_CHANGE_STAGE_SUMMER_EPISODE, self.OnStageChangeSummerEpisode, self)
-- 开启自动关闭检查
local roomData = XDataCenter.RoomManager.RoomData
if not roomData then
return
end
if XFubenSpecialTrainConfig.IsSpecialTrainStage(roomData.StageId, XFubenSpecialTrainConfig.StageType.Rhythm) then
local endTime = XDataCenter.FubenSpecialTrainManager.GetActivityEndTime()
self:SetAutoCloseInfo(endTime, function(isClose)
if isClose then
XDataCenter.FubenSpecialTrainManager.HandleActivityEndTime()
end
end)
end
end
function XUiMultiplayerRoom:OnEnable()
XUiMultiplayerRoom.Super.OnEnable(self)
self:Refresh()
end
function XUiMultiplayerRoom:OnDisable()
XUiMultiplayerRoom.Super.OnDisable(self)
end
function XUiMultiplayerRoom:OnDestroy()
self:StopTimer()
self:StopCharTimer()
self:CloseAllOperationPanel()
self.IsAlreadyTip = nil
XEventManager.RemoveEventListener(XEventId.EVENT_ROOM_REFRESH, self.OnRoomRefresh, self)
XEventManager.RemoveEventListener(XEventId.EVENT_ROOM_KICKOUT, self.OnKickOut, self)
XEventManager.RemoveEventListener(XEventId.EVENT_ITEM_COUNT_UPDATE_PREFIX .. XDataCenter.ItemManager.ItemId.ActionPoint, self.OnActionPointUpdate, self)
XEventManager.RemoveEventListener(XEventId.EVENT_ROOM_PLAYER_ENTER, self.OnPlayerEnter, self)
XEventManager.RemoveEventListener(XEventId.EVENT_ROOM_PLAYER_LEAVE, self.OnPlayerLevel, self)
XEventManager.RemoveEventListener(XEventId.EVENT_ROOM_PLAYER_STAGE_REFRESH, self.OnPlayerStageRefresh, self)
XEventManager.RemoveEventListener(XEventId.EVENT_ROOM_PLAYER_NPC_REFRESH, self.OnPlayerNpcRefresh, self)
XEventManager.RemoveEventListener(XEventId.EVENT_ROOM_AUTO_MATCH_CHANGE, self.OnRoomAutoMatchChange, self)
XEventManager.RemoveEventListener(XEventId.EVENT_ROOM_STAGE_LEVEL_CHANGE, self.OnRoomStageLevelChange, self)
XEventManager.RemoveEventListener(XEventId.EVENT_ROOM_STAGE_CHANGE, self.OnRoomStageChange, self)
XEventManager.RemoveEventListener(XEventId.EVENT_ROOM_STAGE_ABILITY_LIMIT_CHANGE, self.OnRoomAbilityLimitChange, self)
XEventManager.RemoveEventListener(XEventId.EVENT_CHAT_RECEIVE_ROOM_MSG, self.RefreshChatMsg, self)
XEventManager.RemoveEventListener(XEventId.EVENT_ROOM_CHANGE_STAGE, self.OnStageChange, self)
XEventManager.RemoveEventListener(XEventId.EVENT_ARENAONLINE_WEEK_REFRESH, self.OnArenaOnlineWeekRefrsh, self)
XEventManager.RemoveEventListener(XEventId.EVENT_ROOM_CHANGE_STAGE_SUMMER_EPISODE, self.OnStageChangeSummerEpisode, self)
end
function XUiMultiplayerRoom:InitFun()
self.RoomInfoActiveTipFun = function(arg) self:RoomInfoActiveTip(arg) end
self.RoomInfoContenttextTipFun = function(arg) self:RoomInfoContenttextTip(arg) end
self.RoomInfoFightSuccesstextTipFun = function(arg) self:RoomInfoFightSuccesstextTip(arg) end
self.ShowRoomTipsFun = function() self:ShowRoomTips() end
end
function XUiMultiplayerRoom:OnRoomRefresh()
self:RefreshChars()
end
function XUiMultiplayerRoom:OnKickOut()
XLuaUiManager.Remove("UiDialog")
XLuaUiManager.Remove("UiReport")
XLuaUiManager.Remove("UiRoomCharacter")
XLuaUiManager.Remove("UiPlayerInfo")
XUiHelper.RemoveUiChatServeMain()
if XUiManager.CheckTopUi(CsXUiType.Normal, self.Name) then
self:Close()
else
self:Remove()
end
end
function XUiMultiplayerRoom:OnActionPointUpdate()
self.TxtActionPoint.text = XDataCenter.ItemManager.GetItem(XDataCenter.ItemManager.ItemId.ActionPoint).Count
end
-- 有玩家进入房间
function XUiMultiplayerRoom:OnPlayerEnter(playerData)
local grid = self:GetGrid(playerData.Id)
self.ActiveBuffMainPanel:Refresh()
self:InitGridCharData(grid, playerData)
self:RefreshButtonStatus()
self:CheckLeaderCountDown()
self:RefreshTips()
self:RefreshSameCharTips()
self:RefreshCharActiveEffct()
self:RefreshCharacterLimit()
end
-- 有玩家离开房间
function XUiMultiplayerRoom:OnPlayerLevel(playerId)
local grid = self:GetGrid(playerId)
self.ActiveBuffMainPanel:Refresh()
grid:InitEmpty()
self:RefreshButtonStatus()
self.GridMap[playerId] = nil
self:CheckLeaderCountDown()
self:RefreshTips()
self:RefreshSameCharTips()
self:RefreshCharActiveEffct()
self:RefreshCharacterLimit()
end
-- 玩家状态刷新
function XUiMultiplayerRoom:OnPlayerStageRefresh(playerData)
local grid = self:GetGrid(playerData.Id)
self:RefreshGridPlayer(grid, playerData)
self:RefreshButtonStatus()
self:CheckLeaderCountDown()
self:RefreshCharacterLimit()
end
-- 玩家Npc信息刷新
function XUiMultiplayerRoom:OnPlayerNpcRefresh(playerData)
local grid = self:GetGrid(playerData.Id)
self.ActiveBuffMainPanel:Refresh()
self:InitGridCharData(grid, playerData)
self:RefreshButtonStatus()
self:CheckLeaderCountDown()
self:RefreshTips()
self:RefreshSameCharTips()
self:RefreshCharActiveEffct()
self:RefreshChangeStageBtn()
self:RefreshCharacterLimit()
end
-- 刷新玩家同调特效
function XUiMultiplayerRoom:RefreshCharActiveEffct()
local roomData = XDataCenter.RoomManager.RoomData
if not roomData or not roomData.StageId then
return
end
local stageInfo = XDataCenter.FubenManager.GetStageInfo(roomData.StageId)
if stageInfo.Type ~= XDataCenter.FubenManager.StageType.ArenaOnline then
return
end
for _, grid in pairs(self.GridMap) do
grid:CheckOpenEffctObje()
end
end
-- 房间自动修改
function XUiMultiplayerRoom:OnRoomAutoMatchChange()
self:RefreshButtonStatus()
self:RefreshDifficultyPanel()
self:CheckLeaderCountDown()
end
-- 房间难度等级修改
function XUiMultiplayerRoom:OnRoomStageLevelChange(lastLevel, curLevel)
self:RefreshButtonStatus()
self:RefreshDifficultyPanel()
