73 lines
2.6 KiB
Lua
73 lines
2.6 KiB
Lua
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local CSXTextManagerGetText = CS.XTextManager.GetText
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local XUiGridCoupletTask = XClass(nil, "XUiGridCoupletTask")
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function XUiGridCoupletTask:Ctor(ui)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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self.RectTransform = ui
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XTool.InitUiObject(self)
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end
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function XUiGridCoupletTask:Init(rootUi)
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self.RootUi = rootUi
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self:AutoRegisterBtn()
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self.RewardPanelList = {}
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end
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function XUiGridCoupletTask:UpdateGrid(data)
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self.Data = data
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self.TaskConfig = XTaskConfig.GetTaskCfgById(data.Id)
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self.TxtGrade.text = self.TaskConfig.Title
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self.TxtTaskDescribe.text = self.TaskConfig.Desc
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self.TxtTaskNumQian.text = CSXTextManagerGetText("CoupletGameTaskNumProcess", data.Schedule[1].Value, self.TaskConfig.Result)
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self.ImgProgress.fillAmount = data.Schedule[1].Value / self.TaskConfig.Result
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local rewards = XRewardManager.GetRewardList(self.TaskConfig.RewardId)
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for i = 1, #rewards do
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local panel = self.RewardPanelList[i]
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if not panel then
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if #self.RewardPanelList == 0 then
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panel = XUiGridCommon.New(self.RootUi, self.GridCommon)
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else
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local ui = CS.UnityEngine.Object.Instantiate(self.GridCommon)
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ui.transform:SetParent(self.GridCommon.parent, false)
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panel = XUiGridCommon.New(self.RootUi, ui)
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end
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table.insert(self.RewardPanelList, panel)
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end
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panel:Refresh(rewards[i])
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end
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self:SetState(data.State)
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end
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function XUiGridCoupletTask:SetState(state)
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if state == XDataCenter.TaskManager.TaskState.Active then
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self.ImgCannotReceive.gameObject:SetActiveEx(true)
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self.ImgAlreadyReceived.gameObject:SetActiveEx(false)
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self.BtnReceive.gameObject:SetActiveEx(false)
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elseif state == XDataCenter.TaskManager.TaskState.Achieved then
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self.ImgCannotReceive.gameObject:SetActiveEx(false)
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self.ImgAlreadyReceived.gameObject:SetActiveEx(false)
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self.BtnReceive.gameObject:SetActiveEx(true)
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elseif state == XDataCenter.TaskManager.TaskState.Finish then
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self.ImgCannotReceive.gameObject:SetActiveEx(false)
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self.ImgAlreadyReceived.gameObject:SetActiveEx(true)
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self.BtnReceive.gameObject:SetActiveEx(false)
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end
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end
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function XUiGridCoupletTask:AutoRegisterBtn()
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self.BtnReceive.CallBack = function () self:OnClickBtnReceive() end
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end
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function XUiGridCoupletTask:OnClickBtnReceive()
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if not self.Data then
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return
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end
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XDataCenter.CoupletGameManager.FinishTask(self.Data.Id)
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end
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return XUiGridCoupletTask
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