PGRData/Script/matrix/xui/xuimultiplayerroom/XUiGridMulitiplayerRoomChar.lua

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local XUiGridMulitiplayerRoomChar = XClass(nil, "XUiGridMulitiplayerRoomChar")
local RImgArmsColor = CS.UnityEngine.Color.white
local XUiPanelMultiDimRoomChar = require("XUi/XUiMultiDim/XUiPanelMultiDimRoomChar")
local XUiPanelMultiDimAbility = require("XUi/XUiMultiDim/XUiPanelMultiDimAbility")
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local XSpecialTrainActionRandom = require("XUi/XUiSpecialTrainBreakthrough/XSpecialTrainActionRandom")
function XUiGridMulitiplayerRoomChar:Ctor(ui, parent, index, rolePanel, effectObj, params)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.Parent = parent
self.Index = index
self.RolePanel = rolePanel
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self.CuteRandomController = XSpecialTrainActionRandom.New()
self.EffectObj = effectObj
self.Params = params or {}
XTool.InitUiObject(self)
XUiHelper.RegisterClickEvent(self, self.BtnDetailInfo, self.OnBtnDetailInfoClick)
XUiHelper.RegisterClickEvent(self, self.BtnAddFriend, self.OnBtnAddFriendClick)
XUiHelper.RegisterClickEvent(self, self.BtnChangeLeader, self.OnBtnChangeLeaderClick)
XUiHelper.RegisterClickEvent(self, self.BtnKick, self.OnBtnKickClick)
XUiHelper.RegisterClickEvent(self, self.BtnItem, self.OnBtnItemClick)
XUiHelper.RegisterClickEvent(self, self.BtnFriend, self.OnBtnFriendClick)
XUiHelper.RegisterClickEvent(self, self.BtnWorld, self.OnBtnWorldClick)
XUiHelper.RegisterClickEvent(self, self.BtnTeam, self.OnBtnTeamClick)
XUiHelper.RegisterClickEvent(self, self.BtnMultiDimFriend, self.OnBtnFriendClick)
XUiHelper.RegisterClickEvent(self, self.BtnMultiDimGuild, self.OnBtnGuildClick)
self.CharacterPets:GetObject("BtnClick").CallBack = function()
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self:OnBtnPetClick()
end
self:InitMultiDim()
self.PanelMultiDimNoCharacter.gameObject:SetActiveEx(self.Params.IsMultiDim == true)
self.PanelCountDown.gameObject:SetActiveEx(false)
end
function XUiGridMulitiplayerRoomChar:InitMultiDim()
if self.Params.IsMultiDim then
self.MultiDimPanel = XUiPanelMultiDimRoomChar.New(self.PanelMultiDimNoCharacter,self.Params.MultiDimCareer,self.Index)
self.MultiDimAbilityPanel = XUiPanelMultiDimAbility.New(self.PanelMultiDimAbility)
end
end
function XUiGridMulitiplayerRoomChar:InitCharData(playerData, callback)
self.PanelInfo.gameObject:SetActiveEx(true)
self.PanelHaveCharacter.gameObject:SetActiveEx(true)
self.PanelNoCharacter.gameObject:SetActiveEx(false)
self.PanelOperation.gameObject:SetActiveEx(false)
self:StopTimer()
self.PanelChat.gameObject:SetActiveEx(false)
self:RefreshPlayer(playerData, callback)
end
function XUiGridMulitiplayerRoomChar:InitEmpty()
self.PlayerData = nil
self.PanelInfo.gameObject:SetActiveEx(false)
self.PanelHaveCharacter.gameObject:SetActiveEx(false)
self.PanelNoCharacter.gameObject:SetActiveEx(true)
self.PanelInvite.gameObject:SetActiveEx(false)
self.PanelChat.gameObject:SetActiveEx(false)
self.PanelAssist.gameObject:SetActiveEx(false)
self.PanelStaminaBar.gameObject:SetActiveEx(false)
self.ImgAdd.gameObject:SetActiveEx(not self.Params.IsMultiDim)
self:StopTimer()
self.RolePanel:HideRoleModel()
self:CloseEffctObje()
if self.Params.IsMultiDim then
local career = XDataCenter.MultiDimManager.GetMatchCareer()
self.MultiDimPanel:Refresh(career)
end
end
function XUiGridMulitiplayerRoomChar:CheckOpenEffctObje()
if not self.EffectObj then
return
end
if not self.PlayerData then
self.EffectObj.gameObject:SetActiveEx(false)