self:PlayStageLevelChange(lastLevel, curLevel)
self.PanelDifficulty.gameObject:SetActiveEx(false)
self:CheckLeaderCountDown()
end
-- 房间状态修改
function XUiMultiplayerRoom:OnRoomStageChange()
self:CheckLeaderCountDown()
end
-- 房间战力限制修改
function XUiMultiplayerRoom:OnRoomAbilityLimitChange()
self:RefreshAbilityLimit()
end
-- 夏活关卡改变
function XUiMultiplayerRoom:OnStageChangeSummerEpisode()
local roomData = XDataCenter.RoomManager.RoomData
self.TxtMap.text = XDataCenter.FubenManager.GetStageName(roomData.StageId)
self.TxtTitle.text = XDataCenter.FubenManager.GetStageName(roomData.StageId)
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local isHell = XFubenSpecialTrainConfig.IsHellStageId(roomData.StageId)
--2.6取消模式切换,只有合作模式
--self.BtnSummerEpisode:SetButtonState(isHell and XUiButtonState.Select or XUiButtonState.Normal)
end
function XUiMultiplayerRoom:PlayStageLevelChange(lastLevel, curLevel)
local roomData = XDataCenter.RoomManager.RoomData
local levelControl = XDataCenter.FubenManager.GetStageMultiplayerLevelControl(roomData.StageId, curLevel)
self.TxtChangeAdditionDest.text = levelControl.AdditionDest
local level
local stageInfo = XDataCenter.FubenManager.GetStageInfo(roomData.StageId)
if stageInfo.Type == XDataCenter.FubenManager.StageType.ArenaOnline then
level = roomData.ChallengeLevel
else
level = roomData.StageLevel
end
--设置显隐
for k, v in pairs(self.DifficultyIconGroup) do
if k == lastLevel then
v.gameObject:SetActiveEx(true)
elseif k == level then
v.gameObject:SetActiveEx(true)
else
v.gameObject:SetActiveEx(false)
end
end
--设置位置
self.DifficultyIconGroup[lastLevel].localPosition = self.ChangeDifficultyCase1.localPosition
self.DifficultyIconGroup[level].localPosition = self.ChangeDifficultyCase2.localPosition
if XLuaUiManager.IsUiShow("UiMultiplayerRoom") then
local begin = function()
XLuaUiManager.SetMask(true)
end
local finished = function()
XLuaUiManager.SetMask(false)
self.PanelChangeDifficulty.gameObject:SetActiveEx(false)
end
self:PlayAnimation("AnimChangeDifficulty", finished, begin)
end
end
----------------------- 界面方法 -----------------------
function XUiMultiplayerRoom:SwitchButtonState(state)
for k, v in pairs(self.BtnGroup) do
v:SetActiveEx(k == state)
end
end
function XUiMultiplayerRoom:SwitchDifficultyState(diff)
local showBtn = false
for k, v in pairs(self.DifficultyImageGroup) do
v.gameObject:SetActiveEx(k == diff)
if k == diff then
showBtn = true
end
end
self.BtnDifficultySelect.gameObject:SetActiveEx(showBtn)
end
function XUiMultiplayerRoom:GetCurRole()
local roomData = XDataCenter.RoomManager.RoomData
if not roomData then
return nil
end
for _, v in pairs(roomData.PlayerDataList) do
if v.Id == XPlayer.Id then
return v
end
end
end
function XUiMultiplayerRoom:CheckPeopleEnough()
local roomData = XDataCenter.RoomManager.RoomData
if not roomData then
return 0
end
local count = 0
for _, v in pairs(roomData.PlayerDataList) do
count = count + 1
end
local stageId = roomData.StageId
local stageCfg = XDataCenter.FubenManager.GetStageCfg(stageId)
local leastPlayer = stageCfg.OnlinePlayerLeast <= 0 and 1 or stageCfg.OnlinePlayerLeast
if count < leastPlayer then
XUiManager.TipMsg(string.format(CS.XTextManager.GetText("OnlineRoomLeastPlayer"), leastPlayer))
return false
end
return true
end
function XUiMultiplayerRoom:GetLeaderRole()
local roomData = XDataCenter.RoomManager.RoomData
for _, v in pairs(roomData.PlayerDataList) do
if v.Leader then
return v
end
end
end
function XUiMultiplayerRoom:CheckAllReady()
local roomData = XDataCenter.RoomManager.RoomData
for _, v in pairs(roomData.PlayerDataList) do
if not v.Leader and v.State ~= XDataCenter.RoomManager.PlayerState.Ready then
return false
end
end
return true
end
function XUiMultiplayerRoom:CheckListFullAndAllReady()
local roomData = XDataCenter.RoomManager.RoomData
return roomData.State == 0 and #roomData.PlayerDataList == MAX_PLAYER_COUNT and self:CheckAllReady()
end
-- 界面刷新
function XUiMultiplayerRoom:Refresh()
local roomData = XDataCenter.RoomManager.RoomData
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if not roomData then
return
end
local stageId = roomData.StageId
local challengeId = roomData.ChallengeId
local stageInfo = XDataCenter.FubenManager.GetStageInfo(stageId)
local stageCfg = XDataCenter.FubenManager.GetStageCfg(stageId)
self.TxtTitle.text = stageCfg.Name
--体力&门票
if XDataCenter.FubenManager.CheckCanFlop(stageId) and stageInfo.Type == XDataCenter.FubenManager.StageType.BossOnline then
self.TxtActionConsume.text = XDataCenter.FubenManager.GetStageActionPointConsume(stageId)
local itemId = XDataCenter.FubenManager.GetFlopConsumeItemId(stageId)
local item = XDataCenter.ItemManager.GetItem(itemId)
local count = item and item:GetCount() or 0
self.TxtTicket.text = count
local flopIcon = XDataCenter.ItemManager.GetItemIcon(itemId)
self.RImgFlopIcon:SetRawImage(flopIcon)
self.PanelFlopItem.gameObject:SetActiveEx(true)
self.PanelStaminaCost.gameObject:SetActiveEx(false)
self.PanelArenaOnlineTip.gameObject:SetActiveEx(false)
self.TxtLv.gameObject:SetActiveEx(false)
self.PanelConsume.gameObject:SetActiveEx(true)
elseif stageInfo.Type == XDataCenter.FubenManager.StageType.ArenaOnline then
self.PanelFlopItem.gameObject:SetActiveEx(false)
self.PanelStaminaCost.gameObject:SetActiveEx(true)
self.PanelArenaOnlineTip.gameObject:SetActiveEx(stageInfo.Passed)
