PGRData/Script/matrix/xui/xuifubenbabeltower/XUiBabelTowerSupportChoice.lua

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local XUiBabelTowerSupportChoice = XClass(nil, "XUiBabelTowerSupportChoice")
local UiButtonState = CS.UiButtonState
local XUiGridBabelChallengeItem = require("XUi/XUiFubenBabelTower/XUiGridBabelChallengeItem")
function XUiBabelTowerSupportChoice:Ctor(ui)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.name = "XUiBabelTowerSupportChoice"
XTool.InitUiObject(self)
self.SupportItemList = {}
self.SupportBtnCompList = {}
end
function XUiBabelTowerSupportChoice:Init(uiRoot)
self.UiRoot = uiRoot
end
function XUiBabelTowerSupportChoice:SetItemData(itemData)
self.BuffGoupDatas = itemData
self.BuffGroupId = itemData.BuffGroupId
self.GuideId = itemData.GuideId
self.StageId = itemData.StageId
self.BuffGroupDetails = XFubenBabelTowerConfigs.GetBabelBuffGroupConfigs(self.BuffGroupId)
self.BuffGroupTemplate = XFubenBabelTowerConfigs.GetBabelTowerBuffGroupTemplate(self.BuffGroupId)
self.TxtSupportName.text = self.BuffGroupDetails.Name
self:InitSupportList()
self:UpdateGridChoiceState(self.UiRoot:GetAvailableSupportPoint())
end
function XUiBabelTowerSupportChoice:InitSupportList()
for i=1, #self.BuffGroupTemplate.BuffId do
local buffId = self.BuffGroupTemplate.BuffId[i]
local buffTemplate = XFubenBabelTowerConfigs.GetBabelTowerBuffTemplate(buffId)
local buffConfigs = XFubenBabelTowerConfigs.GetBabelBuffConfigs(buffId)
if not self.SupportItemList[i] then
local go = CS.UnityEngine.Object.Instantiate(self.GridChallenge)
go.transform:SetParent(self.GridContent.transform, false)
self.SupportItemList[i] = XUiGridBabelChallengeItem.New(go, self, i, XFubenBabelTowerConfigs.TYPE_SUPPORT)
end
self.SupportItemList[i].GameObject:SetActiveEx(true)
self.SupportItemList[i]:UpdateBuff(buffTemplate, buffConfigs, i, XFubenBabelTowerConfigs.TYPE_SUPPORT)
self.SupportBtnCompList[i] = self.SupportItemList[i]:GetXUiButtonComp()
end
self.GridContent:Init(self.SupportBtnCompList, function(index) self:OnSupportChoiceItemClick(index) end)
self.GridContent.CanDisSelect = true
self.GridContent.CurSelectId = self.BuffGoupDatas.CurSelectId
for i= #self.BuffGroupTemplate.BuffId + 1, #self.SupportItemList do
self.SupportItemList[i].GameObject:SetActiveEx(false)
end
end
-- 保存更新buff选中状态
function XUiBabelTowerSupportChoice:OnSupportChoiceItemClick(index)
-- 取消选中
-- 选中
-- 点数不足不可选中
local lastSelctBuffId = self.BuffGoupDatas.SelectedBuffId
local currentSelectBuffId = self.BuffGroupTemplate.BuffId[index]
if self.BuffGoupDatas.SelectedBuffId == currentSelectBuffId then
self.BuffGoupDatas.SelectedBuffId = nil
self.BuffGoupDatas.CurSelectId = -1
self.UiRoot:UpdateChoosedChallengeDatas(self.BuffGroupId, self.BuffGoupDatas.SelectedBuffId)
else
local curbuffTemplate = XFubenBabelTowerConfigs.GetBabelTowerBuffTemplate(currentSelectBuffId)
local lastPointSub = 0
if lastSelctBuffId then
local lastbuffTemplate = XFubenBabelTowerConfigs.GetBabelTowerBuffTemplate(lastSelctBuffId)
lastPointSub = lastbuffTemplate.PointSub
end
if curbuffTemplate.PointSub > self.UiRoot:GetAvailableSupportPoint() + lastPointSub then return end
self.BuffGoupDatas.SelectedBuffId = currentSelectBuffId
self.BuffGoupDatas.CurSelectId = index
self.UiRoot:UpdateChoosedChallengeDatas(self.BuffGroupId, self.BuffGoupDatas.SelectedBuffId)
end
end
function XUiBabelTowerSupportChoice:GetBuffSelectStatus(buffId)
if not self.BuffGoupDatas then return false end
return self.BuffGoupDatas.SelectedBuffId == buffId
end
function XUiBabelTowerSupportChoice:IsBuffListOverCount()
if not self.BuffGoupDatas then return false end
return self.BuffGoupDatas.IsOverCount
end
-- 更新未选中buff可选状态
function XUiBabelTowerSupportChoice:UpdateGridChoiceState(availableSupportPoint)
if self.BuffGoupDatas.SelectedBuffId then
local lastBuffTemplate = XFubenBabelTowerConfigs.GetBabelTowerBuffTemplate(self.BuffGoupDatas.SelectedBuffId)
availableSupportPoint = availableSupportPoint + lastBuffTemplate.PointSub
end
self.GridContent.CurSelectId = self.BuffGoupDatas.CurSelectId
for i=1, #self.BuffGroupTemplate.BuffId do
local buffId = self.BuffGroupTemplate.BuffId[i]
local buffTemplate = XFubenBabelTowerConfigs.GetBabelTowerBuffTemplate(buffId)
-- 没有被选中的
if not self:GetBuffSelectStatus(buffId) and self.SupportBtnCompList[i] then
local btnStatus = (availableSupportPoint >= buffTemplate.PointSub) and UiButtonState.Normal or UiButtonState.Disable
self.SupportBtnCompList[i]:SetButtonState(btnStatus)
self.SupportItemList[i]:ShowOverCount(false)
else
self.SupportItemList[i]:ShowOverCount(self:IsBuffListOverCount())
end
end
end
return XUiBabelTowerSupportChoice