PGRData/Script/matrix/xui/xuifubenbabeltower/XUiBabelTowerMainNew.lua

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Lua
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local XUiGridBabelStageItem = require("XUi/XUiFubenBabelTower/XUiGridBabelStageItem")
local XUiBabelTowerMainReproduce = require("XUi/XUiFubenBabelTower/XUiBabelTowerMainReproduce")
local SWITH_BG_TIME = 10 * XScheduleManager.SECOND
local SWITH_BG_INDEX = { 2, 1 }
local XUiBabelTowerMainNew = XLuaUiManager.Register(XLuaUi, "UiBabelTowerMainNew")
function XUiBabelTowerMainNew:OnAwake()
self.FubenBabelTowerManager = XDataCenter.FubenBabelTowerManager
self.ReproduceManager = self.FubenBabelTowerManager.GetReproduceManager()
-- 当前活动id
self.CurrentActivityNo = nil
-- 当前活动总配置
self.CurrentActivityTemplate = nil
-- 章节Grid数组
self.StageGridChapter = nil
-- 复刻界面管理
self.UiBabelTowerMainReproduce = XUiBabelTowerMainReproduce.New(self.PanelReprint)
-- 初始化页面状态
self:InitPanel()
-- 初始化是否播放背景滚动动画
self:InitIsPlayLoopBgAnimation()
-- 注册ui事件
self:RegisterUiEvents()
self.ActivityType = XFubenBabelTowerConfigs.ActivityType.Normal
XUiPanelAsset.New(self, self.PanelAsset
, XDataCenter.ItemManager.ItemId.FreeGem, XDataCenter.ItemManager.ItemId.ActionPoint, XDataCenter.ItemManager.ItemId.Coin)
self:RegisterEventListeners()
end
function XUiBabelTowerMainNew:OnStart()
self.ActivityType = self.FubenBabelTowerManager.GetMainUiType()
self.CurrentActivityNo = self.FubenBabelTowerManager.GetCurrentActivityNo()
self.CurrentActivityTemplate = XFubenBabelTowerConfigs.GetBabelTowerActivityTemplateById(self.CurrentActivityNo)
if not self.CurrentActivityTemplate then
return
end
-- 刷新排行榜按钮状态
self.BtnRank.gameObject:SetActiveEx(self.CurrentActivityTemplate.RankType ~= XFubenBabelTowerConfigs.RankType.NoRank)
-- 如果没有打开过帮助界面自动打开
local value = self.FubenBabelTowerManager.GetBabelTowerPrefs(XFubenBabelTowerConfigs.HAS_PLAY_BEGINSTORY, 0)
local hasPlay = value == 1
if not hasPlay then
-- XUiManager.ShowHelpTip("BabelTower")
self.FubenBabelTowerManager.SaveBabelTowerPrefs(XFubenBabelTowerConfigs.HAS_PLAY_BEGINSTORY, 1)
end
-- 刷新关卡信息数据
self:RefreshStageInfo()
-- 显示复刻多少天后开放
local reproduceIsOpen = self.ReproduceManager:GetIsOpen()
self.PanelExtraLock.gameObject:SetActiveEx(not reproduceIsOpen)
if not reproduceIsOpen then
self.TxtExtraUnlockTime.text = self.ReproduceManager:GetStartTimeDes()
end
-- 刷新Reward数据
self:RefreshRewardByActivity()
end
function XUiBabelTowerMainNew:OnEnable()
XUiBabelTowerMainNew.Super.OnEnable(self)
self:OnActivityStatusChanged()
-- if not XLuaUiManager.IsUiShow("UiBabelTowerMainNew") then return end
if self.UiProxy == nil then return end
self:PlayAnimation("AnimStartEnable", function()
XLuaUiManager.SetMask(false)
end, function()
XLuaUiManager.SetMask(true)
end)
self:PlayLoopBgAnimation()
XRedPointManager.CheckOnce(self.OnCheckTaskRedPoint, self, { XRedPointConditions.Types.CONDITION_ACTIVITYBRIE_BABELTOWER_REWARD }
, XFubenBabelTowerConfigs.ActivityType.Normal)
-- 如果正常的到期了,复刻开启,直接打开复刻
if not self.FubenBabelTowerManager.GetIsOpen() or self.ActivityType == XFubenBabelTowerConfigs.ActivityType.Extra then
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self:OnBtnUiReprintClicked()
else
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self:UpdateReprintBtnState()
-- 检查按钮小红点
XRedPointManager.CheckOnceByButton(self.BtnUiReprint
, { XRedPointConditions.Types.CONDITION_ACTIVITYBRIE_BABELTOWER_REWARD }, XFubenBabelTowerConfigs.ActivityType.Extra)
end
-- 每次巴别塔开放期间玩家首次进入巴别塔,检测玩家是否拥有前几期的巴别塔收藏品,满足品质条件则解锁部分内容,并弹出提示框告知玩家难度解锁
