116 lines
5 KiB
Lua
116 lines
5 KiB
Lua
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local XUiBabelTowerSupportChoice = XClass(nil, "XUiBabelTowerSupportChoice")
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local UiButtonState = CS.UiButtonState
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local XUiGridBabelChallengeItem = require("XUi/XUiFubenBabelTower/XUiGridBabelChallengeItem")
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function XUiBabelTowerSupportChoice:Ctor(ui)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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self.name = "XUiBabelTowerSupportChoice"
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XTool.InitUiObject(self)
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self.SupportItemList = {}
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self.SupportBtnCompList = {}
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end
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function XUiBabelTowerSupportChoice:Init(uiRoot)
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self.UiRoot = uiRoot
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end
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function XUiBabelTowerSupportChoice:SetItemData(itemData)
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self.BuffGoupDatas = itemData
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self.BuffGroupId = itemData.BuffGroupId
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self.GuideId = itemData.GuideId
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self.StageId = itemData.StageId
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self.BuffGroupDetails = XFubenBabelTowerConfigs.GetBabelBuffGroupConfigs(self.BuffGroupId)
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self.BuffGroupTemplate = XFubenBabelTowerConfigs.GetBabelTowerBuffGroupTemplate(self.BuffGroupId)
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self.TxtSupportName.text = self.BuffGroupDetails.Name
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self:InitSupportList()
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self:UpdateGridChoiceState(self.UiRoot:GetAvailableSupportPoint())
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end
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function XUiBabelTowerSupportChoice:InitSupportList()
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for i=1, #self.BuffGroupTemplate.BuffId do
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local buffId = self.BuffGroupTemplate.BuffId[i]
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local buffTemplate = XFubenBabelTowerConfigs.GetBabelTowerBuffTemplate(buffId)
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local buffConfigs = XFubenBabelTowerConfigs.GetBabelBuffConfigs(buffId)
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if not self.SupportItemList[i] then
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local go = CS.UnityEngine.Object.Instantiate(self.GridChallenge)
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go.transform:SetParent(self.GridContent.transform, false)
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self.SupportItemList[i] = XUiGridBabelChallengeItem.New(go, self, i, XFubenBabelTowerConfigs.TYPE_SUPPORT)
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end
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self.SupportItemList[i].GameObject:SetActiveEx(true)
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self.SupportItemList[i]:UpdateBuff(buffTemplate, buffConfigs, i, XFubenBabelTowerConfigs.TYPE_SUPPORT)
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self.SupportBtnCompList[i] = self.SupportItemList[i]:GetXUiButtonComp()
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end
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self.GridContent:Init(self.SupportBtnCompList, function(index) self:OnSupportChoiceItemClick(index) end)
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self.GridContent.CanDisSelect = true
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self.GridContent.CurSelectId = self.BuffGoupDatas.CurSelectId
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for i= #self.BuffGroupTemplate.BuffId + 1, #self.SupportItemList do
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self.SupportItemList[i].GameObject:SetActiveEx(false)
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end
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end
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-- 保存更新buff选中状态
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function XUiBabelTowerSupportChoice:OnSupportChoiceItemClick(index)
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-- 取消选中
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-- 选中
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-- 点数不足不可选中
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local lastSelctBuffId = self.BuffGoupDatas.SelectedBuffId
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local currentSelectBuffId = self.BuffGroupTemplate.BuffId[index]
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if self.BuffGoupDatas.SelectedBuffId == currentSelectBuffId then
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self.BuffGoupDatas.SelectedBuffId = nil
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self.BuffGoupDatas.CurSelectId = -1
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self.UiRoot:UpdateChoosedChallengeDatas(self.BuffGroupId, self.BuffGoupDatas.SelectedBuffId)
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else
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local curbuffTemplate = XFubenBabelTowerConfigs.GetBabelTowerBuffTemplate(currentSelectBuffId)
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local lastPointSub = 0
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if lastSelctBuffId then
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local lastbuffTemplate = XFubenBabelTowerConfigs.GetBabelTowerBuffTemplate(lastSelctBuffId)
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lastPointSub = lastbuffTemplate.PointSub
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end
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if curbuffTemplate.PointSub > self.UiRoot:GetAvailableSupportPoint() + lastPointSub then return end
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self.BuffGoupDatas.SelectedBuffId = currentSelectBuffId
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self.BuffGoupDatas.CurSelectId = index
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self.UiRoot:UpdateChoosedChallengeDatas(self.BuffGroupId, self.BuffGoupDatas.SelectedBuffId)
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end
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end
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function XUiBabelTowerSupportChoice:GetBuffSelectStatus(buffId)
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if not self.BuffGoupDatas then return false end
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return self.BuffGoupDatas.SelectedBuffId == buffId
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end
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function XUiBabelTowerSupportChoice:IsBuffListOverCount()
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if not self.BuffGoupDatas then return false end
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return self.BuffGoupDatas.IsOverCount
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end
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-- 更新未选中buff可选状态
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function XUiBabelTowerSupportChoice:UpdateGridChoiceState(availableSupportPoint)
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if self.BuffGoupDatas.SelectedBuffId then
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local lastBuffTemplate = XFubenBabelTowerConfigs.GetBabelTowerBuffTemplate(self.BuffGoupDatas.SelectedBuffId)
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availableSupportPoint = availableSupportPoint + lastBuffTemplate.PointSub
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end
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self.GridContent.CurSelectId = self.BuffGoupDatas.CurSelectId
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for i=1, #self.BuffGroupTemplate.BuffId do
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local buffId = self.BuffGroupTemplate.BuffId[i]
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local buffTemplate = XFubenBabelTowerConfigs.GetBabelTowerBuffTemplate(buffId)
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-- 没有被选中的
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if not self:GetBuffSelectStatus(buffId) and self.SupportBtnCompList[i] then
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local btnStatus = (availableSupportPoint >= buffTemplate.PointSub) and UiButtonState.Normal or UiButtonState.Disable
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self.SupportBtnCompList[i]:SetButtonState(btnStatus)
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self.SupportItemList[i]:ShowOverCount(false)
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else
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self.SupportItemList[i]:ShowOverCount(self:IsBuffListOverCount())
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end
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end
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end
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return XUiBabelTowerSupportChoice
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