PGRData/Script/matrix/xui/xuisupertower/plugins/XUiSuperTowerPluginGrid.lua

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--===========================
--超级爬塔芯片控件
--===========================
local XUiSuperTowerPluginGrid = XClass(nil, "XUiSuperTowerPluginGrid")
function XUiSuperTowerPluginGrid:Ctor(uiGameObject, onClickCallBack)
self.IsClickShowDetail = false
self:Init(uiGameObject, onClickCallBack)
end
function XUiSuperTowerPluginGrid:Init(uiGameObject, onClickCallBack)
XTool.InitUiObjectByUi(self, uiGameObject)
if onClickCallBack then
self.OnClickCb = onClickCallBack
end
XUiHelper.RegisterClickEvent(self, self.BtnClick, function()
self:OnClick()
end)
end
--===================
--设置点击是否展示详情
--===================
function XUiSuperTowerPluginGrid:SetClickIsShowDetail(value)
self.IsClickShowDetail = value
end
--===================
--使用插件配置更新UI
--===================
function XUiSuperTowerPluginGrid:RefreshCfg(pluginCfg)
self.PluginCfg = pluginCfg
local pluginScript = require("XEntity/XSuperTower/Plugin/XSuperTowerPlugin")
self.Plugin = pluginScript.New(pluginCfg.Id)
if self.RImgIcon then
self.RImgIcon:SetRawImage(pluginCfg.Icon)
end
if self.TxtName then
self.TxtName.text = pluginCfg.Name
end
if self.ImgQuality then
self.ImgQuality:SetSprite(XSuperTowerConfigs.GetStarIconByQuality(pluginCfg.Quality))
end
if self.ImgQualityBg then
self.ImgQualityBg:SetSprite(XSuperTowerConfigs.GetStarBgByQuality(pluginCfg.Quality))
end
self:RefreshOtherCfg(pluginCfg)
end
--===================
--使用插件对象更新UI
--===================
function XUiSuperTowerPluginGrid:RefreshData(plugin, index)
self.Plugin = plugin
self.Index = index
if self.RImgIcon then
self.RImgIcon:SetRawImage(plugin:GetIcon())
end
if self.TxtName then
self.TxtName.text = plugin:GetName()
end
if self.ImgQualityBg then
self.ImgQuality:SetSprite(self.Plugin:GetQualityIcon())
end
if self.ImgQualityBg then
self.ImgQualityBg:SetSprite(self.Plugin:GetQualityBg())
end
self:RefreshOtherData(plugin)
end
--===================
--供子类使用的更新方法如需执行一次父类时就复写这个方法不需要则复写RefreshData
--===================
function XUiSuperTowerPluginGrid:RefreshOtherData(plugin)
end
--===================
--供子类使用的更新方法如需执行一次父类时就复写这个方法不需要则复写RefreshData
--===================
function XUiSuperTowerPluginGrid:RefreshOtherCfg(pluginCfg)
end
function XUiSuperTowerPluginGrid:OnClick()
if self.IsClickShowDetail then
XLuaUiManager.Open("UiSuperTowerPluginDetails", self.Plugin)
end
if self.OnClickCb then
self.OnClickCb(self)
end
end
function XUiSuperTowerPluginGrid:ShowPanel()
self.GameObject:SetActiveEx(true)
end
function XUiSuperTowerPluginGrid:HidePanel()
self.GameObject:SetActiveEx(false)
end
function XUiSuperTowerPluginGrid:SetNormalLock(value)
self.IsLock = value
self.ImgNormalLock.gameObject:SetActiveEx(value)
end
function XUiSuperTowerPluginGrid:SetFloorLock(value, text)
self.IsLock = value
self.ImgFloorLock.gameObject:SetActiveEx(value)
self:SetLockText(text)
end
function XUiSuperTowerPluginGrid:SetActiveStatus(value)
self.IsActive = value
self.ImgActive.gameObject:SetActiveEx(value)
end
function XUiSuperTowerPluginGrid:SetSelectStatus(value)
self.IsSelect = value
self.ImgSelect.gameObject:SetActiveEx(value)
end
function XUiSuperTowerPluginGrid:GetPlugin()
return self.Plugin
end
function XUiSuperTowerPluginGrid:SetLockText(text)
if self.TxtLock then self.TxtLock.text = text end
end
function XUiSuperTowerPluginGrid:SetClickCallBack(callback)
self.OnClickCb = callback
end
return XUiSuperTowerPluginGrid