self.PanelConsume.gameObject:SetActiveEx(false)
local arenaStageCfg = XDataCenter.ArenaOnlineManager.GetArenaOnlineStageCfgStageId(challengeId)
local arenaChapterCfg = XDataCenter.ArenaOnlineManager.GetCurChapterCfg()
local cost = stageInfo.Passed and 0 or arenaStageCfg.EnduranceCost
self.TxtStamina.text = cost
self.TxtLv.text = CS.XTextManager.GetText("ArenaOnlineChapterLevel", arenaChapterCfg.MinLevel, arenaChapterCfg.MaxLevel)
self.ActiveBuffMainPanel:Show(stageId)
elseif stageInfo.Type == XDataCenter.FubenManager.StageType.MultiDimOnline then
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self.TxtActionConsume.text = XDataCenter.FubenManager.GetRequireActionPoint(stageId)
self.PanelFlopItem.gameObject:SetActiveEx(false)
self.PanelStaminaCost.gameObject:SetActiveEx(false)
self.PanelArenaOnlineTip.gameObject:SetActiveEx(false)
self.TxtLv.gameObject:SetActiveEx(false)
self.PanelConsume.gameObject:SetActiveEx(false)
self.BtnSpecialEffects.gameObject:SetActiveEx(false)
self.BtnIntelligenceMatch.gameObject:SetActiveEx(false)
else
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self.TxtActionConsume.text = XDataCenter.FubenManager.GetRequireActionPoint(stageId)
self.PanelFlopItem.gameObject:SetActiveEx(false)
self.PanelStaminaCost.gameObject:SetActiveEx(false)
self.PanelArenaOnlineTip.gameObject:SetActiveEx(false)
self.TxtLv.gameObject:SetActiveEx(false)
self.PanelConsume.gameObject:SetActiveEx(true)
end
self.TxtActionPoint.text = XDataCenter.ItemManager.GetItem(XDataCenter.ItemManager.ItemId.ActionPoint).Count
--按钮状态
self:RefreshButtonStatus()
self:RefreshChangeStageBtn()
self:RefreshChars()
self:RefreshTips()
self:RefreshSameCharTips()
self:RefreshDifficultyPanel()
self:RefreshAbilityLimit()
self:RefreshMusicBtnText()
self:InitSpecialTrainSnowBtn()
self:InitSpecialTrainRhythmBtn()
self:InitSpecialEffectsButton()
self:InitMultiDim()
self:RoomInfoTip()
self:RefreshCharacterLimit()
end
function XUiMultiplayerRoom:CloseAllOperationPanel(exceptIndex)
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for k, v in pairs(self.GridList or {}) do
if not exceptIndex or k ~= exceptIndex then
v:CloseOperationPanelAndInvitePanel()
end
end
end
-- 角色面板初始化
function XUiMultiplayerRoom:InitCharItems()
local caseList = {
self.RoomCharCase1,
self.RoomCharCase2,
self.RoomCharCase3,
}
self.GridList = {}
for i = 1, MAX_PLAYER_COUNT do
local ui
if i == 1 then
ui = self.GridMulitiplayerRoomChar
else
ui = CS.UnityEngine.GameObject.Instantiate(self.GridMulitiplayerRoomChar)
end
ui.transform:SetParent(caseList[i], false)
ui.transform:Reset()
local params = {}
local roomData = XDataCenter.RoomManager.RoomData
local stageInfo = XDataCenter.FubenManager.GetStageInfo(roomData.StageId)
if stageInfo.Type == XDataCenter.FubenManager.StageType.MultiDimSingle or stageInfo.Type == XDataCenter.FubenManager.StageType.MultiDimOnline then
params.IsMultiDim = true
local recommendList = XMultiDimConfig.GetMultiDimRecommendCareerList(roomData.StageId)
params.MultiDimCareer = recommendList[i]
end
local grid = XUiGridMultiplayerRoomChar.New(ui, self, i, self.RoleModelList[i].RoleModel, self.RoleModelList[i].EffectObj,params)
self.GridList[i] = grid
end
end
function XUiMultiplayerRoom:InitSpecialEffectsButton()
local val = XSaveTool.GetData(XSetConfigs.FriendEffect) or XSetConfigs.FriendEffectEnum.Open
if val == XSetConfigs.FriendEffectEnum.Open then
self.BtnSpecialEffects:SetButtonState(XUiButtonState.Select)
if not CS.UnityEngine.PlayerPrefs.HasKey(IsFirstFriendEffect) then
CS.UnityEngine.PlayerPrefs.SetString(IsFirstFriendEffect, "false")
XSaveTool.SaveData(XSetConfigs.IsFirstFriendEffect, nil)
local title = CS.XTextManager.GetText("TipTitle")
local friendEffectMsg = CS.XTextManager.GetText("OnlineFriendEffectMsg")
XUiManager.DialogTip(title, friendEffectMsg, XUiManager.DialogType.Normal, nil,
function()
XDataCenter.SetManager.SaveFriendEffect(XSetConfigs.FriendEffectEnum.Close)
XDataCenter.SetManager.SetAllyEffect(false)
self.BtnSpecialEffects:SetButtonState(XUiButtonState.Normal)
end)
end
else
self.BtnSpecialEffects:SetButtonState(XUiButtonState.Normal)
end
end
function XUiMultiplayerRoom:InitDifficultyButtons()
self.DifficultyImageGroup = {
[DifficultyType.Normal] = self.ImgDifficultyNormal,
[DifficultyType.Hart] = self.ImgDifficultyHart,
[DifficultyType.Nightmare] = self.ImgDifficultyNightmare,
}
self.DifficultyButtonGroup = {
[DifficultyType.Normal] = XUiGridMultiplayerDifficultyItem.New(self.GridDifficultyNormal, DifficultyType.Normal, handler(self, self.SelectDifficulty)),
[DifficultyType.Hart] = XUiGridMultiplayerDifficultyItem.New(self.GridDifficultyHart, DifficultyType.Hart, handler(self, self.SelectDifficulty)),
[DifficultyType.Nightmare] = XUiGridMultiplayerDifficultyItem.New(self.GridDifficultyNightmare, DifficultyType.Nightmare, handler(self, self.SelectDifficulty)),
}
self.DifficultyIconGroup = { self.IconNormal, self.IconHart, self.IconNightmare }
end
function XUiMultiplayerRoom:InitSummerEpisodeMapSelectBtn()
local roomData = XDataCenter.RoomManager.RoomData
if not roomData then
return
end
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if not XFubenSpecialTrainConfig.IsSpecialTrainStage(roomData.StageId, XFubenSpecialTrainConfig.StageType.Photo) then
return
end
self.TxtMap.text = XDataCenter.FubenManager.GetStageName(roomData.StageId)
