128 lines
5.4 KiB
Lua
128 lines
5.4 KiB
Lua
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local XUiPanelPracticeCharacter = XClass(nil, "XUiPanelPracticeCharacter")
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local XUiGuidPracticeCharacterChapter = require("XUi/XUiFubenPractice/XUiGuidPracticeCharacterChapter")
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local XUguiDragProxy = CS.XUguiDragProxy
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local UiGridPracticeCharacterMoveTargetX = CS.XGame.ClientConfig:GetInt("UiGridPracticeCharacterMoveTargetX")
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local UiGridPracticeCharacterMoveMinX = CS.XGame.ClientConfig:GetInt("UiGridPracticeCharacterMoveMinX")
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local UiGridPracticeCharacterMoveMaxX = CS.XGame.ClientConfig:GetInt("UiGridPracticeCharacterMoveMaxX")
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function XUiPanelPracticeCharacter:Ctor(rootUi, ui)
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self.RootUi = rootUi
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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XTool.InitUiObject(self)
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self:AddBtnsListeners()
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end
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function XUiPanelPracticeCharacter:AddBtnsListeners()
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self.BtnActDesc.CallBack = function() self:OnBtnActDescClick() end
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end
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function XUiPanelPracticeCharacter:InitViews(id, selectGroupId)
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self.CharacterDetail = XPracticeConfigs.GetPracticeChapterDetailById(id)
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self.CharacterChapter = XPracticeConfigs.GetPracticeChapterById(id)
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self.Id = id
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self.SelectGroupId = selectGroupId
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self.CharacterChapterGO = self.PanelPrequelStages:LoadPrefab(self.CharacterDetail.PracticeContentPrefab)
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local uiObj = self.CharacterChapterGO.transform:GetComponent("UiObject")
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for i = 0, uiObj.NameList.Count - 1 do
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self[uiObj.NameList[i]] = uiObj.ObjList[i]
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end
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self.CharacterChapters = {}
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for i = 1, #self.CharacterChapter.Groups do
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local characterStage = self.CharacterContent:Find(string.format("Stage%d", i))
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if not characterStage then
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XLog.Error("XUiPanelPracticeChapter:InitViews() 函数错误: 游戏物体CharacterContent下找不到名字为:" .. string.format("Stage%d", i) .. "的游戏物体")
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return
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end
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characterStage.gameObject:SetActiveEx(true)
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local gridStageGO = characterStage:LoadPrefab(self.CharacterDetail.PracticeGridPrefab)
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self.CharacterChapters[i] = XUiGuidPracticeCharacterChapter.New(self.RootUi, gridStageGO, self)
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end
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local indexChapter = #self.CharacterChapter.Groups + 1
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local extraStage = self.CharacterContent:Find(string.format("Stage%d", indexChapter))
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while extraStage do
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extraStage.gameObject:SetActive(false)
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indexChapter = indexChapter + 1
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extraStage = self.CharacterContent:Find(string.format("Stage%d", indexChapter))
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end
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local dragProxy = self.CharacterScrollRect:GetComponent(typeof(XUguiDragProxy))
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if not dragProxy then
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dragProxy = self.CharacterScrollRect.gameObject:AddComponent(typeof(XUguiDragProxy))
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end
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dragProxy:RegisterHandler(handler(self, self.OnDragProxy))
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end
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function XUiPanelPracticeCharacter:OnDragProxy(dragType)
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if dragType == 0 then
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self.RootUi:CloseStageDetail()
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end
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end
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function XUiPanelPracticeCharacter:SetPanelActive(value, id, selectGroupId)
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self.GameObject:SetActiveEx(false) -- 打开之前要先关一次(要不复用这个界面PanelStageContent大小会有问题)
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self.GameObject:SetActive(value)
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if value then
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self:InitViews(id, selectGroupId)
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self:ShowPanelDetail()
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self.RootUi:PlayAnimation("PanelCharacterQieHuan")
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end
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end
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function XUiPanelPracticeCharacter:OnBtnActDescClick()
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XUiManager.UiFubenDialogTip(CS.XTextManager.GetText("DormDes"), XPracticeConfigs.GetPracticeDescriptionById(self.Id))
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end
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function XUiPanelPracticeCharacter:ShowPanelDetail()
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self.TxtMode.text = self.CharacterDetail.Name
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self:UpdateNodes()
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self.RootUi:SwitchBg(self.Id)
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end
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function XUiPanelPracticeCharacter:UpdateNodes()
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self.Nodes = XDataCenter.PracticeManager.GetSortedChapterById(self.Id)
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for i = 1, #self.Nodes do
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local node = self.Nodes[i]
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self.CharacterChapters[i].GameObject:SetActive(true)
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self.CharacterChapters[i]:UpdateNode(node.GroupId)
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if self.SelectGroupId and self.SelectGroupId == node.GroupId then
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-- 点击对应的教学,使其居中
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self:PlayScrollViewMove(self.CharacterChapters[i].Transform.parent)
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end
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end
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for i = #self.Nodes + 1, #self.CharacterChapters do
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self.CharacterChapters[i].GameObject:SetActive(false)
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end
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if self.CharacterScrollRect then
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self.CharacterScrollRect.horizontalNormalizedPosition = 0
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end
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end
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function XUiPanelPracticeCharacter:PlayScrollViewMove(gridTransform)
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self.CharacterScrollRect.movementType = CS.UnityEngine.UI.ScrollRect.MovementType.Unrestricted
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local gridRect = gridTransform:GetComponent("RectTransform")
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self.CharacterViewport.raycastTarget = false
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local diffX = gridRect.localPosition.x + self.CharacterContent.localPosition.x
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if diffX < UiGridPracticeCharacterMoveMinX or diffX > UiGridPracticeCharacterMoveMaxX then
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local tarPosX = UiGridPracticeCharacterMoveTargetX - gridRect.localPosition.x
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local tarPos = self.CharacterContent.localPosition
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tarPos.x = tarPosX
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XLuaUiManager.SetMask(true)
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XUiHelper.DoMove(self.CharacterContent, tarPos, XDataCenter.FubenMainLineManager.UiGridChapterMoveDuration, XUiHelper.EaseType.Sin, function()
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XLuaUiManager.SetMask(false)
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end)
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end
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end
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function XUiPanelPracticeCharacter:OnPracticeDetailClose()
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self.CharacterScrollRect.movementType = CS.UnityEngine.UI.ScrollRect.MovementType.Elastic
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self.CharacterViewport.raycastTarget = true
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end
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return XUiPanelPracticeCharacter
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