self.FubenBabelTowerManager.CheckCollectionItemQuality()
end
function XUiBabelTowerMainNew:OnDisable()
XUiBabelTowerMainNew.Super.OnDisable(self)
if self.Timer then
XScheduleManager.UnSchedule(self.Timer)
self.Timer = nil
end
end
function XUiBabelTowerMainNew:OnDestroy()
self:UnRegisterEventListeners()
end
--######################## 私有方法 ########################
function XUiBabelTowerMainNew:RegisterUiEvents()
XUiHelper.RegisterClickEvent(self, self.BtnBack, self.OnBtnBackClick)
XUiHelper.RegisterClickEvent(self, self.BtnMainUi, self.OnBtnMainUiClick)
XUiHelper.RegisterClickEvent(self, self.BtnAchievement, self.OnBtnAchievementClick)
XUiHelper.RegisterClickEvent(self, self.BtnRank, self.OnBtnRankClick)
XUiHelper.RegisterClickEvent(self, self.BtnUiReprint, self.OnBtnUiReprintClicked)
self:BindHelpBtn(self.BtnHelp, "BabelTower")
self:ConnectSignal("UiBabelTowerMainReproduce", "Hide", self.OnReproduceUiHide, self)
end
function XUiBabelTowerMainNew:RegisterEventListeners()
XEventManager.AddEventListener(XEventId.EVENT_BABEL_STAGE_INFO_ASYNC, self.RefreshStageInfo, self)
XEventManager.AddEventListener(XEventId.EVENT_BABEL_RESET_STATUES_CHANGED, self.RefreshStageInfo, self)
XEventManager.AddEventListener(XEventId.EVENT_BABEL_ACTIVITY_STATUS_CHANGED, self.OnActivityStatusChanged, self)
end
function XUiBabelTowerMainNew:UnRegisterEventListeners()
XEventManager.RemoveEventListener(XEventId.EVENT_BABEL_STAGE_INFO_ASYNC, self.RefreshStageInfo, self)
XEventManager.RemoveEventListener(XEventId.EVENT_BABEL_RESET_STATUES_CHANGED, self.RefreshStageInfo, self)
XEventManager.RemoveEventListener(XEventId.EVENT_BABEL_ACTIVITY_STATUS_CHANGED, self.OnActivityStatusChanged, self)
end
function XUiBabelTowerMainNew:InitPanel()
self.PanelAsset.gameObject:SetActiveEx(true)
self.Bg.gameObject:SetActiveEx(true)
self.PanelNormal.gameObject:SetActiveEx(true)
self.PanelReprintBg.gameObject:SetActiveEx(false)
self.PanelReprint.gameObject:SetActiveEx(false)
end
function XUiBabelTowerMainNew:InitIsPlayLoopBgAnimation()
self.IsPlayLoopBgAnimation = true
for i in ipairs(SWITH_BG_INDEX) do
self["Bg" .. i].gameObject:SetActiveEx(true)
end
local bgObj1 = XUiHelper.TryGetComponent(self.Bg1.transform, "RImgBg", "XLoadRawImage")
local bgObj2 = XUiHelper.TryGetComponent(self.Bg2.transform, "RImgBg", "XLoadRawImage")
local bgTexture1 = bgObj1 and bgObj1.AssetUrl
local bgTexture2 = bgObj2 and bgObj2.AssetUrl
if bgTexture1 == bgTexture2 then
self.IsPlayLoopBgAnimation = false
end
self.Bg2.gameObject:SetActiveEx(false)
end
function XUiBabelTowerMainNew:OnBeginDrag(eventData)
self.PanelTaskList:OnBeginDrag(eventData)
self.IsDraging = true
self.PreY = self.PanelTaskList.verticalNormalizedPosition
end
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function XUiBabelTowerMainNew:UpdateReprintBtnState()
if self.ReproduceManager:GetIsOpen() then
self.BtnUiReprint:SetDisable(false)
else
self.BtnUiReprint:SetDisable(true)
end
end
function XUiBabelTowerMainNew:OnBtnUiReprintClicked()
-- 检查是否已开放
if not self.ReproduceManager:GetIsOpen(true) then
return
end
self.UiBabelTowerMainReproduce:Open()
self.UiBabelTowerMainReproduce:RefreshReward(self.RootUi)
self.PanelReprintBg.gameObject:SetActiveEx(true)
self.PanelNormal.gameObject:SetActiveEx(false)
self.ActivityType = XFubenBabelTowerConfigs.ActivityType.Extra
self.FubenBabelTowerManager.SetMainUiType(self.ActivityType)
-- 开启自动关闭检查
local endTime = self.ReproduceManager:GetEndTime()
self:SetAutoCloseInfo(endTime, function(isClose)
if isClose then
self.ReproduceManager:HandleActivityEndTime()
