PGRData/Script/matrix/xui/xuisupertower/bag/XUiSTBagPluginsPanel.lua

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local ChildPanel = require("XUi/XUiSuperTower/Common/XUiSTChildPanel")
local LIST_TYPE = {
Bag = 1, --背包列表
Decomposion = 2, --分解列表
}
--local DETAIL_OFFSET = 300 --详细窗口离屏幕边缘的像素距离
--===========================
--超级爬塔芯片列表面板
--===========================
local XUiSTBagPluginsPanel = XClass(ChildPanel, "XUiSTBagPluginsPanel")
function XUiSTBagPluginsPanel:InitPanel()
self:InitDynamicTable()
self.ListType = LIST_TYPE.Bag
end
function XUiSTBagPluginsPanel:InitDynamicTable()
local GridProxy = require("XUi/XUiSuperTower/Bag/XUiSTBagPluginsGrid")
self.DynamicTable = XDynamicTableNormal.New(self.GameObject)
self.DynamicTable:SetProxy(GridProxy)
self.DynamicTable:SetDelegate(self)
end
--=============
--动态列表事件
--=============
function XUiSTBagPluginsPanel:OnDynamicTableEvent(event, index, grid)
if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_INIT then
grid:Init(grid.DynamicGrid.gameObject, function(pluginGrid) self:OnGridClick(pluginGrid) end)
elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
if self.PluginsList and self.PluginsList[index] then
grid:RefreshData(self.PluginsList[index], index, self.ListType)
if self.ListType == LIST_TYPE.Decomposion then
if self.SelectIndex[index] then
grid:SetSelect(true)
else
grid:SetSelect(false)
end
end
end
end
end
function XUiSTBagPluginsPanel:RefreshBag()
self.ListType = LIST_TYPE.Bag
self.PluginsList = self.RootUi.BagManager:GetPluginsByPrior()
self.ObjEmpty.gameObject:SetActiveEx(not next(self.PluginsList))
self.DynamicTable:SetDataSource(self.PluginsList)
self.DynamicTable:ReloadDataASync(1)
end
function XUiSTBagPluginsPanel:RefreshDecomposion()
self.ListType = LIST_TYPE.Decomposion
self.SelectIndex = {}
self.PluginsList = self.RootUi.BagManager:GetPluginsByPrior()
self.DynamicTable:SetDataSource(self.PluginsList)
self.DynamicTable:ReloadDataASync(1)
end
function XUiSTBagPluginsPanel:ResetDecomposion()
self.SelectIndex = {}
for index, plugin in ipairs(self.PluginsList or {}) do
if self.SelectIndex[index] then
local grid = self.DynamicTable:GetGridByIndex(index)
if grid then
self:OnDecomposionGridClick(grid, true)
end
end
end
end
function XUiSTBagPluginsPanel:SelectStar(star)
if self.ListType ~= LIST_TYPE.Decomposion then return end
for index, plugin in ipairs(self.PluginsList or {}) do
if plugin:GetStar() == star then
if not self.SelectIndex[index] then
local grid = self.DynamicTable:GetGridByIndex(index)
if grid then
self:OnDecomposionGridClick(grid, true)
end
end
end
end
self.RootUi:OnDecomposeListRefresh(self:GetSelectPlugins())
end
function XUiSTBagPluginsPanel:UnSelectStar(star)
if self.ListType ~= LIST_TYPE.Decomposion then return end
for index, plugin in ipairs(self.PluginsList or {}) do
if plugin:GetStar() == star then
if self.SelectIndex[index] then
local grid = self.DynamicTable:GetGridByIndex(index)
if grid then
self:OnDecomposionGridClick(grid, true)
end
end
end
end
self.RootUi:OnDecomposeListRefresh(self:GetSelectPlugins())
end
function XUiSTBagPluginsPanel:OnGridClick(grid)
if self.ListType == LIST_TYPE.Bag then
self:OnBagGridClick(grid)
elseif self.ListType == LIST_TYPE.Decomposion then
self:OnDecomposionGridClick(grid)
end
end
function XUiSTBagPluginsPanel:OnBagGridClick(grid)
grid:SetSelect(true)
--local offset = CS.UnityEngine.Screen.width / 2 - DETAIL_OFFSET
XLuaUiManager.Open("UiSuperTowerPluginDetails", grid.Plugin, 0, function() if not XTool.UObjIsNil(self.Transform) then grid:SetSelect(false) end end)
end
function XUiSTBagPluginsPanel:OnDecomposionGridClick(grid, noEvent)
if self.SelectIndex[grid.Index] then
grid:SetSelect(false)
self.SelectIndex[grid.Index] = nil
else
grid:SetSelect(true)
self.SelectIndex[grid.Index] = true
end
if not noEvent then
self.RootUi:OnDecomposeListRefresh(self:GetSelectPlugins())
end
end
function XUiSTBagPluginsPanel:GetSelectPlugins()
local selectPlugins = {}
for index, plugin in pairs(self.PluginsList or {}) do
if self.SelectIndex[index] then
table.insert(selectPlugins, plugin)
end
end
return selectPlugins
end
function XUiSTBagPluginsPanel:OnPluginRefresh()
if self.ListType == LIST_TYPE.Bag then
self:RefreshBag()
elseif self.ListType == LIST_TYPE.Decomposion then
self:RefreshDecomposion()
end
end
function XUiSTBagPluginsPanel:AddEventListener()
XEventManager.AddEventListener(XEventId.EVENT_ST_PLUGIN_REFRESH, self.OnPluginRefresh, self)
end
function XUiSTBagPluginsPanel:RemoveEventListener()
XEventManager.RemoveEventListener(XEventId.EVENT_ST_PLUGIN_REFRESH, self.OnPluginRefresh, self)
end
return XUiSTBagPluginsPanel