PGRData/Script/matrix/xui/xuiminigame/composegame/XUiComposeGameStarPanelLevel.lua

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--组合小游戏星级面板UI控件
local XUiComposeGameStarPanelLevel = XClass(nil, "XUiComposeGameStarPanelLevel")
--================
--构造函数
--@param ui:星级面板GameObject
--================
function XUiComposeGameStarPanelLevel:Ctor(ui)
XTool.InitUiObjectByUi(self, ui)
self.Stars = {}
table.insert(self.Stars, self.StarLevel)
end
--================
--显示指定的星数
--@param starNum:星数
--================
function XUiComposeGameStarPanelLevel:ShowStar(starNum)
self:HideStars()
for i = 1, starNum do
if not self.Stars[i] then
local ui = CS.UnityEngine.GameObject.Instantiate(self.StarLevel)
ui.transform:SetParent(self.Transform, false)
self.Stars[i] = ui
end
self.Stars[i].gameObject:SetActiveEx(true)
end
end
--================
--隐藏所有星
--================
function XUiComposeGameStarPanelLevel:HideStars()
for _, star in pairs(self.Stars) do
star.gameObject:SetActiveEx(false)
end
end
return XUiComposeGameStarPanelLevel