PGRData/Script/matrix/xui/xuitask/XUiPanelCourseReward.lua

45 lines
1.3 KiB
Lua
Raw Normal View History

XUiPanelCourseReward = XClass(nil, "XUiPanelCourseReward")
function XUiPanelCourseReward:Ctor(rootUi, ui)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.RootUi = rootUi
XTool.InitUiObject(self)
self.GridRewardList = {}
self.BtnComfirm.CallBack = function() self:OnBtnComfirmClick() end
self.GridReward.gameObject:SetActive(false)
end
function XUiPanelCourseReward:OnBtnComfirmClick()
self:HidePanel()
end
function XUiPanelCourseReward:ShowPanel(rewardId, name)
local rewardList = XRewardManager.GetRewardList(rewardId)
for i = 1, #rewardList do
local grid = self.GridRewardList[i]
if not grid then
local ui = CS.UnityEngine.Object.Instantiate(self.GridReward)
grid = XUiGridCommon.New(self.RootUi, ui)
grid.Transform:SetParent(self.PanelRewardContent, false)
self.GridRewardList[i] = grid
end
grid:Refresh(rewardList[i])
grid.GameObject:SetActive(true)
end
for i = #rewardList + 1, #self.GridRewardList do
self.GridRewardList[i].GameObject:SetActive(false)
end
local text = CS.XTextManager.GetText("CoureDesc", name)
self.TxtDesc.text = text
self.GameObject:SetActive(true)
end
function XUiPanelCourseReward:HidePanel()
self.GameObject:SetActive(false)
end