PGRData/Script/matrix/xui/xuiarchive/XUiArchiveMonsterComment.lua

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Lua
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local XUiArchiveMonsterComment = XLuaUiManager.Register(XLuaUi, "UiArchiveMonsterComment")
local tableInsert = table.insert
local Vector3 = CS.UnityEngine.Vector3
local CSTextManagerGetText = CS.XTextManager.GetText
local ScoreMax = 5
local DifficultyMax = 5
local TagMax = 10
function XUiArchiveMonsterComment:OnEnable()
self.InfoData = self.Base.CurInfoData
self.EvaluateData = self.Base.CurEvaluateData
self:SetPaneBaseInfo()
self:SetPanelTag()
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end
function XUiArchiveMonsterComment:OnDisable()
end
function XUiArchiveMonsterComment:OnStart(base)
self.Base = base
self.PaneBaseInfo = {}
self.PanelTag = {}
self:SetButtonCallBack()
self:InitMonsterComment(self.PaneBaseInfo, self.PaneBaseInfoObj)
self:InitMonsterComment(self.PanelTag, self.PanelTagObj)
self.PaneBaseInfo.ScoreImg = {
self.PaneBaseInfo.ScoreImg1,
self.PaneBaseInfo.ScoreImg2,
self.PaneBaseInfo.ScoreImg3,
self.PaneBaseInfo.ScoreImg4,
self.PaneBaseInfo.ScoreImg5
}
self.PaneBaseInfo.LevelImg = {
self.PaneBaseInfo.LevelImg1,
self.PaneBaseInfo.LevelImg2,
self.PaneBaseInfo.LevelImg3,
self.PaneBaseInfo.LevelImg4,
self.PaneBaseInfo.LevelImg5
}
self.PanelTag.TagItemObj = {
self.PanelTag.TagItemObj1,
self.PanelTag.TagItemObj2,
self.PanelTag.TagItemObj3,
self.PanelTag.TagItemObj4,
self.PanelTag.TagItemObj5,
self.PanelTag.TagItemObj6,
self.PanelTag.TagItemObj7,
self.PanelTag.TagItemObj8,
self.PanelTag.TagItemObj9,
self.PanelTag.TagItemObj10
}
end
function XUiArchiveMonsterComment:SetButtonCallBack()
self.BtnClose.CallBack = function()
self:OnBtnCloseClick()
end
self.BtnBigClose.CallBack = function()
self:OnBtnCloseClick()
end
end
function XUiArchiveMonsterComment:InitMonsterComment(tmp, obj)
tmp.Transform = obj.transform
tmp.GameObject = obj.gameObject
XTool.InitUiObject(tmp)
end
function XUiArchiveMonsterComment:SetPaneBaseInfo()
self.PaneBaseInfo.TxtName.text = self.InfoData.Name
self.PaneBaseInfo.RImgIcon:SetRawImage(self.InfoData.Img)
self.PaneBaseInfo.ScoreNumTxt.text = CSTextManagerGetText("ChannelNumberLabel", self.EvaluateData and self.EvaluateData.ScoreCount or 0)
self.PaneBaseInfo.LevelNumTxt.text = CSTextManagerGetText("ChannelNumberLabel", self.EvaluateData and self.EvaluateData.DifficultyCount or 0)
for index = 1, ScoreMax do
local isActive = self.EvaluateData and self.EvaluateData.AverageScore and index <= self.EvaluateData.AverageScore
self.PaneBaseInfo.ScoreImg[index].gameObject:SetActiveEx(isActive)
end
for index = 1, DifficultyMax do
local isActive = self.EvaluateData and self.EvaluateData.AverageDifficulty and index <= self.EvaluateData.AverageDifficulty
self.PaneBaseInfo.LevelImg[index].gameObject:SetActiveEx(isActive)
end
end
function XUiArchiveMonsterComment:SetPanelTag()
self.PanelTag.ImgIcon:SetRawImage(self.InfoData.Icon)
self.PanelTag.CountList = {}
for index = 1, TagMax do
if self.EvaluateData and self.EvaluateData.Tags and self.EvaluateData.Tags[index] then
if not self.PanelTag.TagItem then self.PanelTag.TagItem = {} end
if not self.PanelTag.TagItem[index] then
self.PanelTag.TagItem[index] = {}
self.PanelTag.TagItem[index].Transform = self.PanelTag.TagItemObj[index].transform
self.PanelTag.TagItem[index].GameObject = self.PanelTag.TagItemObj[index].gameObject
XTool.InitUiObject(self.PanelTag.TagItem[index])
end
local countList = {}
countList.Index = index
countList.Count = self.EvaluateData.Tags[index].Count
tableInsert(self.PanelTag.CountList, countList)
self.PanelTag.TagItem[index].TxtNum.text = CSTextManagerGetText("ChannelNumberLabel", XArchiveConfigs.GetCountUnitChange(self.EvaluateData.Tags[index].Count))
self.PanelTag.TagItem[index].TxtTag.text = XArchiveConfigs.GetArchiveTagCfgById(self.EvaluateData.Tags[index].Id).Name
self.PanelTag.TagItem[index].TxtTag.color = XUiHelper.Hexcolor2Color(XArchiveConfigs.GetArchiveTagCfgById(self.EvaluateData.Tags[index].Id).Color)
local bgImg = XArchiveConfigs.GetArchiveTagCfgById(self.EvaluateData.Tags[index].Id).Bg
if bgImg then self:SetUiSprite(self.PanelTag.TagItem[index].Bg, bgImg) end
end
local isActive = (self.EvaluateData and self.EvaluateData.Tags and self.EvaluateData.Tags[index]) and true or false
self.PanelTag.TagItemObj[index].gameObject:SetActiveEx(isActive)
end
self:SetTagSize()
end
function XUiArchiveMonsterComment:SetTagSize()
if not self.PanelTag.TagItem then
return
end
local smallCount = math.floor(#self.PanelTag.TagItem / 3)
local bigCount = math.floor(#self.PanelTag.TagItem / 3)
local mdCount = #self.PanelTag.TagItem - bigCount - smallCount
table.sort(self.PanelTag.CountList, function(a, b)
return a.Count > b.Count
end)
for _, count in pairs(self.PanelTag.CountList) do
if bigCount > 0 then
self.PanelTag.TagItemObj[count.Index].transform.localScale = Vector3(1.2, 1.2, 1.2)
bigCount = bigCount - 1
elseif mdCount > 0 then
self.PanelTag.TagItemObj[count.Index].transform.localScale = Vector3(1, 1, 1)
mdCount = mdCount - 1
elseif smallCount > 0 then
self.PanelTag.TagItemObj[count.Index].transform.localScale = Vector3(0.8, 0.8, 0.8)
smallCount = smallCount - 1
end
end
end
function XUiArchiveMonsterComment:OnBtnCloseClick()
self:Close()
end