45 lines
1.3 KiB
Lua
45 lines
1.3 KiB
Lua
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XUiPanelCourseReward = XClass(nil, "XUiPanelCourseReward")
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function XUiPanelCourseReward:Ctor(rootUi, ui)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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self.RootUi = rootUi
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XTool.InitUiObject(self)
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self.GridRewardList = {}
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self.BtnComfirm.CallBack = function() self:OnBtnComfirmClick() end
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self.GridReward.gameObject:SetActive(false)
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end
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function XUiPanelCourseReward:OnBtnComfirmClick()
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self:HidePanel()
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end
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function XUiPanelCourseReward:ShowPanel(rewardId, name)
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local rewardList = XRewardManager.GetRewardList(rewardId)
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for i = 1, #rewardList do
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local grid = self.GridRewardList[i]
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if not grid then
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local ui = CS.UnityEngine.Object.Instantiate(self.GridReward)
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grid = XUiGridCommon.New(self.RootUi, ui)
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grid.Transform:SetParent(self.PanelRewardContent, false)
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self.GridRewardList[i] = grid
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end
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grid:Refresh(rewardList[i])
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grid.GameObject:SetActive(true)
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end
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for i = #rewardList + 1, #self.GridRewardList do
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self.GridRewardList[i].GameObject:SetActive(false)
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end
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local text = CS.XTextManager.GetText("CoureDesc", name)
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self.TxtDesc.text = text
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self.GameObject:SetActive(true)
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end
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function XUiPanelCourseReward:HidePanel()
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self.GameObject:SetActive(false)
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end
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