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local isHell = XFubenSpecialTrainConfig.IsHellStageId(roomData.StageId)
--2.6取消模式切换,只有合作模式
--self.BtnSummerEpisode:SetButtonState(isHell and XUiButtonState.Select or XUiButtonState.Normal)
end
function XUiMultiplayerRoom:InitSpecialTrainMusicBtn()
local roomData = XDataCenter.RoomManager.RoomData
if not roomData then
return
end
if not XFubenSpecialTrainConfig.IsSpecialTrainStage(roomData.StageId, XFubenSpecialTrainConfig.StageType.Music) then
return
end
local stageName = XFubenConfigs.GetStageName(roomData.StageId)
self.BtnMusic:SetName(stageName)
local isHell = XFubenSpecialTrainConfig.IsHellStageId(roomData.StageId)
self.BtnPattern:SetButtonState(isHell and XUiButtonState.Select or XUiButtonState.Normal)
end
function XUiMultiplayerRoom:InitSpecialTrainSnowBtn()
local roomData = XDataCenter.RoomManager.RoomData
if not roomData then
return
end
if not XFubenSpecialTrainConfig.IsSpecialTrainStage(roomData.StageId, XFubenSpecialTrainConfig.StageType.Snow) then
return
end
local stageName = XDataCenter.FubenManager.GetStageName(roomData.StageId)
self.BtnSnowGame:SetName(stageName)
end
function XUiMultiplayerRoom:InitSpecialTrainRhythmBtn()
local roomData = XDataCenter.RoomManager.RoomData
if not roomData then
return
end
if not XFubenSpecialTrainConfig.IsSpecialTrainStage(roomData.StageId, XFubenSpecialTrainConfig.StageType.Rhythm) then
return
end
local stageName = XDataCenter.FubenManager.GetStageName(roomData.StageId)
self.BtnYuanXiao:SetName(stageName)
local isHell = XFubenSpecialTrainConfig.IsHellStageId(roomData.StageId)
self.BtnPattern:SetButtonState(isHell and XUiButtonState.Select or XUiButtonState.Normal)
end
function XUiMultiplayerRoom:InitMultiDim()
local roomData = XDataCenter.RoomManager.RoomData
local stageInfo = XDataCenter.FubenManager.GetStageInfo(roomData.StageId)
local isMultiDim = stageInfo.Type == XDataCenter.FubenManager.StageType.MultiDimSingle or stageInfo.Type == XDataCenter.FubenManager.StageType.MultiDimOnline
--if not self.MultiDimRewardPanel then
-- self.MultiDimRewardPanel = XUiPanelMultiDimRoomReward.New(self.PanelMultiDimReward,self)
--end
if not self.MultiDimRecommendCareerPanel then
self.MultiDimRecommendCareerPanel = XUiPanelMultiDimRecommendCareer.New(self.PanelRecommendType)
end
if isMultiDim then
--self.MultiDimRewardPanel:Refresh(roomData.StageId)
self.MultiDimRecommendCareerPanel:Refresh(roomData.StageId)
local difficultyCfg = XMultiDimConfig.GetMultiDimDifficultyStageData(roomData.StageId)
--local hasReward = XDataCenter.MultiDimManager.CheckThemeIsFirstPassOpen(difficultyCfg.ThemeId)
self.PanelMultiDimReward.gameObject:SetActiveEx(false)
self:RefreshMultiDimButton(roomData.StageId)
self.BtnMultiDimDifficultySelect.CallBack = function()
local leader = self:GetLeaderRole()
if leader.Id == XPlayer.Id then
XLuaUiManager.Open("UiMultiDimSelectDifficult", difficultyCfg.ThemeId, difficultyCfg.DifficultyId, function(difficultyId, stageId)
XDataCenter.RoomManager.SetStageIdRequest(stageId, function(newStageId)
self:RefreshMultiDimButton(newStageId)
end)
end)
end
end
end
self.MultiDimRecommendCareerPanel:SetActive(isMultiDim)
self.BtnMultiDimDifficultySelect.gameObject:SetActiveEx(isMultiDim)
end
function XUiMultiplayerRoom:RefreshMultiDimButton(stageId)
local difficultyCfg = XMultiDimConfig.GetMultiDimDifficultyStageData(stageId)
self.DifficultyInfoDetail = XDataCenter.MultiDimManager.GetDifficultyDetailInfo(difficultyCfg.ThemeId, difficultyCfg.DifficultyId)
self.BtnMultiDimDifficultySelect:SetNameByGroup(1, self.DifficultyInfoDetail.Name)
for _,group in pairs(self.BtnMultiDimDifficultySelect.TxtGroupList) do
for _,txtCom in pairs(group.TxtList) do
txtCom.color = XUiHelper.Hexcolor2Color(self.DifficultyInfoDetail.Color)
end
end
end
function XUiMultiplayerRoom:GetGrid(playerId)
local grid = self.GridMap[playerId]
if not grid then
if playerId == XPlayer.Id then
grid = self.GridList[1]
self.GridMap[playerId] = grid
else
for i = 2, MAX_PLAYER_COUNT do
if not self.GridList[i].PlayerData then
grid = self.GridList[i]
self.GridMap[playerId] = grid
break
end
end
end
end
if not grid then
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XLog.Error("XUiMultiplayerRoom:GetGrid error, there is no empty grid。XPlayer.Id:" .. tostring(XPlayer.Id) .. " playerId:" .. tostring(playerId))
end
return grid
end
function XUiMultiplayerRoom:RefreshButtonStatus()
local roomData = XDataCenter.RoomManager.RoomData
local role = self:GetCurRole()
if role and role.Leader then
if self:CheckAllReady() then
self:SwitchButtonState(ButtonState.Fight)
else
self:SwitchButtonState(ButtonState.Waiting)
end
else
if role.State == XDataCenter.RoomManager.PlayerState.Ready then
self:SwitchButtonState(ButtonState.CancelReady)
else
self:SwitchButtonState(ButtonState.Ready)
end
end
if XDataCenter.FubenManager.CheckMultiplayerLevelControl(roomData.StageId) then
self:SwitchDifficultyState(roomData.StageLevel)
else
self:SwitchDifficultyState(0)
end
self.BtnMapSelect.gameObject:SetActiveEx(XFubenSpecialTrainConfig.IsSpecialTrainStage(roomData.StageId, XFubenSpecialTrainConfig.StageType.Photo))
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--2.6取消模式切换,只有合作模式
if self.BtnSummerEpisode then
self.BtnSummerEpisode.gameObject:SetActiveEx(false)
