PGRData/Script/matrix/xui/xuiarchive/XUiArchiveCGDetail.lua

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local XUiArchiveCGDetail = XLuaUiManager.Register(XLuaUi, "UiArchiveCGDetail")
local FirstIndex = 1
function XUiArchiveCGDetail:OnEnable()
end
function XUiArchiveCGDetail:OnStart(dataList, index, enableSpine)
self.EnableSpine = enableSpine
self:SetButtonCallBack()
self:Init(dataList, index)
end
function XUiArchiveCGDetail:Init(dataList, index)
local data = dataList and dataList[index]
if data then
self.Data = data
self.DataList = dataList
self.DataIndex = index
self:SetMonsterData()
self:CheckNextMonsterAndPreMonster()
XDataCenter.ArchiveManager.ClearCGRedPointById(data:GetId())
end
self.BtnShowUI.gameObject:SetActiveEx(false)
self.BtnHideUI.gameObject:SetActiveEx(true)
end
function XUiArchiveCGDetail:SetButtonCallBack()
self.BtnBack.CallBack = function()
self:OnBtnBackClick()
end
self.BtnMainUi.CallBack = function()
self:OnBtnMainUiClick()
end
self.BtnRight.CallBack = function()
self:OnBtnNextClick()
end
self.BtnLeft.CallBack = function()
self:OnBtnLastClick()
end
self.BtnShowUI.CallBack = function()
self:OnBtnShowUIClick()
end
self.BtnHideUI.CallBack = function()
self:OnBtnHideUIClick()
end
end
function XUiArchiveCGDetail:OnBtnBackClick()
self:Close()
end
function XUiArchiveCGDetail:OnBtnMainUiClick()
XLuaUiManager.RunMain()
end
function XUiArchiveCGDetail:SetMonsterData()
local spineBg = self.Data:GetSpineBg()
if self.EnableSpine and not string.IsNilOrEmpty(spineBg) then
self.CGImage.gameObject:SetActiveEx(false)
self.CGSpineRoot.gameObject:SetActiveEx(true)
self.CGSpineRoot:LoadPrefab(spineBg)
else
self.CGSpineRoot.gameObject:SetActiveEx(false)
self.CGImage.gameObject:SetActiveEx(true)
if not string.IsNilOrEmpty(self.Data:GetBg()) then
self.CGImage:SetRawImage(self.Data:GetBg())
end
end
self.TitleText.text = self.Data:GetName()
self.PainterText.text = self.Data:GetAuthor()
self.TxtDesc.text = self.Data:GetDesc()
local width = self.Data:GetBgWidth() ~= 0 and self.Data:GetBgWidth() or 1
local high = self.Data:GetBgHigh() ~= 0 and self.Data:GetBgHigh() or 1
self.CGImgAspect.aspectRatio = width / high
end
function XUiArchiveCGDetail:OnBtnNextClick()
if self.NextIndex == 0 then
return
end
self:Init(self.DataList, self.NextIndex)
end
function XUiArchiveCGDetail:OnBtnLastClick()
if self.PreviousIndex == 0 then
return
end
self:Init(self.DataList, self.PreviousIndex)
end
function XUiArchiveCGDetail:OnBtnShowUIClick()
self.BtnShowUI.gameObject:SetActiveEx(false)
self.BtnHideUI.gameObject:SetActiveEx(true)
XLuaUiManager.SetMask(true)
self:PlayAnimation("ScreenShotEnable",function ()
self:SetButtonHide(false)
XLuaUiManager.SetMask(false)
end)
end
function XUiArchiveCGDetail:OnBtnHideUIClick()
self.BtnShowUI.gameObject:SetActiveEx(true)
self.BtnHideUI.gameObject:SetActiveEx(false)
self:SetButtonHide(true)
XLuaUiManager.SetMask(true)
self:PlayAnimation("ScreenShotDisable",function ()
XLuaUiManager.SetMask(false)
end)
end
function XUiArchiveCGDetail:CheckNextMonsterAndPreMonster()
self.NextIndex = self:CheckNext(self.DataIndex + 1)
self.PreviousIndex = self:CheckPrevious(self.DataIndex - 1)
if self.NextIndex == 0 then
self.NextIndex = self:CheckNext(FirstIndex)
end
if self.PreviousIndex == 0 then
self.PreviousIndex = self:CheckPrevious(#self.DataList)
end
end
function XUiArchiveCGDetail:SetButtonHide(IsHide)
self.BtnBack.gameObject:SetActiveEx(not IsHide)
self.BtnMainUi.gameObject:SetActiveEx(not IsHide)
--self.BtnDown.gameObject:SetActiveEx(not IsHide)
self.BtnLeft.gameObject:SetActiveEx(not IsHide)
self.BtnRight.gameObject:SetActiveEx(not IsHide)
end
function XUiArchiveCGDetail:CheckNext(index)
local next = 0
for i = index , #self.DataList , 1 do
local tmpData = self.DataList[i]
if tmpData and not tmpData:GetIsLock() then
next = i
break
end
end
return next
end
function XUiArchiveCGDetail:CheckPrevious(index)
local previous = 0
for i = index , FirstIndex , -1 do
local tmpData = self.DataList[i]
if tmpData and not tmpData:GetIsLock() then
previous = i
break
end
end
return previous
end