152 lines
4.3 KiB
Lua
152 lines
4.3 KiB
Lua
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local XUiArchiveStoryDetail = XLuaUiManager.Register(XLuaUi, "UiArchiveStoryDetail")
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local FirstIndex = 1
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function XUiArchiveStoryDetail:OnStart(dataList, index)
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self:SetButtonCallBack()
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self:InitDynamicTable()
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self:Init(dataList, index)
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end
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function XUiArchiveStoryDetail:OnDestroy()
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end
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function XUiArchiveStoryDetail:OnReleaseInst()
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return {self.GridIndex, self.DataIndex}
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end
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function XUiArchiveStoryDetail:OnResume(value)
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self.GridIndex = value[1]
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self.DataIndexTemp = value[2]
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end
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function XUiArchiveStoryDetail:Init(dataList, index)
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index = self.DataIndexTemp or index
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self.DataIndexTemp = nil
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local data = dataList and dataList[index]
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if data then
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self.Data = data
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self.DataList = dataList
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self.DataIndex = index
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self.UnLockCount = 0
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self:SetupDynamicTable()
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self:SetStoryData()
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self:CheckNextMonsterAndPreMonster()
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self.BtnRight.gameObject:SetActiveEx(#dataList > 1)
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self.BtnLeft.gameObject:SetActiveEx(#dataList > 1)
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end
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end
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function XUiArchiveStoryDetail:SetStoryData()
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for _, story in pairs(self.PageDatas) do
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if not story:GetIsLock() then
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self.UnLockCount = self.UnLockCount + 1
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end
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end
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self.StoryTitleTxt.text = self.Data:GetName()
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self.LevelText.text = string.format("%d/%d", self.UnLockCount, #self.PageDatas)
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local width = self.Data:GetBgWidth() ~= 0 and self.Data:GetBgWidth() or 1
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local high = self.Data:GetBgHigh() ~= 0 and self.Data:GetBgHigh() or 1
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self.StoryImgAspect.aspectRatio = width / high
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self.StoryImg:SetRawImage(self.Data:GetBg())
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end
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function XUiArchiveStoryDetail:InitDynamicTable()
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self.DynamicTable = XDynamicTableNormal.New(self.StoryChapterDetailScrollView)
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self.DynamicTable:SetProxy(XUiGridArchiveStoryDetail, handler(self, self.UpdateCurGridIndex))
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self.DynamicTable:SetDelegate(self)
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self.ChapterDetailItem.gameObject:SetActiveEx(false)
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end
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function XUiArchiveStoryDetail:SetupDynamicTable()
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self.PageDatas = XDataCenter.ArchiveManager.GetArchiveStoryDetailList(self.Data:GetId())
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self.DynamicTable:SetDataSource(self.PageDatas)
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self.DynamicTable:ReloadDataSync(self.GridIndex or 1)
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end
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function XUiArchiveStoryDetail:OnDynamicTableEvent(event, index, grid)
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if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
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grid:UpdateGrid(self.PageDatas and self.PageDatas[index] or nil, self, index)
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end
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end
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function XUiArchiveStoryDetail:UpdateCurGridIndex(index)
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self.GridIndex = index
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end
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function XUiArchiveStoryDetail:SetButtonCallBack()
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self.BtnBack.CallBack = function()
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self:OnBtnBackClick()
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end
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self.BtnMainUi.CallBack = function()
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self:OnBtnMainUiClick()
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end
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self.BtnRight.CallBack = function()
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self:OnBtnNextClick()
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end
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self.BtnLeft.CallBack = function()
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self:OnBtnLastClick()
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end
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end
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function XUiArchiveStoryDetail:OnBtnBackClick()
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self:Close()
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end
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function XUiArchiveStoryDetail:OnBtnMainUiClick()
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XLuaUiManager.RunMain()
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end
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function XUiArchiveStoryDetail:OnBtnNextClick()
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if self.NextIndex == 0 then
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return
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end
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self.GridIndex = nil
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self:Init(self.DataList, self.NextIndex)
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end
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function XUiArchiveStoryDetail:OnBtnLastClick()
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if self.PreviousIndex == 0 then
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return
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end
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self.GridIndex = nil
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self:Init(self.DataList, self.PreviousIndex)
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end
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function XUiArchiveStoryDetail:CheckNextMonsterAndPreMonster()
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self.NextIndex = self:CheckNext(self.DataIndex + 1)
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self.PreviousIndex = self:CheckPrevious(self.DataIndex - 1)
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if self.NextIndex == 0 then
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self.NextIndex = self:CheckNext(FirstIndex)
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end
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if self.PreviousIndex == 0 then
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self.PreviousIndex = self:CheckPrevious(#self.DataList)
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end
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end
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function XUiArchiveStoryDetail:CheckNext(index)
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local next = 0
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for i = index , #self.DataList , 1 do
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local tmpData = self.DataList[i]
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if tmpData and not tmpData:GetIsLock() then
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next = i
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break
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end
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end
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return next
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end
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function XUiArchiveStoryDetail:CheckPrevious(index)
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local previous = 0
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for i = index , FirstIndex , -1 do
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local tmpData = self.DataList[i]
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if tmpData and not tmpData:GetIsLock() then
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previous = i
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break
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end
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end
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return previous
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end
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