return
end
if self.Parent:CheckActiveOn(self.PlayerData.Id) then
self.EffectObj.gameObject:SetActiveEx(false)
self.EffectObj.gameObject:SetActiveEx(true)
else
self.EffectObj.gameObject:SetActiveEx(false)
end
end
function XUiGridMulitiplayerRoomChar:CloseEffctObje()
if not self.EffectObj then return end
self.EffectObj.gameObject:SetActiveEx(false)
end
function XUiGridMulitiplayerRoomChar:RefreshPlayer(playerData, callback)
local medalConfig = XMedalConfigs.GetMeadalConfigById(playerData.MedalId)
local medalIcon = nil
if medalConfig then
medalIcon = medalConfig.MedalIcon
end
if medalIcon ~= nil then
self.ImgMedalIcon:SetRawImage(medalIcon)
self.ImgMedalIcon.gameObject:SetActiveEx(true)
else
self.ImgMedalIcon.gameObject:SetActiveEx(false)
end
self.PlayerData = playerData
self.TxtName.text = XDataCenter.SocialManager.GetPlayerRemark(playerData.Id, playerData.Name)
XUiPlayerLevel.UpdateLevel(playerData.Level, self.TxtLevel)
self.ImgLeader.gameObject:SetActiveEx(playerData.Leader)
-- 准备状态
if playerData.State == XDataCenter.RoomManager.PlayerState.Select then
self.ImgReady.gameObject:SetActiveEx(false)
self.ImgModifying.gameObject:SetActiveEx(true)
elseif playerData.State == XDataCenter.RoomManager.PlayerState.Ready or playerData.Leader then
self.ImgReady.gameObject:SetActiveEx(true)
self.ImgModifying.gameObject:SetActiveEx(false)
else
self.ImgReady.gameObject:SetActiveEx(false)
self.ImgModifying.gameObject:SetActiveEx(false)
end
-- 战斗类型
local charId = playerData.FightNpcData.Character.Id
local quality = playerData.FightNpcData.Character.Quality
local npcId = XCharacterConfigs.GetCharNpcId(charId, quality)
local npcTemplate = XCharacterConfigs.GetNpcTemplate(npcId)
self.RImgArms:SetRawImage(XCharacterConfigs.GetNpcTypeIcon(npcTemplate.Type))
-- 战斗力
self.TxtAbility.text = playerData.FightNpcData.Character.Ability
local partner = XDataCenter.PartnerManager.CreatePartnerEntityByPartnerData(playerData.FightNpcData.Partner)
local IsHasPartner = partner and next(partner)
if IsHasPartner then
self.CharacterPets:GetObject("RImgType"):SetRawImage(partner:GetIcon())
end
self.CharacterPets:GetObject("RImgType").gameObject:SetActiveEx(IsHasPartner)
self.CharacterPets.gameObject:SetActiveEx(IsHasPartner or playerData.Id == XPlayer.Id)
-- 操作按钮状态
local curRole = self.Parent:GetCurRole()
if curRole and curRole.Leader then
self.BtnChangeLeader.ButtonState = CS.UiButtonState.Normal
self.BtnKick.ButtonState = CS.UiButtonState.Normal
else
self.BtnChangeLeader.ButtonState = CS.UiButtonState.Disable
self.BtnKick.ButtonState = CS.UiButtonState.Disable
end
-- 助战次数
local stageId = XDataCenter.RoomManager.RoomData.StageId
local stageInfo = XDataCenter.FubenManager.GetStageInfo(stageId)
if stageInfo.Type == XDataCenter.FubenManager.StageType.ArenaOnline then
self.PanelAssist.gameObject:SetActiveEx(playerData.HaveFirstPass)
self.TxtAssisitCount.text = playerData.AssistCount
else
self.PanelAssist.gameObject:SetActiveEx(false)
end
-- 耐力条
if stageInfo.Type == XDataCenter.FubenManager.StageType.ArenaOnline then
local active = not playerData.HaveFirstPass and playerData.Id == XPlayer.Id
self.PanelStaminaBar.gameObject:SetActiveEx(active)
if active then
local maxStamina = XArenaOnlineConfigs.MAX_NAILI
local curStamina = maxStamina - XDataCenter.ArenaOnlineManager.GetCharEndurance(charId)
local text = CS.XTextManager.GetText("RoomStamina", curStamina, maxStamina)
self.TxtMyStamina.text = text
self.ImgStaminaExpFill.fillAmount = curStamina / maxStamina
end
else
self.PanelStaminaBar.gameObject:SetActiveEx(false)
