PGRData/Script/matrix/xui/xuiset/XUiPanelVoiceSet.lua

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XUiPanelVoiceSet = XClass(nil, "XUiPanelVoiceSet")
function XUiPanelVoiceSet:Ctor(ui)
self.GameObject = ui.gameObject
self.Transform = ui.transform
XTool.InitUiObject(self)
self.MyColor = CS.UnityEngine.Color()
self:InitUi()
self:InitPanelData()
self:SetPanel()
self:AddListener()
end
function XUiPanelVoiceSet:InitUi()
if not XDataCenter.UiPcManager.IsPc() and self.PanelMute then
self.PanelMute.gameObject:SetActiveEx(false)
elseif XDataCenter.UiPcManager.IsPc() and self.PanelMute then
self.PanelMute.gameObject:SetActiveEx(true)
self.TogMute.isOn = CS.XSettingHelper.MuteInBackground
self.Mute = CS.XSettingHelper.MuteInBackground
end
end
function XUiPanelVoiceSet:AddListener()
XUiHelper.RegisterClickEvent(self, self.TogRiwen, self.OnLanguageClick)
XUiHelper.RegisterClickEvent(self, self.TogZhongWen, self.OnLanguageClick)
XUiHelper.RegisterClickEvent(self, self.TogXiangGang, self.OnLanguageClick)
XUiHelper.RegisterClickEvent(self, self.TogControl, self.OnTogControlClick)
if self.TogEnglish then
XUiHelper.RegisterClickEvent(self, self.TogEnglish, self.OnLanguageClick)
end
if XDataCenter.UiPcManager.IsPc() and self.TogMute then
XUiHelper.RegisterClickEvent(self, self.TogMute, self.OnTogMuteClick)
end
XUiHelper.RegisterSliderChangeEvent(self, self.SliMusic, self.OnSliMusicValueChanged)
XUiHelper.RegisterSliderChangeEvent(self, self.SliSound, self.OnSliSoundValueChanged)
XUiHelper.RegisterSliderChangeEvent(self, self.SliCv, self.OnSliCvValueChanged)
XUiHelper.RegisterClickEvent(self, self.BtnCanDown, self.OnBtnCanDownClick)
XUiHelper.RegisterClickEvent(self, self.BtnDownload, self.OnBtnDownloadClick)
XUiHelper.RegisterClickEvent(self, self.BtnUpdate, self.OnBtnUpdateClick)
end
function XUiPanelVoiceSet:OnLanguageClick()
if (self.TogRiwen.isOn) then
self.NewCvType = 1
elseif (self.TogZhongWen.isOn) then
self.NewCvType = 2
elseif (self.TogXiangGang.isOn) then
self.NewCvType = 3
elseif self.TogEnglish and (self.TogEnglish.isOn) then
self.NewCvType = 4
end
CS.XAudioManager.CvType = self.NewCvType
end
function XUiPanelVoiceSet:OnTogControlClick()
self:SetTogControl(self.TogControl.isOn)
if (self.TogControl.isOn) then
self.NewControl = 1
else
self.NewControl = 2
end
self:SetVolume()
end
function XUiPanelVoiceSet:SetTogControl(IsOn)
if (IsOn) then
self:ChangeObjsTansparent(1.0)
else
self:ChangeObjsTansparent(0.5)
end
self.SliMusic.interactable = IsOn
self.SliSound.interactable = IsOn
self.SliCv.interactable = IsOn
end
function XUiPanelVoiceSet:OnSliDownloadValueChanged()
end
function XUiPanelVoiceSet:OnTogMuteClick()
self.Mute = self.TogMute.isOn
self.IsDirty = true
end
function XUiPanelVoiceSet:OnBtnCanDownClick()
end
function XUiPanelVoiceSet:OnBtnDownloadClick()
end
function XUiPanelVoiceSet:OnBtnUpdateClick()
end
function XUiPanelVoiceSet:OnSliMusicValueChanged()
self.NewMusicVolume = self.SliMusic.value
CS.XAudioManager.ChangeMusicVolume(self.SliMusic.value)
end
function XUiPanelVoiceSet:OnSliSoundValueChanged()
self.NewSoundVolume = self.SliSound.value
CS.XAudioManager.ChangeSoundVolume(self.SliSound.value)
end
function XUiPanelVoiceSet:OnSliCvValueChanged()
self.NewCvVolume = self.SliCv.value
CS.XAudioManager.ChangeCvVolume(self.SliCv.value)
end
function XUiPanelVoiceSet:InitPanelData()
self.CvType = CS.XAudioManager.CvType
self.MusicVolume = CS.XAudioManager.MusicVolume
self.SoundVolume = CS.XAudioManager.SoundVolume
self.CvVolume = CS.XAudioManager.CvVolume
self.Control = CS.XAudioManager.Control
self.NewCvType = self.CvType
self.NewCvVolume = self.CvVolume
self.NewMusicVolume = self.MusicVolume
self.NewSoundVolume = self.SoundVolume
self.NewControl = self.Control
self.Yuyan = self.Transform:Find("Yuyanshez")
self.TogXiangGang = self.Yuyan:Find("Array/TGroup/TogXiangGang")
self.TogXiangGang.gameObject:SetActiveEx(false)
end
function XUiPanelVoiceSet:ResetPanelData()
