PGRData/Script/matrix/xui/xuiworldboss/XUiWorldBossFashion.lua

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local XUiWorldBossFashion = XLuaUiManager.Register(XLuaUi, "UiWorldBossFashion")
local CSTextManagerGetText = CS.XTextManager.GetText
local FashionSkipId = 20011
local FirstIndex = 1
local ProTime = 2
local Normal = CS.UiButtonState.Normal
local Disable = CS.UiButtonState.Disable
function XUiWorldBossFashion:OnStart()
self:InitDiscountGrid()
self:InitSpecialSaleInfo()
self:SetButtonCallBack()
end
function XUiWorldBossFashion:OnEnable()
XDataCenter.WorldBossManager.CheckWorldBossActivityReset()
self:UpdateSpecialSaleInfo()
XEventManager.AddEventListener(XEventId.EVENT_WORLDBOSS_SYNCDATA, self.UpdateSpecialSaleInfo, self)
end
function XUiWorldBossFashion:OnDisable()
XEventManager.RemoveEventListener(XEventId.EVENT_WORLDBOSS_SYNCDATA, self.UpdateSpecialSaleInfo, self)
end
function XUiWorldBossFashion:SetButtonCallBack()
self.BtnBack.CallBack = function()
self:OnBtnCloseClick()
end
self.BtnGet.CallBack = function()
self:OnBtnGetClick()
end
self.BtnHelp.CallBack = function()
self:OnBtnHelpClick()
end
end
function XUiWorldBossFashion:InitSpecialSaleInfo()
local specialSale = XDataCenter.WorldBossManager.GetSpecialSaleById(FirstIndex)
self.FashionImage:SetRawImage(specialSale:GetShopImg())
end
function XUiWorldBossFashion:InitDiscountGrid()
local specialSale = XDataCenter.WorldBossManager.GetSpecialSaleById(FirstIndex)
self.DiscountGrids = {}
self.DiscountGridRects = {}
self.SaleItem.gameObject:SetActiveEx(false)
local discountIds = specialSale:GetDiscountIds()
local discountCount = #discountIds
for i = 1,discountCount do
local grid = self.DiscountGrids[i]
if not grid then
local obj = CS.UnityEngine.Object.Instantiate(self.SaleItem,self.PanelReward)
obj.gameObject:SetActiveEx(true)
self.DiscountGrids[i] = obj.transform:GetComponent("UiObject")
self.DiscountGridRects[i] = obj.transform:GetComponent("RectTransform")
end
end
end
function XUiWorldBossFashion:UpdateSpecialSaleInfo()
local bossArea = XDataCenter.WorldBossManager.GetBossAreaById(FirstIndex)
self.BtnGet:SetButtonState(bossArea:GetIsFinish() and Normal or Disable)
self:UpdatePanel()
end
function XUiWorldBossFashion:UpdatePanel()
local specialSale = XDataCenter.WorldBossManager.GetSpecialSaleById(FirstIndex)
local bossArea = XDataCenter.WorldBossManager.GetBossAreaById(FirstIndex)
local percent = bossArea:GetHpPercent()
if self.Curfillamount ~= percent then
self.ScheduleImg:DOFillAmount(1 - percent,ProTime)
self.Curfillamount = percent
end
local hpProcess = percent * 100 -- 海外修改如果小于百分之一,向上取整
if hpProcess > 1 then
self.TxtDailyActive.text = string.format("%d%s",math.floor(hpProcess),"%")
else
self.TxtDailyActive.text = string.format("%d%s",math.ceil(hpProcess),"%")
end
self.TitleText.text = CSTextManagerGetText("WorldBossBossAreaSchedule")
local discountIds = specialSale:GetDiscountIds()
local discountCount = #discountIds
for i = 1, discountCount do
local discountData = specialSale:GetDiscountById(discountIds[i])
self.DiscountGrids[i]:GetObject("TextBlue").text = discountData.DiscountText
self.DiscountGrids[i]:GetObject("SaleBlue").gameObject:SetActiveEx(percent <= discountData.HpPercent * 0.01)
self.DiscountGrids[i]:GetObject("TextNone").text = discountData.DiscountText
self.DiscountGrids[i]:GetObject("SaleNone").gameObject:SetActiveEx(percent > discountData.HpPercent * 0.01)
end
-- 自适应
local activeProgressRectSize = self.PanelReward.rect.size
for i = 1, #self.DiscountGrids do
local discountData = specialSale:GetDiscountById(discountIds[i])
local valOffset = 1 - discountData.HpPercent * 0.01
local adjustPosition = CS.UnityEngine.Vector3(activeProgressRectSize.x * valOffset, 0, 0)
self.DiscountGridRects[i].anchoredPosition3D = adjustPosition
end
end
function XUiWorldBossFashion:OnBtnCloseClick()
self:Close()
end
function XUiWorldBossFashion:OnBtnGetClick()
if self.BtnGet.ButtonState == Disable then
return
end
XFunctionManager.SkipInterface(FashionSkipId)
end
function XUiWorldBossFashion:OnBtnHelpClick()
XUiManager.UiFubenDialogTip(CS.XTextManager.GetText("WorldBossFashionHint"), CS.XTextManager.GetText("WorldBossFashionRule") or "")
end