98 lines
2.9 KiB
Lua
98 lines
2.9 KiB
Lua
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XUiGridFloorItem = XClass(nil, "XUiGridFloorItem")
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function XUiGridFloorItem:Ctor(rootUi, ui)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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self:InitAutoScript()
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self.Floor = 0
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self.Select = false
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self.CallBack = nil
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end
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-- auto
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-- Automatic generation of code, forbid to edit
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function XUiGridFloorItem:InitAutoScript()
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self:AutoInitUi()
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self.SpecialSoundMap = {}
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self:AutoAddListener()
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end
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function XUiGridFloorItem:AutoInitUi()
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self.BtnFloor = self.Transform:Find("BtnFloor"):GetComponent("Button")
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self.TxtFloor = self.Transform:Find("BtnFloor/TxtFloor"):GetComponent("Text")
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self.PanelLock = self.Transform:Find("PanelLock")
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self.BtnLock = self.Transform:Find("PanelLock/BtnLock"):GetComponent("Button")
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end
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function XUiGridFloorItem:GetAutoKey(uiNode,eventName)
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if not uiNode then return end
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return eventName .. uiNode:GetHashCode()
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end
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function XUiGridFloorItem:RegisterListener(uiNode, eventName, func)
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local key = self:GetAutoKey(uiNode, eventName)
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if not key then return end
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local listener = self.AutoCreateListeners[key]
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if listener ~= nil then
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uiNode[eventName]:RemoveListener(listener)
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end
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if func ~= nil then
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if type(func) ~= "function" then
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XLog.Error("XUiGridFloorItem:RegisterListener函数错误, 参数func需要是function类型, func的类型是" .. type(func))
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end
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listener = function(...)
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XSoundManager.PlayBtnMusic(self.SpecialSoundMap[key],eventName)
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func(self, ...)
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end
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uiNode[eventName]:AddListener(listener)
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self.AutoCreateListeners[key] = listener
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end
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end
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function XUiGridFloorItem:AutoAddListener()
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self.AutoCreateListeners = {}
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XUiHelper.RegisterClickEvent(self, self.BtnFloor, self.OnBtnFloorClick)
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XUiHelper.RegisterClickEvent(self, self.BtnLock, self.OnBtnLockClick)
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end
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-- auto
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function XUiGridFloorItem:SetData(data)
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self.GameObject:SetActive(true)
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self.Floor = data.Floor
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self.CallBack = data.CallBack
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self:RefreshItem()
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end
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function XUiGridFloorItem:RefreshItem()
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if not XDataCenter.HostelManager.IsHostelFloorOpen(self.Floor) then
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self.PanelLock.gameObject:SetActive(true)
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return
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end
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self.PanelLock.gameObject:SetActive(false)
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local config = XDataCenter.HostelManager.GetHostelRestTemplate(self.Floor)
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if not config then return end
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self.TxtFloor.text = config.Name
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end
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function XUiGridFloorItem:SetSelect(value)
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self.Select = value
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if self.Select then
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self.BtnFloor.interactable = false
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else
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self.BtnFloor.interactable = true
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end
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end
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function XUiGridFloorItem:OnBtnLockClick()
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XUiManager.TipText("HostelFloorLock")
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end
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function XUiGridFloorItem:OnBtnFloorClick()
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if not XDataCenter.HostelManager.IsHostelFloorOpen(self.Floor) then
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return
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end
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self.CallBack(self.Floor)
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end
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