--self.BtnSummerEpisode.gameObject:SetActiveEx(XFubenSpecialTrainConfig.IsSpecialTrainStage(roomData.StageId, XFubenSpecialTrainConfig.StageType.Photo))
end
local isShowSpecial = XDataCenter.FubenSpecialTrainManager.CheckSpecialTrainShowSpecial(roomData.StageId)
local isMultiDim = XDataCenter.MultiDimManager.IsMultiDimStage(roomData.StageId)
self.PanelLimit.gameObject:SetActiveEx(isShowSpecial)
self.PanelConsume.gameObject:SetActiveEx(isShowSpecial and (not isMultiDim))
self.BtnMusic.gameObject:SetActiveEx(XFubenSpecialTrainConfig.IsSpecialTrainStage(roomData.StageId, XFubenSpecialTrainConfig.StageType.Music))
self.BtnPattern.gameObject:SetActiveEx(XDataCenter.FubenSpecialTrainManager.CheckSpecialTrainShowPattern(roomData.StageId))
self.BtnAutoMatch.ButtonState = roomData.AutoMatch and CS.UiButtonState.Select or CS.UiButtonState.Normal
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--self.BtnSnowGame.gameObject:SetActiveEx(XFubenSpecialTrainConfig.IsSpecialTrainStage(roomData.StageId, XFubenSpecialTrainConfig.StageType.Snow))
--self.BtnYuanXiao.gameObject:SetActiveEx(XFubenSpecialTrainConfig.IsSpecialTrainStage(roomData.StageId, XFubenSpecialTrainConfig.StageType.Rhythm))
end
function XUiMultiplayerRoom:RefreshChars()
local roomData = XDataCenter.RoomManager.RoomData
for _, v in pairs(roomData.PlayerDataList) do
local grid = self:GetGrid(v.Id)
self:InitGridCharData(grid, v)
end
for _, v in pairs(self.GridList) do
if not v.PlayerData then
v:InitEmpty()
end
end
self:RefreshCharacterLimit()
end
function XUiMultiplayerRoom:RefreshChangeStageBtn()
local roomData = XDataCenter.RoomManager.RoomData
local stageId = roomData.StageId
local stageInfo = XDataCenter.FubenManager.GetStageInfo(stageId)
if stageInfo.Type ~= XDataCenter.FubenManager.StageType.ArenaOnline then
self.BtnChangeStage.gameObject:SetActiveEx(false)
return
end
local leader = self:GetLeaderRole()
if not leader then
self.BtnChangeStage.gameObject:SetActiveEx(false)
return
end
self.BtnChangeStage.gameObject:SetActiveEx(leader.Id == XPlayer.Id)
end
function XUiMultiplayerRoom:RefreshDifficultyPanel()
local roomData = XDataCenter.RoomManager.RoomData
if XDataCenter.FubenManager.CheckMultiplayerLevelControl(roomData.StageId) then
local stageInfo = XDataCenter.FubenManager.GetStageInfo(roomData.StageId)
if stageInfo.Type == XDataCenter.FubenManager.StageType.ArenaOnline then
local cfg = XArenaOnlineConfigs.GetStageById(roomData.ChallengeId)
if cfg and cfg.Difficulty then
local difficultyIds = cfg.Difficulty
for k, id in pairs(difficultyIds) do
local levelControl = XFubenConfigs.GetStageMultiplayerLevelControlCfgById(id)
if levelControl then
local item = self.DifficultyButtonGroup[k]
if item then
item:Refresh(levelControl)
item:SetSelected(roomData.ChallengeLevel == k)
end
end
end
end
else
for k, v in pairs(self.DifficultyButtonGroup) do
local levelControl = XDataCenter.FubenManager.GetStageMultiplayerLevelControl(roomData.StageId, k)
v:Refresh(levelControl)
v:SetSelected(roomData.StageLevel == k)
end
end
local levelControl = XDataCenter.FubenManager.GetStageMultiplayerLevelControl(roomData.StageId, roomData.StageLevel)
self.TxtAdditionDest.text = levelControl.AdditionDest
self.TxtRecommend.text = CS.XTextManager.GetText("MultiplayerRoomRecommendAbility", levelControl.RecommendAbility)
else
self.TxtAdditionDest.gameObject:SetActiveEx(false)
self.TxtRecommend.gameObject:SetActiveEx(false)
end
end
function XUiMultiplayerRoom:RefreshAbilityLimit()
local roomData = XDataCenter.RoomManager.RoomData
self.TxtAbilityLimit.text = roomData.AbilityLimit
self.TxtCurAbilityLimit.text = roomData.AbilityLimit
end
function XUiMultiplayerRoom:RefreshAbilityLimitPanel()
local roomData = XDataCenter.RoomManager.RoomData
local levelControl = XDataCenter.FubenManager.GetStageMultiplayerLevelControl(roomData.StageId, roomData.StageLevel)
local defaultAbilityLimit = roomData.AbilityLimit > 0 and roomData.AbilityLimit or levelControl and levelControl.RecommendAbility or 0
self.InFSetAbilityLimit.text = defaultAbilityLimit
self.TxtCurAbilityLimit.text = roomData.AbilityLimit
end
function XUiMultiplayerRoom:CheckSameCharacterByMyself()
local roomData = XDataCenter.RoomManager.RoomData
local curRole = self:GetCurRole()
if not curRole then
return false
end
local isAllowRepeatChar = XDataCenter.FubenManager.CheckIsStageAllowRepeatChar(roomData.StageId)
if isAllowRepeatChar then
return false
end
for _, v in pairs(roomData.PlayerDataList) do
if v.Id ~= curRole.Id
and (v.Leader or v.State == XDataCenter.RoomManager.PlayerState.Ready)
and v.FightNpcData.Character.Id == curRole.FightNpcData.Character.Id then
return true
end
end
end
function XUiMultiplayerRoom:RefreshChatMsg(chatDataLua)
local senderName = XDataCenter.SocialManager.GetPlayerRemark(chatDataLua.SenderId, chatDataLua.NickName)
if chatDataLua.MsgType == ChatMsgType.Emoji then
self.TxtMessageContent.text = string.format("%s:%s", senderName, CSXTextManagerGetText("EmojiText"))
else
self.TxtMessageContent.text = string.format("%s:%s", senderName, chatDataLua.Content)
end
if not string.IsNilOrEmpty(chatDataLua.CustomContent) then
self.TxtMessageContent.supportRichText = true
else
self.TxtMessageContent.supportRichText = false
end
if XUiHelper.CalcTextWidth(self.TxtMessageContent) > MAX_CHAT_WIDTH then
self.TxtMessageContent.text = string.Utf8Sub(self.TxtMessageContent.text, 1, CHAT_SUB_LENGTH) .. [[......]]
