PGRData/Script/matrix/xui/xuifubenhack/proxy/XUiHackRoomCharacter.lua

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-- 骇入玩法选人列表界面代理
local XUiHackRoomCharacter = {}
function XUiHackRoomCharacter.InitCharacterTypeBtns(roomCharacterUi, teamCharIdMap, TabBtnIndex)
roomCharacterUi.BtnTabShougezhe.gameObject:SetActiveEx(false)
roomCharacterUi.PanelCharacterTypeBtns:SelectIndex(TabBtnIndex.Normal)
end
function XUiHackRoomCharacter.SortList(roomCharacterUi, charIdList)
local indexDic = {}
for i, v in ipairs(charIdList) do
indexDic[v] = i
end
table.sort(charIdList, function(a, b)
local AIsInTeam = roomCharacterUi:IsInTeam(a)
local BIsInTeam = roomCharacterUi:IsInTeam(b)
if AIsInTeam ~= BIsInTeam then
return AIsInTeam
else
return indexDic[a] < indexDic[b]
end
end)
return charIdList
end
function XUiHackRoomCharacter.GetCharInfo(roomCharacterUi, charId)
local charInfo = {}
if XRobotManager.CheckIsRobotId(charId) then
charInfo.Id = charId
charInfo.IsRobot = true
charInfo.HideTryTag = true
-- 骇入玩法战力计算特殊处理
charInfo.Ability = XRobotManager.GetRobotAbility(charId) + XDataCenter.FubenHackManager.GetBuffAbilityBonus()
else
charInfo = XDataCenter.CharacterManager.GetCharacter(charId)
end
return charInfo
end
function XUiHackRoomCharacter.OnResetEvent()
XLuaUiManager.RunMain()
XDataCenter.FubenHackManager.OnActivityEnd()
end
return XUiHackRoomCharacter