end
end)
self:_StopAutoCloseTimer()
self:_StartAutoCloseTimer()
end
function XUiBabelTowerMainNew:OnReproduceUiHide()
self.PanelNormal.gameObject:SetActiveEx(true)
self.PanelReprintBg.gameObject:SetActiveEx(false)
self.ActivityType = XFubenBabelTowerConfigs.ActivityType.Normal
self.FubenBabelTowerManager.SetMainUiType(self.ActivityType)
-- 关闭自动关闭检查
self:SetAutoCloseInfo(nil)
self:_StopAutoCloseTimer()
-- 检查按钮小红点
XRedPointManager.CheckOnceByButton(self.BtnUiReprint
, { XRedPointConditions.Types.CONDITION_ACTIVITYBRIE_BABELTOWER_REWARD }, XFubenBabelTowerConfigs.ActivityType.Extra)
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self:UpdateReprintBtnState()
end
function XUiBabelTowerMainNew:OnBtnRankClick()
self.FubenBabelTowerManager.GetRank(self.FubenBabelTowerManager.GetCurrentActivityNo(), function()
XLuaUiManager.Open("UiFubenBabelTowerRank", XFubenBabelTowerConfigs.ActivityType.Normal)
end)
end
function XUiBabelTowerMainNew:OnBtnBackClick()
self:Close()
end
function XUiBabelTowerMainNew:OnBtnMainUiClick()
XLuaUiManager.RunMain()
end
function XUiBabelTowerMainNew:OnBtnAchievementClick()
-- 时间限制,不在活动期间不给打开
if not self.CurrentActivityNo or not self.FubenBabelTowerManager.IsInActivityTime(self.CurrentActivityNo) then
XUiManager.TipMsg(CS.XTextManager.GetText("BabelTowerNoneOpen"))
return
end
XLuaUiManager.Open("UiBabelTowerTask", XFubenBabelTowerConfigs.ActivityType.Normal)
end
function XUiBabelTowerMainNew:OnActivityStatusChanged()
if not XLuaUiManager.IsUiShow("UiBabelTowerMainNew") then return end
XDataCenter.FubenBabelTowerManager.HandleActivityEndTime(self.ActivityType)
end
-- function XUiBabelTowerMainNew:CheckPlayBeginStory()
-- local value = self.FubenBabelTowerManager.GetBabelTowerPrefs(XFubenBabelTowerConfigs.HAS_PLAY_BEGINSTORY, 0)
-- local hasPlay = value == 1
-- if not hasPlay and self.CurrentActivityNo then
-- local storyId = XFubenBabelTowerConfigs.GetActivityBeginStory(self.CurrentActivityNo)
-- -- 播放剧情
-- if storyId and storyId > 0 then
-- XDataCenter.MovieManager.PlayMovie(storyId)
-- end
-- self.FubenBabelTowerManager.SaveBabelTowerPrefs(XFubenBabelTowerConfigs.HAS_PLAY_BEGINSTORY, 1)
-- end
-- end
function XUiBabelTowerMainNew:RefreshAchievementTaskRedDot(count)
self.RedAchievement.gameObject:SetActive(count >= 0)
end
function XUiBabelTowerMainNew:RefreshStageInfo()
self:UpdateStageDetails()
self:UpdateStageScores()
end
-- 更新当前分数和最大分数等级
function XUiBabelTowerMainNew:UpdateStageScores()
local curScore, maxScore = self.FubenBabelTowerManager.GetCurrentActivityScores(XFubenBabelTowerConfigs.ActivityType.Normal)
self.TxtTotalLevel.text = curScore
-- self.TxtName.text = XFubenBabelTowerConfigs.GetActivityName(self.CurrentActivityNo)
self.TxtHighest.text = XUiHelper.GetText("BabelTowerCurMaxScore", maxScore)
end
-- 更新章节数据
function XUiBabelTowerMainNew:UpdateStageDetails()
if not self.StageGridChapter then self.StageGridChapter = {} end
for i = 1, #self.CurrentActivityTemplate.StageId do
local curStageId = self.CurrentActivityTemplate.StageId[i]
if not self.StageGridChapter[i] then
local go = self.PanelStageContent:Find(string.format("Stage%d", i))
table.insert(self.StageGridChapter, XUiGridBabelStageItem.New(go, self, curStageId))
end
self.StageGridChapter[i].GameObject:SetActiveEx(true)
self.StageGridChapter[i]:UpdateStageInfo(curStageId)
end
for i = #self.CurrentActivityTemplate.StageId + 1, #self.StageGridChapter do
self.StageGridChapter[i].GameObject:SetActiveEx(false)
end
end
-- 关卡点击
function XUiBabelTowerMainNew:OnStageClick(stageId, grid)