end
local grid = self:GetGrid(chatDataLua.SenderId)
grid:RefreshChat(chatDataLua)
end
----------------------- 职业提示 -----------------------
function XUiMultiplayerRoom:RefreshTips()
for _, v in pairs(self.TipsList) do
v:SetActiveEx(false)
end
local roomData = XDataCenter.RoomManager.RoomData
local stageTemplate = XDataCenter.FubenManager.GetStageCfg(roomData.StageId)
if stageTemplate.NeedJobType then
local needJobCount = {}
for _, v in pairs(stageTemplate.NeedJobType) do
if not needJobCount[v] then
needJobCount[v] = 0
end
needJobCount[v] = needJobCount[v] + 1
end
local index = 0
for k, v in pairs(needJobCount) do
local jobCount = self:GetJopCount(k)
if jobCount < v then
index = index + 1
local tips = self.TipsList[index]
if not tips then
local ui = CS.UnityEngine.GameObject.Instantiate(self.PanelTips, self.PanelTipsContainer)
tips = XUiTips.New(ui)
self.TipsList[index] = tips
end
tips:SetActiveEx(true)
tips:SetText(self:GetJobTips(k, v - jobCount))
end
end
end
end
function XUiMultiplayerRoom:RefreshSameCharTips()
local roomData = XDataCenter.RoomManager.RoomData
local isAllowRepeatChar = XDataCenter.FubenManager.CheckIsStageAllowRepeatChar(roomData.StageId)
for _, v in pairs(roomData.PlayerDataList) do
local grid = self:GetGrid(v.Id)
grid:ShowSameCharTips(false)
if not isAllowRepeatChar then
for _, v2 in pairs(roomData.PlayerDataList) do
if v.Id ~= v2.Id and v.FightNpcData.Character.Id == v2.FightNpcData.Character.Id then
grid:ShowSameCharTips(true)
break
end
end
end
end
end
function XUiMultiplayerRoom:RefreshMusicBtnText()
local roomData = XDataCenter.RoomManager.RoomData
if not roomData then
return
end
if not XFubenSpecialTrainConfig.IsSpecialTrainStage(roomData.StageId, XFubenSpecialTrainConfig.StageType.Music) then
return
end
local stageName = XFubenConfigs.GetStageName(roomData.StageId)
self.BtnMusic:SetName(stageName)
local isHell = XFubenSpecialTrainConfig.IsHellStageId(roomData.StageId)
self.BtnPattern:SetButtonState(isHell and XUiButtonState.Select or XUiButtonState.Normal)
end
function XUiMultiplayerRoom:RefreshCharacterLimit()
local roomData = XDataCenter.RoomManager.RoomData
local stageInfo = XDataCenter.FubenManager.GetStageInfo(roomData.StageId)
if stageInfo.Type ~= XDataCenter.FubenManager.StageType.MultiDimOnline then
self.PanelCharacterLimit.gameObject:SetActiveEx(false)
return
end
local limitType = XFubenConfigs.GetStageCharacterLimitType(roomData.StageId)
local isShow = XFubenConfigs.IsStageCharacterLimitConfigExist(limitType)
self.PanelCharacterLimit.gameObject:SetActiveEx(isShow or false)
if not isShow then return end
-- 图标
self.ImgCharacterLimit:SetSprite(XFubenConfigs.GetStageCharacterLimitImageTeamEdit(limitType))
-- 文案
if limitType == XFubenConfigs.CharacterLimitType.IsomerDebuff or
limitType == XFubenConfigs.CharacterLimitType.NormalDebuff then
self.TxtCharacterLimit.text = XFubenConfigs.GetStageMixCharacterLimitTips(limitType
, self:GetTeamCharacterTypes())
return
end
local limitBuffId = XFubenConfigs.GetStageCharacterLimitBuffId(roomData.StageId)
self.TxtCharacterLimit.text = XFubenConfigs.GetStageCharacterLimitTextTeamEdit(limitType
, nil, limitBuffId)
end
function XUiMultiplayerRoom:GetTeamCharacterTypes()
local roomData = XDataCenter.RoomManager.RoomData
local result = {}
for _,playerData in pairs(roomData.PlayerDataList) do
local characterType = XCharacterConfigs.GetCharacterType(playerData.FightNpcData.Character.Id)
table.insert(result,characterType)
end
return result
end
function XUiMultiplayerRoom:StopCharTimer()
for _, grid in pairs(self.GridMap) do
grid:StopTimer()
end
end
function XUiMultiplayerRoom:GetJopCount(type)
local count = 0
local roomData = XDataCenter.RoomManager.RoomData
for _, v in pairs(roomData.PlayerDataList) do
local charId = v.FightNpcData.Character.Id
local quality = v.FightNpcData.Character.Quality
local npcId = XCharacterConfigs.GetCharNpcId(charId, quality)
local tempType = XCharacterConfigs.GetCharacterCareerType(npcId)
if type == tempType then
count = count + 1
end
end
return count
end
function XUiMultiplayerRoom:GetJobTips(type, count)
if type == 1 then
return CS.XTextManager.GetText("CharacterLackDps", count)
elseif type == 2 then
return CS.XTextManager.GetText("CharacterLackTank", count)
elseif type == 3 then
return CS.XTextManager.GetText("CharacterLackCure", count)
end
end
function XUiMultiplayerRoom:SelectDifficulty(diff)
XDataCenter.RoomManager.SetStageLevel(diff)
end
----------------------- 倒计时 -----------------------
function XUiMultiplayerRoom:CheckLeaderCountDown()
if self.Timer then
if not self:CheckListFullAndAllReady() then
self:StopTimer()
end
else
if self:CheckListFullAndAllReady() then
self:StartTimer()
end
end
end
function XUiMultiplayerRoom:StartTimer()
self.StartTime = XTime.GetServerNowTimestamp()
self.Timer = XScheduleManager.ScheduleForever(handler(self, self.UpdateTimer), XScheduleManager.SECOND)
local role = self:GetLeaderRole()
self.CurCountDownGrid = self:GetGrid(role.Id)
self:UpdateTimer()
end
function XUiMultiplayerRoom:StopTimer()
if self.CurCountDownGrid then
self.CurCountDownGrid:ShowCountDownPanel(false)
self.CurCountDownGrid = nil
end
if self.Timer then
XScheduleManager.UnSchedule(self.Timer)
self.Timer = nil
end
end
function XUiMultiplayerRoom:UpdateTimer()
local elapseTime = XTime.GetServerNowTimestamp() - self.StartTime
if elapseTime > self.RoomKickCountDownShowTime and elapseTime <= self.RoomKickCountDownTime then
self.CurCountDownGrid:ShowCountDownPanel(true)
local leftTime = self.RoomKickCountDownTime - elapseTime
self.CurCountDownGrid:SetCountDownTime(leftTime)
end
end
----------------------- 按钮回调 -----------------------
function XUiMultiplayerRoom:OnToggleQuickMatchClick()
XDataCenter.RoomManager.Ready()
end
function XUiMultiplayerRoom:OnBtnFightClick()
local role = self:GetCurRole()
