PGRData/Script/matrix/xui/xuitrpg/xuitrpgbag/XUiTRPGItemUsePanel.lua

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local HeadMaxNum = 4
local CSXTextManagerGetText = CS.XTextManager.GetText
local CSUnityEngineObjectInstantiate = CS.UnityEngine.Object.Instantiate
local XUiGridTRPGBuff = require("XUi/XUiTRPG/XUiGridTRPGBuff")
--使用道具界面
local XUiTRPGItemUsePanel = XClass(nil, "XUiTRPGItemUsePanel")
function XUiTRPGItemUsePanel:Ctor(ui, rootUi, cb)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.RootUi = rootUi
self.Cb = cb
XTool.InitUiObject(self)
self:Init()
self:AutoAddListener()
end
function XUiTRPGItemUsePanel:Init()
self.ButtonGroup = {}
local headIcon
local allRoleIds = XTRPGConfigs.GetAllRoleIds()
local roleId
for i = 1, HeadMaxNum do
roleId = allRoleIds[i]
headIcon = XTRPGConfigs.GetRoleHeadIcon(roleId)
self["head" .. i]:SetRawImage(headIcon)
self.ButtonGroup[i] = self["head" .. i]
end
self.PanelHead:Init(self.ButtonGroup, function(groupIndex) self:ButtonGroupSkip(groupIndex) end)
self.BuffGrids = {}
end
function XUiTRPGItemUsePanel:AutoAddListener()
CsXUiHelper.RegisterClickEvent(self.BtnTongBlack, function() self:OnBtnUseClick() end)
CsXUiHelper.RegisterClickEvent(self.BtnTongBlue, function() self:Close() end)
CsXUiHelper.RegisterClickEvent(self.BtnTanchuangClose, function() self:Close() end)
end
function XUiTRPGItemUsePanel:OnBtnUseClick()
local allRoleIds = XTRPGConfigs.GetAllRoleIds()
local roleId = allRoleIds[self.SelectCharacter]
XDataCenter.TRPGManager.RequestUseItemRequestSend(self.ItemId, 1, roleId, self.Cb)
self:Close()
end
function XUiTRPGItemUsePanel:ButtonGroupSkip(groupIndex)
if self.SelectCharacter == groupIndex then return end
local allRoleIds = XTRPGConfigs.GetAllRoleIds()
local roleId = allRoleIds[groupIndex]
local isRoleOwn = XDataCenter.TRPGManager.IsRoleOwn(roleId)
if not isRoleOwn then return end
self.SelectCharacter = groupIndex
self:UpdateBuff()
end
function XUiTRPGItemUsePanel:Open(itemId)
self.RootUi:PlayAnimation("AnimPanelPickEnable")
self.ItemId = itemId
self:Refresh()
self.GameObject:SetActiveEx(true)
self:SelectOwnCharacter()
end
function XUiTRPGItemUsePanel:SelectOwnCharacter()
local allRoleIds = XTRPGConfigs.GetAllRoleIds()
local roleId
for i = 1, HeadMaxNum do
roleId = allRoleIds[i]
if XDataCenter.TRPGManager.IsRoleOwn(roleId) then
self.PanelHead:SelectIndex(i)
return
end
end
end
function XUiTRPGItemUsePanel:Refresh()
local ownItemCount = XDataCenter.ItemManager.GetCount(self.ItemId)
self.TxtCount.text = CSXTextManagerGetText("TRPGUseNum", 1)
self.TextDesc.text = XDataCenter.ItemManager.GetItemDescription(self.ItemId)
self.TextOwn.text = CSXTextManagerGetText("TRPGHaveDesc", ownItemCount)
local quality = XDataCenter.ItemManager.GetItemQuality(self.ItemId)
local qualityPath = XArrangeConfigs.GeQualityPath(quality)
self.RootUi:SetUiSprite(self.ImgQuality, qualityPath)
local itemIcon = XDataCenter.ItemManager.GetItemBigIcon(self.ItemId)
self.RImgIcon:SetRawImage(itemIcon)
self:UpdateHead()
end
function XUiTRPGItemUsePanel:UpdateHead()
local isRoleOwn
local allRoleIds = XTRPGConfigs.GetAllRoleIds()
local roleId
for i = 1, HeadMaxNum do
roleId = allRoleIds[i]
isRoleOwn = XDataCenter.TRPGManager.IsRoleOwn(roleId)
self.ButtonGroup[i]:SetDisable(not isRoleOwn)
self:UpdateBuffTag(roleId, isRoleOwn, i)
end
end
function XUiTRPGItemUsePanel:UpdateBuff()
if not self.FuBenTRPGBuff or not self.PanelBuffContent then
return
end
local allRoleIds = XTRPGConfigs.GetAllRoleIds()
local roleId = allRoleIds[self.SelectCharacter]
local buffIds = XDataCenter.TRPGManager.GetRoleBuffIds(roleId)
local buffGrids = self.BuffGrids
for index, buffId in pairs(buffIds) do
local grid = buffGrids[index]
if not grid then
local ui = index == 1 and self.FuBenTRPGBuff or CSUnityEngineObjectInstantiate(self.FuBenTRPGBuff, self.PanelBuffContent)
grid = XUiGridTRPGBuff.New(ui, self.RootUi)
buffGrids[index] = grid
end
grid:Refresh(buffId)
grid.GameObject:SetActiveEx(true)
end
for index = #buffIds + 1, #buffGrids do
local grid = buffGrids[index]
if grid then
grid.GameObject:SetActiveEx(false)
end
end
end
function XUiTRPGItemUsePanel:UpdateBuffTag(roleId, isRoleOwn, index)
local imgUp = self["ImgUp" .. index]
local imgDown = self["ImgDown" .. index]
if not roleId or not isRoleOwn then
if imgUp then
imgUp.gameObject:SetActiveEx(false)
end
if imgDown then
imgDown.gameObject:SetActiveEx(false)
end
return
end
local isUp = XDataCenter.TRPGManager.IsRoleHaveBuffUp(roleId)
if imgUp then
imgUp.gameObject:SetActiveEx(isUp)
end
local isDown = XDataCenter.TRPGManager.IsRoleHaveBuffDown(roleId)
if imgDown then
imgDown.gameObject:SetActiveEx(isDown)
end
end
function XUiTRPGItemUsePanel:Close()
self.GameObject:SetActiveEx(false)
end
return XUiTRPGItemUsePanel