local isStageUnlock, desc = self.FubenBabelTowerManager.IsBabelStageUnlock(stageId)
if not isStageUnlock then
XUiManager.TipMsg(desc)
return
end
-- if self.SelectedGrid then
-- self.SelectedGrid:SetStageItemPress(false)
-- end
--self.SelectedGrid = grid
-- grid:SetStageItemPress(true)
local stageTemplate = XFubenBabelTowerConfigs.GetBabelTowerStageTemplate(stageId)
--如果多种难度选择
if #stageTemplate.StageGuideId > 1 then
self:PlayScrollViewMove(grid.Transform)
else
local currentSelectGuideId = stageTemplate.StageGuideId[1]
-- 锁住return
local isUnlock = self.FubenBabelTowerManager.IsBabelStageGuideUnlock(stageId, currentSelectGuideId)
if not isUnlock then
if not isStageUnlock then
XUiManager.TipMsg(desc)
else
XUiManager.TipMsg(CS.XTextManager.GetText("BabelTowerPassLastGuide"))
end
return
end
XLuaUiManager.Open("UiBabelTowerSelectTeam", stageId)
end
end
function XUiBabelTowerMainNew:PlayScrollViewMove(gridTransform)
self.PanelTaskListScrollRect.movementType = CS.UnityEngine.UI.ScrollRect.MovementType.Unrestricted
local gridRect = gridTransform:GetComponent("RectTransform")
self.ViewPort.raycastTarget = false
local diffX = gridRect.localPosition.x + self.PanelStageContent.localPosition.x
if diffX < XDataCenter.FubenMainLineManager.UiGridChapterMoveMinX or diffX > XDataCenter.FubenMainLineManager.UiGridChapterMoveMaxX then
local tarPosX = XDataCenter.FubenMainLineManager.UiGridChapterMoveTargetX - gridRect.localPosition.x
local tarPos = self.PanelStageContent.localPosition
tarPos.x = tarPosX
XLuaUiManager.SetMask(true)
XUiHelper.DoMove(self.PanelStageContent, tarPos, XDataCenter.FubenMainLineManager.UiGridChapterMoveDuration, XUiHelper.EaseType.Sin, function()
XLuaUiManager.SetMask(false)
end)
end
self.PanelAsset.gameObject:SetActiveEx(false)
end
function XUiBabelTowerMainNew:OnPanelDifficultyClose()
self.PanelTaskListScrollRect.movementType = CS.UnityEngine.UI.ScrollRect.MovementType.Elastic
self.ViewPort.raycastTarget = true
if self.CurrentActivityTemplate and self.StageGridChapter then
for i = 1, #self.CurrentActivityTemplate.StageId do
if self.StageGridChapter[i] then
self.StageGridChapter[i]:SetStageItemPress(false)
end
end
end
self.PanelAsset.gameObject:SetActiveEx(true)
end
function XUiBabelTowerMainNew:PlayLoopBgAnimation()
if not self.IsPlayLoopBgAnimation then
return
end
local curBgIndex = 1
self.Timer = self.Timer or XScheduleManager.ScheduleForever(function()
if XTool.UObjIsNil(self.GameObject) then return end
self:PlayAnimation("DarkEnable", function()
self["Bg" .. curBgIndex].gameObject:SetActiveEx(false)
curBgIndex = SWITH_BG_INDEX[curBgIndex]
self["Bg" .. curBgIndex].gameObject:SetActiveEx(true)
self:PlayAnimation("DarkDisable")
end)
end, SWITH_BG_TIME)
end
function XUiBabelTowerMainNew:OnCheckTaskRedPoint(count)
self.BtnAchievement:ShowReddot(count >= 0)
end
function XUiBabelTowerMainNew:RefreshRewardByActivity()
self.ChapterRewardGrids = self.ChapterRewardGrids or {}
local rewardId = XFubenBabelTowerConfigs.GetActivityRewardId(self.CurrentActivityNo)
local rewards = XRewardManager.GetRewardList(rewardId)
local rewardsNum = #rewards
for i = 1, rewardsNum do
local grid = self.ChapterRewardGrids[i]
if not grid then
local go = i == 1 and self.Grid256New or XUiHelper.Instantiate(self.Grid256New, self.PanelItem)
grid = XUiGridCommon.New(self, go)
self.ChapterRewardGrids[i] = grid
end
grid:Refresh(rewards[i])
grid.GameObject:SetActiveEx(true)
end
for i = rewardsNum + 1, #self.ChapterRewardGrids do
self.ChapterRewardGrids[i].GameObject:SetActiveEx(false)
end
end