if not role or not role.Leader then
return
end
if not self:CheckPeopleEnough() then
return
end
if self:CheckSameCharacterByMyself() then
local msg = CS.XTextManager.GetText("MultiplayerRoomTeamHasSameCharacter")
XUiManager.TipMsg(msg)
return
end
XDataCenter.RoomManager.Enter(function(response)
if response.Code ~= XCode.Success then
XUiManager.TipCode(response.Code)
return
end
end)
end
function XUiMultiplayerRoom:OnBtnCancelReadyClick()
XDataCenter.RoomManager.CancelReady(function(code)
XUiManager.TipCode(code)
if code ~= XCode.Success then
return
end
self.BtnReady.gameObject:SetActiveEx(true)
self.BtnCancelReady.gameObject:SetActiveEx(false)
end)
end
function XUiMultiplayerRoom:OnBtnReadyClick()
if self:CheckSameCharacterByMyself() then
local msg = CS.XTextManager.GetText("MultiplayerRoomTeamHasSameCharacter")
XUiManager.TipMsg(msg)
return
end
XDataCenter.RoomManager.Ready()
end
function XUiMultiplayerRoom:OnBtnChatClick()
XUiHelper.OpenUiChatServeMain(false, ChatChannelType.Room, ChatChannelType.World)
end
function XUiMultiplayerRoom:OnBtnChangeDifficultyClick()
end
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function XUiMultiplayerRoom:PcClose()
if self.PanelDifficulty.gameObject.activeSelf then
self:OnBtnCloseDifficultyClick()
return
end
if self.PanelAbilityLimit.gameObject.activeSelf then
self:OnBtnCloseAbilityLimitClick()
return
end
if self.PanelActiveBuff.gameObject.activeSelf then
self.PanelActiveBuff.gameObject:SetActiveEx(false)
return
end
if self.PanelChangeStage.gameObject.activeSelf then
self.PanelChangeStage.gameObject:SetActiveEx(false)
return
end
self:OnBtnBackClick()
end
function XUiMultiplayerRoom:OnBtnBackClick()
self:OnQuitRoomDialogTip(function()
XDataCenter.RoomManager.CloseMultiPlayerRoom()
end)
end
function XUiMultiplayerRoom:OnBtnMainUiClick()
self:OnQuitRoomDialogTip(function()
XLuaUiManager.RunMain()
end)
end
function XUiMultiplayerRoom:OnQuitRoomDialogTip(cb)
if not XDataCenter.RoomManager.RoomData then
self:Close()
return
end
self:CloseAllOperationPanel()
local title = CS.XTextManager.GetText("TipTitle")
local cancelMatchMsg
local stageId = XDataCenter.RoomManager.RoomData.StageId
local stageInfo = XDataCenter.FubenManager.GetStageInfo(stageId)
if stageInfo.Type == XDataCenter.FubenManager.StageType.ArenaOnline then
cancelMatchMsg = CS.XTextManager.GetText("ArenaOnlineInstanceQuitRoom")
else
cancelMatchMsg = CS.XTextManager.GetText("OnlineInstanceQuitRoom")
end
XUiManager.DialogTip(title, cancelMatchMsg, XUiManager.DialogType.Normal, nil, function()
XDataCenter.RoomManager.Quit(cb)
end)
end
function XUiMultiplayerRoom:OnBtnMapsSelectClick()
local leader = self:GetLeaderRole()
if leader.Id ~= XPlayer.Id then return end
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XLuaUiManager.Open("UiSummerEpisodeMap", XDataCenter.RoomManager.RoomData.StageId, false, function()
self:PlayAnimation("BtnMapSelectEnable")
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end,true)
end
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--2.6取消模式切换,只有合作模式
--[[
function XUiMultiplayerRoom:OnBtnSummerEpisodeClick()
local leader = self:GetLeaderRole()
if leader.Id ~= XPlayer.Id then
XUiManager.TipText("MultiplayerRoomOnlyLeaderTip")
local isHell = not self.BtnSummerEpisode:GetToggleState()
self.BtnSummerEpisode:SetButtonState(isHell and XUiButtonState.Select or XUiButtonState.Normal)
return
end
local isHell = self.BtnSummerEpisode:GetToggleState()
local roomData = XDataCenter.RoomManager.RoomData
local stageId = isHell and XFubenSpecialTrainConfig.GetHellStageId(roomData.StageId) or XFubenSpecialTrainConfig.GetStageIdByHellId(roomData.StageId)
XDataCenter.RoomManager.PhotoChangeMapRequest(stageId, function()
self:Refresh()
end)
end
--]]
function XUiMultiplayerRoom:OnBtnDifficultySelectClick()
self:CloseAllOperationPanel()
local curRole = self:GetCurRole()
if not curRole or not curRole.Leader then
local msg = CS.XTextManager.GetText("MultiplayerRoomCanNotSelectDifficulty")
XUiManager.TipMsg(msg)
return
end
self.PanelDifficulty.gameObject:SetActiveEx(true)
self:PlayAnimation("DifficultyEnable")
self:RefreshDifficultyPanel()
end
function XUiMultiplayerRoom:OnBtnCloseDifficultyClick()
self.PanelDifficulty.gameObject:SetActiveEx(false)
end
function XUiMultiplayerRoom:OnBtnSetAbilityLimitClick()
self:CloseAllOperationPanel()
local curRole = self:GetCurRole()
if not curRole or not curRole.Leader then
local msg = CS.XTextManager.GetText("MultiplayerRoomCanNotSetAbilityLimit")
XUiManager.TipMsg(msg)
return
end
self.PanelAbilityLimit.gameObject:SetActiveEx(true)
self:PlayAnimation("AbilityLimitEnable")
self:RefreshAbilityLimitPanel()
end
function XUiMultiplayerRoom:OnBtnCloseAbilityLimitClick()
self.PanelAbilityLimit.gameObject:SetActiveEx(false)
end
--队友特效开关
function XUiMultiplayerRoom:OnBtnSpecialEffectsClick(val)
if val > 0 then
XDataCenter.SetManager.SaveFriendEffect(XSetConfigs.FriendEffectEnum.Open)
XDataCenter.SetManager.SetAllyEffect(true)
else
XDataCenter.SetManager.SaveFriendEffect(XSetConfigs.FriendEffectEnum.Close)
XDataCenter.SetManager.SetAllyEffect(false)
end
end
function XUiMultiplayerRoom:OnBtnAutoMatchClick()
self:CloseAllOperationPanel()
local curRole = self:GetCurRole()
if not curRole or not curRole.Leader then
local msg = CS.XTextManager.GetText("MultiplayerRoomCanNotChangeAutoMatch")
XUiManager.TipMsg(msg)
-- 重置按钮状态
local roomData = XDataCenter.RoomManager.RoomData
self.BtnAutoMatch.ButtonState = roomData.AutoMatch and CS.UiButtonState.Select or CS.UiButtonState.Normal
return
end
local roomData = XDataCenter.RoomManager.RoomData
XDataCenter.RoomManager.SetAutoMatch(not roomData.AutoMatch)
end
function XUiMultiplayerRoom:OnBtnConfirmSetAbilityLimitClick()
local abilityLimit = tonumber(self.InFSetAbilityLimit.text)
if not abilityLimit or abilityLimit < 0 then