end
-- 模型s
self.RolePanel:ShowRoleModel()
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local charId = playerData.FightNpcData.Character.Id
if XCharacterCuteConfig.CheckHasCuteModel(charId) and XDataCenter.AprilFoolDayManager.IsInCuteModelTime() then
self.RolePanel:UpdateCuteModel(nil, charId, nil, nil, nil, nil, true)
self.CuteRandomController:Stop()
self.CuteRandomController:SetAnimator(self.RolePanel:GetAnimator(), {}, self.RolePanel)
self.CuteRandomController:Play()
else
local isCute = XDataCenter.FubenSpecialTrainManager.IsStageCute(stageId)
local needDisplayController = false
if isCute then
needDisplayController = XCharacterCuteConfig.GetNeedDisplayController(stageId)
end
--拍照关特殊处理,防止对其他活动产生影响
if XFubenSpecialTrainConfig.IsSpecialTrainStage(stageId, XFubenSpecialTrainConfig.StageType.Photo) then
self.RolePanel:UpdateCharacterModelByFightNpcData(playerData.FightNpcData, callback, isCute, needDisplayController,true)
else
self.RolePanel:UpdateCharacterModelByFightNpcData(playerData.FightNpcData, callback, isCute, needDisplayController)
end
end
local char = playerData.FightNpcData.Character
if XTool.IsNumberValid(char.LiberateAureoleId) then
local resourcesId
local fashionId = char.FashionId
if XTool.IsNumberValid(fashionId) then
resourcesId = XDataCenter.FashionManager.GetResourcesId(fashionId)
else
resourcesId = XDataCenter.FashionManager.GetFashionResourceIdByCharId(char.Id)
end
local modelName
if resourcesId then
modelName = XDataCenter.CharacterManager.GetCharResModel(resourcesId)
else
modelName = self:GetModelName(char.Id)
end
local rootName, _ = XDataCenter.FashionManager.GetFashionLiberationEffectRootAndPath(char.FashionId) -- 获取该角色手环挂点名字
self.RolePanel:SetLiberationEffect(modelName, rootName, char.LiberateAureoleId, char.Id)
end
self:CheckOpenEffctObje()
--特训关特殊处理
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self:RefreshSpecialTrain(playerData)
--多维挑战特殊处理
self.PanelMultiDimAbility.gameObject:SetActiveEx(self.Params.IsMultiDim)
if self.Params.IsMultiDim then
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self.PanelAbility.gameObject:SetActiveEx(not self.Params.IsMultiDim)
self.MultiDimAbilityPanel:Refresh(playerData)
end
end
function XUiGridMulitiplayerRoomChar:ShowOperationPanel()
self.IsShowOperationPanel = not self.IsShowOperationPanel
if self.IsShowOperationPanel then
-- 操作按钮状态
local curRole = self.Parent:GetCurRole()
if curRole and curRole.Leader then
self.BtnChangeLeader.ButtonState = CS.UiButtonState.Normal
self.BtnKick.ButtonState = CS.UiButtonState.Normal
else
self.BtnChangeLeader.ButtonState = CS.UiButtonState.Disable
self.BtnKick.ButtonState = CS.UiButtonState.Disable
end
end
self.PanelOperation.gameObject:SetActiveEx(self.IsShowOperationPanel)
end
function XUiGridMulitiplayerRoomChar:ShowInvitePanel()
self.IsShowInvitePanel = not self.IsShowInvitePanel
self.PanelMultiDimInvite.gameObject:SetActiveEx(self.IsShowInvitePanel and self.Params.IsMultiDim)
self.PanelInvite.gameObject:SetActiveEx(self.IsShowInvitePanel and (not self.Params.IsMultiDim))
end
function XUiGridMulitiplayerRoomChar:ShowSameCharTips(enable)
self.PanelSameCharTips.gameObject:SetActive(enable)
end
function XUiGridMulitiplayerRoomChar:CloseAllOperationPanel()
self.Parent:CloseAllOperationPanel()
end
function XUiGridMulitiplayerRoomChar:CloseOperationPanelAndInvitePanel()
if self.PlayerData then
self.PanelOperation.gameObject:SetActiveEx(false)
self.IsShowOperationPanel = false
else
self.PanelInvite.gameObject:SetActiveEx(false)
self.IsShowInvitePanel = false
