PGRData/Script/matrix/xui/xuiguildboss/component/XUiGuildBossLog.lua

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--工会boss日志组件
local XUiGuildBossLog = XClass(nil, "XUiGuildBossLog")
function XUiGuildBossLog:Ctor(ui)
self.GameObject = ui.gameObject
self.Transform = ui.transform
XTool.InitUiObject(self)
self.GetText = CS.XTextManager.GetText
end
function XUiGuildBossLog:Init(data)
self.NameText.text = data.PlayerName
self.DescText.text = string.format(self.GetText("GuildBossLogLine1"),
XTime.TimestampToGameDateTimeString(data.Time, "MM-dd HH:mm"),
XGuildBossConfig.GetBossStageInfo(data.StageId).Name) .. "\n"
self.DescText.text = self.DescText.text .. string.format(self.GetText("GuildBossLogLine2"), data.SubHp)
2024-09-01 20:49:41 +00:00
-- 区别nzwjV3更新前后两种日志安稳度日志和触发次数日志
if data.TotalEffectCount and data.TotalEffectCount > 0 then -- 是触发次数日志
if data.CurEffectCount > 0 and data.CurEffectCount <= data.TotalEffectCount then
self.DescText.text = self.DescText.text .. "\n" .. string.format(self.GetText("GuildBossLogLine3"), data.CurEffectCount) --nzwjV3 安稳度改为触发次数
end
2024-09-01 20:49:41 +00:00
else -- 是安稳度日志
if data.EffectValue > 0 then
self.DescText.text = self.DescText.text .. "\n" .. string.format(self.GetText("GuildBossLogLine6"), data.EffectValue)
end
if data.EffectValue >= 100 then
self.DescText.text = self.DescText.text .. string.format(self.GetText("GuildBossLogLine4"))
self.DescText.text = self.DescText.text .. "\n" .. string.format(self.GetText("GuildBossLogLine5"), data.EffectHp)
end
end
self.LayoutNode:SetDirty()
end
return XUiGuildBossLog