PGRData/Script/matrix/xui/xuiminigame/composegame/XUiComposeGameTreasureBox.lua

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Lua
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-- 组合小游戏进度宝箱控件
local XUiComposeGameTreasureBox = XClass(nil, "XUiComposeGameTreasureBox")
--================
--构造函数
--@param ui:星级面板GameObject
--@gameId gameId:小游戏GameId ComposeGame表ID
--================
function XUiComposeGameTreasureBox:Ctor(ui, gameId)
self.GameId = gameId
XTool.InitUiObjectByUi(self, ui)
self:InitUIs()
end
--================
--初始化UI的基础组件
--================
function XUiComposeGameTreasureBox:InitUIs()
self.ImgReceived.gameObject:SetActiveEx(false)
self.PanelEffect.gameObject:SetActiveEx(false)
self.BtnTreasureBox.CallBack = function() self:OnClick() end
end
--================
--更新控件数据
--@param treasureBox:进度宝箱数据
--================
function XUiComposeGameTreasureBox:RefreshData(treasureBox)
self.Box = treasureBox
self.TxtValue.text = self.Box:GetSchedule()
self:SetIsReceive()
self:SetCanReceive()
end
--================
--设置已领取UI状态
--================
function XUiComposeGameTreasureBox:SetIsReceive()
self.ImgReceived.gameObject:SetActiveEx(self.Box:CheckIsReceive())
end
--================
--设置宝箱领取状态UI
--================
function XUiComposeGameTreasureBox:SetCanReceive()
self.PanelEffect.gameObject:SetActiveEx(self.Box:CheckCanReceive())
end
--================
--点击事件
--================
function XUiComposeGameTreasureBox:OnClick()
if not self.Box then return end
if self.Box:CheckCanReceive() then
XDataCenter.ComposeGameManager.GetReward(self.GameId, self.Box)
else
local rewardId = self.Box:GetRewardId()
if rewardId and rewardId > 0 then
local data = XRewardManager.GetRewardList(rewardId)
if not data then return end
XUiManager.OpenUiTipReward(data)
end
end
end
return XUiComposeGameTreasureBox