end
end
function XUiGridMulitiplayerRoomChar:OpenSelectCharView()
local playerData = self.PlayerData
if not playerData or playerData.State == XDataCenter.RoomManager.PlayerState.Ready then
XUiManager.TipText("OnlineCancelReadyBeforeSelectCharacter")
return
end
XDataCenter.RoomManager.BeginSelectRequest()
local stageId = XDataCenter.RoomManager.RoomData.StageId
local stageInfo = XDataCenter.FubenManager.GetStageInfo(stageId)
local characterLimitType = XFubenConfigs.GetStageCharacterLimitType(stageId)
local limitBuffId = XFubenConfigs.GetStageCharacterLimitBuffId(stageId)
local charId = playerData.FightNpcData.Character.Id
if XDataCenter.FubenSpecialTrainManager.CheckSpecialTrainTypeRobot(stageId) then
charId = XDataCenter.FubenSpecialTrainManager.GetRobotIdByStageIdAndCharId(stageId, charId)
XLuaUiManager.Open("UiBattleRoomRoleDetail",
stageId,
XDataCenter.TeamManager.CreateTempTeam({charId, 0, 0}),
1,
require("XUi/XUiSpecialTrainYuanXiao/XUiSpecialTrainBattleRoomRoleDetail"))
elseif XDataCenter.FubenSpecialTrainManager.IsStageCute(stageId) then
charId = XDataCenter.FubenSpecialTrainManager.GetRobotIdByStageIdAndCharId(stageId, charId)
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XLuaUiManager.Open("UiBattleRoomRoleDetailCute",
stageId,
XDataCenter.TeamManager.CreateTempTeam({charId, 0, 0}),
1, {
AOPCloseBefore = function(proxy, rootUi)
self:OnSelectCharacter(rootUi.Team:GetEntityIds())
end
})
else
if XTool.USENEWBATTLEROOM then
XLuaUiManager.Open("UiBattleRoomRoleDetail", stageId
, XDataCenter.TeamManager.CreateTempTeam({charId, 0, 0})
, 1, {
AOPSetJoinBtnIsActiveAfter = function(proxy, rootUi)
rootUi.BtnQuitTeam.gameObject:SetActiveEx(false)
end,
AOPCloseBefore = function(proxy, rootUi)
self:OnSelectCharacter(rootUi.Team:GetEntityIds())
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end,
GetEntities = function()
return XDataCenter.CharacterManager.GetOwnCharacterList(XCharacterConfigs.CharacterType.Normal)
end
})
else
XLuaUiManager.Open("UiRoomCharacter", { [1] = playerData.FightNpcData.Character.Id }, 1, handler(self, self.OnSelectCharacter), stageInfo.Type, characterLimitType, { IsHideQuitButton = true, LimitBuffId = limitBuffId, StageId = stageId })
end
end
end
function XUiGridMulitiplayerRoomChar:OnSelectCharacter(charIdMap)
if not XDataCenter.RoomManager.RoomData then
-- 被踢出房间不回调
return
end
XDataCenter.RoomManager.EndSelectRequest()
if not charIdMap then
return
end
local charId = charIdMap[1]
XDataCenter.RoomManager.Select(charId, function(code)
if code ~= XCode.Success then
XUiManager.TipCode(code)
return
end
local stageType = XDataCenter.RoomManager.StageInfo.Type
if stageType == XDataCenter.FubenManager.StageType.ArenaOnline then
if self.PlayerData.FightNpcData.Character.Id ~= charId then
self.Parent:InsertFightSuccessTips()
end
elseif XDataCenter.FubenSpecialTrainManager.IsSpecialTrainBreakthroughType(stageType) then
XDataCenter.FubenSpecialTrainManager.RequestBreakthroughSetRobotId(charId)
else
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if stageType == XDataCenter.FubenManager.StageType.SpecialTrainSnow then
XDataCenter.FubenSpecialTrainManager.SetSnowGameRobotId(charId)
end
XUiManager.TipText("OnlineFightSuccess", XUiManager.UiTipType.Success)
end
end)
end
function XUiGridMulitiplayerRoomChar:ShowCountDownPanel(enable)
self.PanelCountDown.gameObject:SetActiveEx(enable)
end
function XUiGridMulitiplayerRoomChar:SetCountDownTime(second)
self.TxtCountDown.text = second
end
-- 聊天相关
function XUiGridMulitiplayerRoomChar:StopTimer()
if self.Timer then
