PGRData/Script/matrix/xui/xuisupertower/plugins/XUiStCpSlotGrid.lua

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--===========================
--爬塔掉落页面 插件插槽 控件
--===========================
local XUiStCpSlotGrid = XClass(nil, "XUiStCpSlotGrid")
local GridPlugin = require("XUi/XUiSuperTower/Plugins/XUiSuperTowerPluginGrid")
function XUiStCpSlotGrid:Ctor(uiGameObject, index, onUnEquipCallBack)
XTool.InitUiObjectByUi(self, uiGameObject)
self.Index = index
self.PluginGrid = GridPlugin.New(self.GridPlugin)
self.UnEquipCallBack = onUnEquipCallBack
self.BtnPos.CallBack = function() self:OnClick() end
self:Reset()
end
function XUiStCpSlotGrid:RefreshData(data, isStartShow)
if not data then self:Reset() end
if type(data) == "table" then --data可能是占位符0或plugin对象
self.Plugin = data
--self.PanelNoPlugin.gameObject:SetActiveEx(false)
self.PluginGrid:RefreshData(self.Plugin)
self.PluginGrid:ShowPanel()
if not isStartShow then
self.PanelEffect.gameObject:SetActiveEx(true)
end
else
self:Reset()
end
end
function XUiStCpSlotGrid:Reset()
self.Plugin = nil
self.PanelNoPlugin.gameObject:SetActiveEx(true)
self.PluginGrid:HidePanel()
self.ImgSelect.gameObject:SetActiveEx(false)
self.PanelEffect.gameObject:SetActiveEx(false)
end
function XUiStCpSlotGrid:SetSelect(value)
self.ImgSelect.gameObject:SetActiveEx(value)
end
function XUiStCpSlotGrid:Show()
self.GameObject:SetActiveEx(true)
end
function XUiStCpSlotGrid:Hide()
self.GameObject:SetActiveEx(false)
end
function XUiStCpSlotGrid:OnClick()
if not self.Plugin then return end
self:SetSelect(true)
XLuaUiManager.Open("UiSuperTowerPluginDetails",
self.Plugin, 0,
function()
if not XTool.UObjIsNil(self.Transform) then
self:SetSelect(false)
end
end, false,
function(pluginId)
if self.UnEquipCallBack then
self.UnEquipCallBack(self)
end
end)
end
return XUiStCpSlotGrid