local msg = CS.XTextManager.GetText("MultiplayerRoomAbilityNotLegal")
XUiManager.TipMsg(msg)
return
end
abilityLimit = math.floor(abilityLimit)
XDataCenter.RoomManager.SetAbilityLimit(abilityLimit, function()
self.PanelAbilityLimit.gameObject:SetActiveEx(false)
end)
end
-- 改变关卡
function XUiMultiplayerRoom:OnBtnChangeStageClick()
local roomData = XDataCenter.RoomManager.RoomData
local stageId = roomData.StageId
local stageInfo = XDataCenter.FubenManager.GetStageInfo(stageId)
if stageInfo.Type == XDataCenter.FubenManager.StageType.ArenaOnline then
stageId = roomData.ChallengeId
end
self.ChangeStagePanel:Show(stageId)
self:PlayAnimation("ChangeStageEnable")
end
function XUiMultiplayerRoom:OnBtnMusicClick()
local leader = self:GetLeaderRole()
if leader.Id ~= XPlayer.Id then
XUiManager.TipText("MultiplayerRoomOnlyLeaderTip")
return
end
XLuaUiManager.Open("UiSpecialTrainMusicMapSelect", XDataCenter.RoomManager.RoomData.StageId, function()
self:PlayAnimation("BtnMapSelectEnable")
end)
end
function XUiMultiplayerRoom:OnBtnSnowSelectClick()
local leader = self:GetLeaderRole()
if leader.Id ~= XPlayer.Id then
XUiManager.TipText("MultiplayerRoomOnlyHomeownerTip")
return
end
XLuaUiManager.Open("UiFubenSnowGameMapTips", XDataCenter.RoomManager.RoomData.StageId, handler(self, self.SnowSelectCallback))
end
function XUiMultiplayerRoom:SnowSelectCallback(stageId)
if stageId ~= XDataCenter.RoomManager.RoomData.StageId then
XDataCenter.RoomManager.SetStageIdRequest(stageId)
end
end
function XUiMultiplayerRoom:OnBtnRhythmSelectClick()
local leader = self:GetLeaderRole()
if leader.Id ~= XPlayer.Id then
XUiManager.TipText("MultiplayerRoomOnlyHomeownerTip")
return
end
XLuaUiManager.Open("UiFubenYuanXiaoMapTips", XDataCenter.RoomManager.RoomData.StageId, false, handler(self, self.RhythmSelectCallback))
end
function XUiMultiplayerRoom:RhythmSelectCallback(stageId)
if stageId ~= XDataCenter.RoomManager.RoomData.StageId then
XDataCenter.RoomManager.SetStageIdRequest(stageId)
end
end
function XUiMultiplayerRoom:OnBtnPatternClick()
local leader = self:GetLeaderRole()
if leader.Id ~= XPlayer.Id then
XUiManager.TipText("MultiplayerRoomOnlyLeaderTip")
local isHell = not self.BtnPattern:GetToggleState()
self.BtnPattern:SetButtonState(isHell and XUiButtonState.Select or XUiButtonState.Normal)
return
end
local isHell = self.BtnPattern:GetToggleState()
local roomData = XDataCenter.RoomManager.RoomData
local stageId = isHell and XFubenSpecialTrainConfig.GetHellStageId(roomData.StageId) or XFubenSpecialTrainConfig.GetStageIdByHellId(roomData.StageId)
XDataCenter.RoomManager.SetStageIdRequest(stageId, function()
self:Refresh()
end)
end
-- 打开同调详情
function XUiMultiplayerRoom:PanelActiveBuffShow(activeBuffCfg)
self.ActiveBuffPanel:Show(activeBuffCfg)
self:PlayAnimation("ActiveBuffEnable")
end
-- 检查同调开启
function XUiMultiplayerRoom:CheckActiveOn(playerId)
return self.ActiveBuffMainPanel:CheckActiveOn(playerId)
end
-- 房间信息提示
function XUiMultiplayerRoom:RoomInfoTip()
if self.IsAlreadyTip then
return
end
self.IsAlreadyTip = true
local roomData = XDataCenter.RoomManager.RoomData
local stageCfg = XDataCenter.FubenManager.GetStageCfg(roomData.StageId)
if XDataCenter.FubenManager.CheckMultiplayerLevelControl(roomData.StageId) then
local levelControl = XDataCenter.FubenManager.GetStageMultiplayerLevelControl(roomData.StageId, roomData.StageLevel)
self.Contenttext = CS.XTextManager.GetText("ArenaOnlineStageInfoTip", stageCfg.Name, levelControl.DifficultyDesc)
self:InsertTips(TipsType.LevelTips, self.RoomInfoContenttextTipFun)
end
end
function XUiMultiplayerRoom:InsertTips(tipstype, cb)
table.insert(self.TipsFuns, {["TipsType"] = tipstype, ["TipsFun"] = cb })
table.sort(self.TipsFuns, function(a, b)
return a.TipsType > b.TipsType
end)
if self.TipsDelayTimerId then
XScheduleManager.UnSchedule(self.TipsDelayTimerId)
end
self.TipsDelayTimerId = XScheduleManager.ScheduleOnce(function()
self:ShowRoomTips()
self.TipsDelayTimerId = nil
end, 500)
end
function XUiMultiplayerRoom:InsertFightSuccessTips()
self:InsertTips(TipsType.ChuzhanTips, self.RoomInfoFightSuccesstextTipFun)
end
function XUiMultiplayerRoom:InsertActiveTips(tip)
self.ActiveTip = tip
self:InsertTips(TipsType.TongTiaoTips, self.RoomInfoActiveTipFun)
end
function XUiMultiplayerRoom:RoomInfoActiveTip(cb)
XUiManager.TipMsg(self.ActiveTip, nil, cb)
end
function XUiMultiplayerRoom:RoomInfoContenttextTip(cb)
XUiManager.TipMsg(self.Contenttext, nil, cb)
end
function XUiMultiplayerRoom:RoomInfoFightSuccesstextTip(cb)
local text = CS.XTextManager.GetText("OnlineFightSuccess")
XUiManager.TipMsg(text, nil, cb)
end
function XUiMultiplayerRoom:ShowRoomTips()
local curtips = table.remove(self.TipsFuns)
if not curtips or not curtips.TipsFun then
return
end
local fun = curtips.TipsFun
fun(self.ShowRoomTipsFun)
end
-- 关卡改变
function XUiMultiplayerRoom:OnStageChange()
self:Refresh()
local leader = self:GetLeaderRole()
if leader.Id == XPlayer.Id then
-- return
end
local roomData = XDataCenter.RoomManager.RoomData
local stageCfg = XDataCenter.FubenManager.GetStageCfg(roomData.StageId)
if not CS.XFight.IsRunning and not XLuaUiManager.IsUiLoad("UiLoading") then
local contenttext = CS.XTextManager.GetText("ArenaOnlineStageChangeInfo", stageCfg.Name)
XUiManager.TipMsg(contenttext)
end
end
-- 区域联机周刷新
function XUiMultiplayerRoom:OnArenaOnlineWeekRefrsh()
local roomData = XDataCenter.RoomManager.RoomData
local stageInfo = XDataCenter.FubenManager.GetStageInfo(roomData.StageId)
if stageInfo.Type == XDataCenter.FubenManager.StageType.ArenaOnline then
XDataCenter.ArenaOnlineManager.RunMain()
end
end
function XUiMultiplayerRoom:InitGridCharData(grid, charData)
grid:InitCharData(charData)
end
function XUiMultiplayerRoom:RefreshGridPlayer(grid, playerData)
grid:RefreshPlayer(playerData)
end
return XUiMultiplayerRoom