XScheduleManager.UnSchedule(self.Timer)
self.Timer = nil
end
end
function XUiGridMulitiplayerRoomChar:RefreshChat(chatDataLua)
local isEmoji = chatDataLua.MsgType == ChatMsgType.Emoji
local maxWorld = XFubenConfigs.ROOM_MAX_WORLD
self.LeftTime = XFubenConfigs.ROOM_WORLD_TIME
self:StopTimer()
if isEmoji then
local icon = XDataCenter.ChatManager.GetEmojiIcon(chatDataLua.Content)
self.RImgEmoji:SetRawImage(icon)
else
local str = string.InsertStr(chatDataLua.Content, maxWorld, "\n")
self.TxtDesc.text = str
end
self.Timer = XScheduleManager.ScheduleForever(function()
self.LeftTime = self.LeftTime - 1
if self.LeftTime <= 0 then
self:StopTimer()
self.PanelChat.gameObject:SetActiveEx(false)
return
end
end, XScheduleManager.SECOND, 0)
self.PanelChat.gameObject:SetActiveEx(true)
self.PanelDailog.gameObject:SetActive(not isEmoji)
self.PanelEmoji.gameObject:SetActive(isEmoji)
self.PanelChatEnable:PlayTimelineAnimation()
end
----------------------- 按钮回调 -----------------------
function XUiGridMulitiplayerRoomChar:OnBtnDetailInfoClick()
-- 查看信息
XDataCenter.PersonalInfoManager.ReqShowInfoPanel(self.PlayerData.Id, handler(self, self.CloseAllOperationPanel))
end
function XUiGridMulitiplayerRoomChar:OnBtnAddFriendClick()
-- 加好友
XDataCenter.SocialManager.ApplyFriend(self.PlayerData.Id, handler(self, self.CloseAllOperationPanel))
end
function XUiGridMulitiplayerRoomChar:OnBtnChangeLeaderClick()
local curRole = self.Parent:GetCurRole()
if not curRole or not curRole.Leader then
return
end
--转移队长
XDataCenter.RoomManager.ChangeLeader(self.PlayerData.Id, handler(self, self.CloseAllOperationPanel))
end
function XUiGridMulitiplayerRoomChar:OnBtnKickClick()
local curRole = self.Parent:GetCurRole()
if not curRole or not curRole.Leader then
return
end
--移出队伍
XDataCenter.RoomManager.KickOut(self.PlayerData.Id, handler(self, self.CloseAllOperationPanel))
end
function XUiGridMulitiplayerRoomChar:OnBtnItemClick()
self.Parent:CloseAllOperationPanel(self.Index)
if self.PlayerData then
if self.PlayerData.Id == XPlayer.Id then
self:OpenSelectCharView()
else
self:ShowOperationPanel()
end
else
self:ShowInvitePanel()
end
end
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function XUiGridMulitiplayerRoomChar:OnBtnPetClick()
local playerData = self.PlayerData
if not playerData or playerData.State == XDataCenter.RoomManager.PlayerState.Ready then
XUiManager.TipText("OnlineCancelReadyBeforeSelectCharacter")
return
end
if self.PlayerData.Id ~= XPlayer.Id then
self:OnBtnItemClick()
return
end
local charId = playerData.FightNpcData.Character.Id
if XRobotManager.CheckIsRobotId(charId) then
self:OnBtnItemClick()
return
end
local isCanOpenUiPartner = XDataCenter.PartnerManager.GoPartnerCarry(charId, false, function()
XDataCenter.RoomManager.EndSelectRequest(function()
XDataCenter.RoomManager.Select(charId)
end)
end)
if isCanOpenUiPartner then
XDataCenter.RoomManager.BeginSelectRequest()
end
end
function XUiGridMulitiplayerRoomChar:OnBtnFriendClick()
self.Parent:CloseAllOperationPanel()
local roomData = XDataCenter.RoomManager.RoomData
if not roomData or not roomData.StageId then
return
end
local roomType = MultipleRoomType.Normal
local stageInfo = XDataCenter.FubenManager.GetStageInfo(roomData.StageId)
if stageInfo.Type == XDataCenter.FubenManager.StageType.ArenaOnline then
roomType = MultipleRoomType.ArenaOnline
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elseif stageInfo.Type == XDataCenter.FubenManager.StageType.FubenPhoto then
roomType=MultipleRoomType.FubenPhoto
end
XLuaUiManager.Open("UiMultiplayerInviteFriend", roomType)