CS.XAudioManager.ResetToDefault()
self.NewCvType = CS.XAudioManager.CvType
self.NewCvVolume = CS.XAudioManager.CvVolume
self.NewMusicVolume = CS.XAudioManager.MusicVolume
self.NewSoundVolume = CS.XAudioManager.SoundVolume
self.NewControl = CS.XAudioManager.Control
self.Mute = false
end
function XUiPanelVoiceSet:SetPanel()
self:SetVolume()
self:SetTogControl(self.TogControl.isOn)
self.SliMusic.value = self.NewMusicVolume
self.SliSound.value = self.NewSoundVolume
self.SliCv.value = self.NewCvVolume
if (self.NewCvType == 1) then
self.TogRiwen.isOn = true
elseif (self.NewCvType == 2) then
self.TogZhongWen.isOn = true
elseif (self.NewCvType == 3) then
self.TogXiangGang.isOn = true
elseif (self.NewCvType == 4) then
self.TogEnglish.isOn = true
end
self.TogMute.isOn = self.Mute
end
function XUiPanelVoiceSet:SetVolume()
local XAManager = CS.XAudioManager
if (self.NewControl == 2) then
self.TogControl.isOn = false
XAManager.ChangeMusicVolume(0)
XAManager.ChangeSoundVolume(0)
XAManager.ChangeCvVolume(0)
else
self.TogControl.isOn = true
XAManager.ChangeMusicVolume(self.NewMusicVolume)
XAManager.ChangeSoundVolume(self.NewSoundVolume)
XAManager.ChangeCvVolume(self.NewCvVolume)
end
end
function XUiPanelVoiceSet:ShowPanel()
self.IsShow = true
self.GameObject:SetActive(true)
self.Transform:Find("Yuyanbao").gameObject:SetActive(false)
self:InitPanelData()
self:SetPanel()
-- if (self:CheckNeedDownloadSource()==0) then
-- -- self.BtnCanDown.gameObject:SetActive(false)
-- -- self.BtnDownloaded.gameObject:SetActive(true)
-- -- self.PanelDownload.gameObject:SetActive(false)
-- self.BtnCanDown.gameObject:SetActive(false)
-- self.BtnDownloaded.gameObject:SetActive(false)
-- self.PanelDownload.gameObject:SetActive(false)
-- end
end
function XUiPanelVoiceSet:CheckNeedDownloadSource()
return 0
end
function XUiPanelVoiceSet:HidePanel()
self.IsShow = false
self.GameObject:SetActive(false)
end
function XUiPanelVoiceSet:CheckDataIsChange()
if self.IsDirty then
return true
end
if (self.NewCvType ~= self.CvType) then
return true
end
if (self.NewCvVolume ~= self.CvVolume) then
return true
end
if (self.NewMusicVolume ~= self.MusicVolume) then
return true
end
if (self.NewSoundVolume ~= self.SoundVolume) then
return true
end
if (self.NewControl ~= self.Control) then
return true
end
return false
end
function XUiPanelVoiceSet:SaveChange()
self.IsDirty = false
-- local XAManager = CS.XAudioManager
self.CvType = self.NewCvType
self.MusicVolume = self.NewMusicVolume
self.SoundVolume = self.NewSoundVolume
self.CvVolume = self.NewCvVolume
self.Control = self.NewControl
CS.XSettingHelper.MuteInBackground = self.Mute
self:SaveAudioManagerData()
end
function XUiPanelVoiceSet:CancelChange()
self.IsDirty = false
self.NewCvType = self.CvType
self.NewCvVolume = self.CvVolume
self.NewMusicVolume = self.MusicVolume
self.NewSoundVolume = self.SoundVolume
self.NewControl = self.Control
self.Mute = CS.XSettingHelper.MuteInBackground
self.TogMute.isOn = self.Mute
self:SetVolume()
self:SaveAudioManagerData()
end
function XUiPanelVoiceSet:SaveAudioManagerData()
local XAManager = CS.XAudioManager
XAManager.CvType = self.NewCvType
XAManager.MusicVolume = self.NewMusicVolume
XAManager.SoundVolume = self.NewSoundVolume
XAManager.CvVolume = self.NewCvVolume
XAManager.Control = self.NewControl
XAManager.SaveChange()
end
function XUiPanelVoiceSet:ResetToDefault()
self:ResetPanelData()
self:SetPanel()
end
function XUiPanelVoiceSet:ChangeObjsTansparent(alpha)
self.MyColor.a = alpha
self.TxtMusic.color = self.MyColor
self.ImgMusicON.color = self.MyColor
self.ImgMusicOFF.color = self.MyColor
self.ImgMusicFill.color = self.MyColor
self.TxtSound.color = self.MyColor
self.ImgSoundON.color = self.MyColor
self.ImgSoundOFF.color = self.MyColor
self.ImgSoundFill.color = self.MyColor
self.TxtYinliang.color = self.MyColor
self.ImgYinliangON.color = self.MyColor
self.ImgYinliangOFF.color = self.MyColor
self.ImgYinliangFill.color = self.MyColor
end