67 lines
2 KiB
Lua
67 lines
2 KiB
Lua
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--===========================
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--爬塔掉落页面 插件插槽 控件
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--===========================
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local XUiStCpSlotGrid = XClass(nil, "XUiStCpSlotGrid")
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local GridPlugin = require("XUi/XUiSuperTower/Plugins/XUiSuperTowerPluginGrid")
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function XUiStCpSlotGrid:Ctor(uiGameObject, index, onUnEquipCallBack)
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XTool.InitUiObjectByUi(self, uiGameObject)
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self.Index = index
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self.PluginGrid = GridPlugin.New(self.GridPlugin)
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self.UnEquipCallBack = onUnEquipCallBack
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self.BtnPos.CallBack = function() self:OnClick() end
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self:Reset()
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end
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function XUiStCpSlotGrid:RefreshData(data, isStartShow)
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if not data then self:Reset() end
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if type(data) == "table" then --data可能是占位符0或plugin对象
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self.Plugin = data
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--self.PanelNoPlugin.gameObject:SetActiveEx(false)
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self.PluginGrid:RefreshData(self.Plugin)
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self.PluginGrid:ShowPanel()
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if not isStartShow then
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self.PanelEffect.gameObject:SetActiveEx(true)
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end
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else
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self:Reset()
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end
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end
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function XUiStCpSlotGrid:Reset()
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self.Plugin = nil
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self.PanelNoPlugin.gameObject:SetActiveEx(true)
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self.PluginGrid:HidePanel()
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self.ImgSelect.gameObject:SetActiveEx(false)
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self.PanelEffect.gameObject:SetActiveEx(false)
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end
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function XUiStCpSlotGrid:SetSelect(value)
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self.ImgSelect.gameObject:SetActiveEx(value)
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end
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function XUiStCpSlotGrid:Show()
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self.GameObject:SetActiveEx(true)
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end
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function XUiStCpSlotGrid:Hide()
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self.GameObject:SetActiveEx(false)
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end
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function XUiStCpSlotGrid:OnClick()
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if not self.Plugin then return end
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self:SetSelect(true)
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XLuaUiManager.Open("UiSuperTowerPluginDetails",
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self.Plugin, 0,
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function()
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if not XTool.UObjIsNil(self.Transform) then
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self:SetSelect(false)
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end
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end, false,
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function(pluginId)
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if self.UnEquipCallBack then
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self.UnEquipCallBack(self)
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end
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end)
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end
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return XUiStCpSlotGrid
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