end
function XUiGridMulitiplayerRoomChar:OnBtnGuildClick()
if not XDataCenter.GuildManager.IsJoinGuild() then
XUiManager.TipText("ArenaNoGuildTips")
return
end
self.Parent:CloseAllOperationPanel()
local roomData = XDataCenter.RoomManager.RoomData
if not roomData or not roomData.StageId then
return
end
local roomType = MultipleRoomType.Normal
local stageInfo = XDataCenter.FubenManager.GetStageInfo(roomData.StageId)
if stageInfo.Type == XDataCenter.FubenManager.StageType.MultiDimOnline then
roomType = MultipleRoomType.MultiDimOnline
end
XLuaUiManager.Open("UiMultiplayerInviteFriend", roomType)
end
function XUiGridMulitiplayerRoomChar:OnBtnWorldClick()
self.Parent:CloseAllOperationPanel()
--邀请世界
local cfgData = XDataCenter.FubenManager.GetStageCfg(XDataCenter.RoomManager.RoomData.StageId)
local content = CS.XTextManager.GetText("OnlineInviteFriend", XPlayer.Name, cfgData.Name)
local customContent = CS.XTextManager.GetText("OnlineInviteLink", XDataCenter.RoomManager.RoomData.Id .. "|" .. XDataCenter.RoomManager.RoomData.StageId)
local sendChat = {}
sendChat.ChannelType = ChatChannelType.World
sendChat.Content = content
sendChat.CustomContent = XMessagePack.Encode(customContent)
sendChat.MsgType = ChatMsgType.Normal
sendChat.TargetIds = { XPlayer.Id }
local callBack = function()
XUiManager.TipText("OnlineSendWorldSuccess")
end
XDataCenter.ChatManager.SendChat(sendChat, callBack, true)
end
function XUiGridMulitiplayerRoomChar:OnBtnTeamClick()
self.Parent:CloseAllOperationPanel(self.Index)
end
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function XUiGridMulitiplayerRoomChar:RefreshSpecialTrain(playerData)
local rankScore = playerData.RankScore
local stageId = XDataCenter.RoomManager.RoomData.StageId
--冰雪感谢祭
local isSpecialTrainSnow = XFubenSpecialTrainConfig.IsSpecialTrainStage(stageId, XFubenSpecialTrainConfig.StageType.Snow)
--元宵
local isSpecialTrainRhythm = XFubenSpecialTrainConfig.IsSpecialTrainStage(stageId, XFubenSpecialTrainConfig.StageType.Rhythm)
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if isSpecialTrainSnow or isSpecialTrainRhythm then
self.RImgArms.color = RImgArmsColor
local icon = XDataCenter.FubenSpecialTrainManager.GetIconByScore(rankScore)
self.RImgArms:SetRawImage(icon)
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--self.TxtAbility.gameObject:SetActiveEx(false)
--self.TxtParameter.gameObject:SetActiveEx(false)
self.CharacterPets.gameObject:SetActiveEx(false)
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self.Skill.gameObject:SetActiveEx(false)
if self.TxtScore then
self.TxtScore.text = rankScore
end
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--region 元宵2023
if isSpecialTrainRhythm then
self.Skill.gameObject:SetActiveEx(true)
if not self._YuanXiaoSkill then
local XUi2023YuanXiaoRoomSkill = require("XUi/XUiSpecialTrainYuanXiao/YuanXiao2023/XUi2023YuanXiaoRoomSkill")
self._YuanXiaoSkill = XUi2023YuanXiaoRoomSkill.New(self.Skill)
end
self._YuanXiaoSkill:Update(playerData)
self.CharacterPets.gameObject:SetActiveEx(false)
end
--endregion 元宵2023
end
-- 拍照2.0
local isSummerEpisodeNew = XFubenSpecialTrainConfig.IsSpecialTrainStage(stageId, XFubenSpecialTrainConfig.StageType.Photo)
if isSummerEpisodeNew then
self.PanelAbility.gameObject:SetActiveEx(false)
self.CharacterPets.gameObject:SetActiveEx(false)
end
-- 魔方2.0
if XFubenSpecialTrainConfig.IsBreakthroughStage(stageId) then
self.CharacterPets.gameObject:SetActiveEx(false)
self.PanelSpecialTrainIcon.gameObject:SetActiveEx(false)
end
end
return XUiGridMulitiplayerRoomChar