PGRData/Script/matrix/xui/xuiarchive/XUiArchiveNpc.lua

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Lua
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local XUiArchiveNpc = XLuaUiManager.Register(XLuaUi, "UiArchiveNpc")
local FirstIndex = 1
function XUiArchiveNpc:OnEnable()
self:SetupDynamicTable()
self:SetRoteData()
self.BtnCloseGird.gameObject:SetActiveEx(false)
if self.IsInit then
self.GridState = XArchiveConfigs.NpcGridState.Open
self.CurIndex = #self.PageDatas + 1
self.IsInit = false
end
end
function XUiArchiveNpc:OnStart()
self.IsInit = true
self.GridDic = {}
self:SetButtonCallBack()
self:InitDynamicTable()
self.AssetPanel = XUiPanelAsset.New(self, self.PanelAsset, XDataCenter.ItemManager.ItemId.FreeGem, XDataCenter.ItemManager.ItemId.ActionPoint, XDataCenter.ItemManager.ItemId.Coin)
end
function XUiArchiveNpc:OnDestroy()
end
function XUiArchiveNpc:InitDynamicTable()
self.DynamicTable = XDynamicTableNormal.New(self.PanelArchiveList)
self.DynamicTable:SetProxy(XUiGridArchiveNpc)
self.DynamicTable:SetDelegate(self)
self.GridArchiveNpc.gameObject:SetActiveEx(false)
end
function XUiArchiveNpc:SetupDynamicTable()
self.PageDatas = XDataCenter.ArchiveManager.GetArchiveStoryNpcList()
self.DynamicTable:SetDataSource(self.PageDatas)
self.DynamicTable:ReloadDataSync(1)
end
function XUiArchiveNpc:OnlyReloadDataSync()
self.DynamicTable:ReloadDataSync(-1)
end
function XUiArchiveNpc:OnDynamicTableEvent(event, index, grid)
if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
grid:UpdateGrid(self.PageDatas[index], self, index)
self:SetGridDic(index,grid)
end
end
function XUiArchiveNpc:SetButtonCallBack()
self.BtnBack.CallBack = function()
self:OnBtnBackClick()
end
self.BtnMainUi.CallBack = function()
self:OnBtnMainUiClick()
end
self.BtnCloseGird.CallBack = function()
self:OnBtnCloseGirdClick()
end
end
function XUiArchiveNpc:OnBtnBackClick()
self:Close()
end
function XUiArchiveNpc:OnBtnMainUiClick()
XLuaUiManager.RunMain()
end
function XUiArchiveNpc:SetGridDic(npcIndex,npcGrid)
for index,grid in pairs(self.GridDic) do
if grid == npcGrid then
self.GridDic[index] = nil
break
end
end
self:CheckGirdState(npcIndex,npcGrid)
self.GridDic[npcIndex] = npcGrid
end
function XUiArchiveNpc:CheckGirdState(index,grid)
if self.GridState == XArchiveConfigs.NpcGridState.Open then
if index < self.CurIndex then
grid:SetLeftEndPos()
grid:SetStartScale()
grid:SetEndAlpha()
grid:SetDetailStartAlpha()
grid:StopTween()
elseif index > self.CurIndex then
grid:SetRightEndPos()
grid:SetStartScale()
grid:SetEndAlpha()
grid:SetDetailStartAlpha()
grid:StopTween()
else
grid:SetStartPos()
grid:SetEndScale()
grid:SetStartAlpha()
grid:SetDetailEndAlpha()
grid:StopTween()
end
elseif self.GridState == XArchiveConfigs.NpcGridState.Close then
grid:SetStartPos()
grid:SetStartScale()
grid:SetEndAlpha()
grid:SetDetailStartAlpha()
grid:StopTween()
end
end
function XUiArchiveNpc:SelectNpc(Index)
if self.CurIndex then
if self.CurIndex ~= Index then
if Index > self.CurIndex then
self:RightOpenGird(function ()
self.CurIndex = Index
end)
else
self:LeftOpenGird(function ()
self.CurIndex = Index
end)
end
end
else
self.CurIndex = Index
self:OpenGird()
end
self.GridState = XArchiveConfigs.NpcGridState.Open
end
function XUiArchiveNpc:UnSelectNpc()
if self.CurIndex then
self:CloseGird(nil)
self.CurIndex = nil
end
self.GridState = XArchiveConfigs.NpcGridState.Close
end
function XUiArchiveNpc:LeftOpenGird(cb)
local curGrid = self.GridDic[self.CurIndex]
XLuaUiManager.SetMask(true)
if curGrid then
curGrid:SetItemDailyDisable(function ()
curGrid:SetStartPos()
curGrid:SetItemEnable(function ()
XLuaUiManager.SetMask(false)
end)
if cb then cb() end
self:OpenGird()
end)
else
XLuaUiManager.SetMask(false)
if cb then cb() end
self:OpenGird()
end
end
function XUiArchiveNpc:RightOpenGird(cb)
local curGrid = self.GridDic[self.CurIndex]
XLuaUiManager.SetMask(true)
if curGrid then
curGrid:SetItemDailyDisable(function ()
curGrid:SetStartPos()
curGrid:SetItemEnable(function ()
XLuaUiManager.SetMask(false)
end)
if cb then cb() end
self:OpenGird()
end)
else
XLuaUiManager.SetMask(false)
if cb then cb() end
self:OpenGird()
end
end
function XUiArchiveNpc:OpenGird()
local curGrid = self.GridDic[self.CurIndex]
XLuaUiManager.SetMask(true)
local IsPlayed = false
if curGrid then
self.DynamicTable:CenterToSelected(curGrid.GameObject,0.5)
curGrid:SetItemDisable(function ()
local fun = function ()
if not IsPlayed then
IsPlayed = true
curGrid:SetItemDailyEnable(function ()
XLuaUiManager.SetMask(false)
end)
end
end
for index,grid in pairs(self.GridDic) do
if index < self.CurIndex then
grid:GoLeft(fun)
elseif index > self.CurIndex then
grid:GoRight(fun)
end
end
end)
else
local fun = function ()
if not IsPlayed then
IsPlayed = true
XLuaUiManager.SetMask(false)
end
end
for index,grid in pairs(self.GridDic) do
if index < self.CurIndex then
grid:GoLeft(fun)
elseif index > self.CurIndex then
grid:GoRight(fun)
end
end
end
end
function XUiArchiveNpc:CloseGird(cb)
local curGrid = self.GridDic[self.CurIndex]
XLuaUiManager.SetMask(true)
if curGrid then
curGrid:SetItemDailyDisable(function ()
curGrid:SetItemEnable()
self:GirdGoBack(function ()
if cb then cb() end
XLuaUiManager.SetMask(false)
end,true)
end)
else
self:GirdGoBack(function ()
if cb then cb() end
XLuaUiManager.SetMask(false)
end,false)
end
end
function XUiArchiveNpc:GirdGoBack(cb,IsMove)
local IsOver = false
for index,grid in pairs(self.GridDic) do
if index ~= self.CurIndex then
grid:GoBack(function ()
if not IsOver then
IsOver = true
if cb then cb() end
end
end,IsMove)
end
end
end
function XUiArchiveNpc:SetRoteData()
local unLockCount = 0
for _,data in pairs(self.PageDatas) do
if not data:GetIsLock() then
unLockCount = unLockCount + 1
end
end
self.RateNum.text = string.format("%d/%d", unLockCount, #self.PageDatas)
end