PGRData/Script/matrix/xui/xuiset/XUiInstructionMonster.lua

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local XUiGridPokemonMonster = require("XUi/XUiPokemon/XUiMonster/XUiGridPokemonMonster")
local tableInsert = table.insert
local tableSort = table.sort
local CSUnityEngineObjectInstantiate = CS.UnityEngine.Object.Instantiate
local XUiInstructionMonster = XClass(nil, "XUiInstructionMonster")
function XUiInstructionMonster:Ctor(ui)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.MonsterIds = {}
self.MonsterGrids = {}
self.SkillGrids = {}
XTool.InitUiObject(self)
self:Init()
end
function XUiInstructionMonster:Init()
local role = CS.XFight.GetActivateClientRole()
if not role then return end
local monsterIds = self.MonsterIds
local count = role.NpcCount or 0
for index = 1, count do
local hasNpc, npc = role:GetNpc(index - 1)
if hasNpc and npc.IsCustomNpc then
local monsterId = XPokemonConfigs.GetMonsterIdByNpcId(npc.TemplateId)
tableInsert(monsterIds, monsterId)
end
end
tableSort(monsterIds, function(aId, bId)
local aIsBoss = XPokemonConfigs.CheckMonsterType(aId, XPokemonConfigs.MonsterType.Boss)
local bIsBoss = XPokemonConfigs.CheckMonsterType(bId, XPokemonConfigs.MonsterType.Boss)
if aIsBoss ~= bIsBoss then
return aIsBoss
end
local aAbility = XDataCenter.PokemonManager.GetMonsterAbility(aId)
local bAbility = XDataCenter.PokemonManager.GetMonsterAbility(bId)
if aAbility ~= bAbility then
return aAbility > bAbility
end
end)
for index, monsterId in ipairs(monsterIds) do
local grid = self.MonsterGrids[index]
if not grid then
local go = index == 1 and self.GridMonster or CSUnityEngineObjectInstantiate(self.GridMonster, self.PanelMonster)
grid = XUiGridPokemonMonster.New(go)
self.MonsterGrids[index] = grid
end
local paramIndex = index
local clickCb = function()
self:OnSelectMonster(paramIndex)
end
grid:Refresh(monsterId, clickCb)
grid.GameObject:SetActiveEx(true)
end
for index = #monsterIds + 1, #self.MonsterGrids do
local grid = self.MonsterGrids[index]
if grid then
grid.GameObject:SetActiveEx(false)
end
end
self:OnSelectMonster(1)
local isSpeedUp = XDataCenter.PokemonManager.IsSpeedUp()
self.BtnToggle:SetButtonState(isSpeedUp and XUiButtonState.Select or XUiButtonState.Normal)
self.BtnToggle.CallBack = function() self:OnClickSpeedUpToggle() end
end
function XUiInstructionMonster:OnSelectMonster(index)
self.SelectIndex = index
for paramIndex, grid in pairs(self.MonsterGrids) do
grid:SetSelect(paramIndex == index)
end
self:UpdateSkills()
end
function XUiInstructionMonster:UpdateSkills()
local monsterId = self.MonsterIds[self.SelectIndex]
local skillIds = XDataCenter.PokemonManager.GetMonsterUsingSkillIdList(monsterId)
for index, skillId in pairs(skillIds) do
local grid = self.SkillGrids[index]
if not grid then
local go = index == 1 and self.GridSkill or CSUnityEngineObjectInstantiate(self.GridSkill, self.PanelSkillContainer)
grid = XTool.InitUiObjectByUi({}, go)
self.SkillGrids[index] = grid
end
local icon = XPokemonConfigs.GetMonsterSkillIcon(skillId)
grid.RImgIconSkill:SetRawImage(icon)
local desc = XPokemonConfigs.GetMonsterSkillDescription(skillId)
grid.TxtSkillDescription.text = desc
grid.GameObject:SetActiveEx(true)
end
for index = #skillIds + 1, #self.SkillGrids do
local grid = self.SkillGrids[index]
if grid then
grid.GameObject:SetActiveEx(false)
end
end
end
function XUiInstructionMonster:ShowPanel()
self.IsShow = true
self.GameObject:SetActive(true)
end
function XUiInstructionMonster:HidePanel()
self.IsShow = false
self.GameObject:SetActive(false)
end
function XUiInstructionMonster:CheckDataIsChange()
return false
end
function XUiInstructionMonster:SaveChange()
end
function XUiInstructionMonster:CancelChange()
end
function XUiInstructionMonster:ResetToDefault()
end
function XUiInstructionMonster:OnClickSpeedUpToggle()
local isSelect = self.BtnToggle:GetToggleState()
self.BtnToggle:SetButtonState(not isSelect and XUiButtonState.Select or XUiButtonState.Normal)
if isSelect then
local content = string.gsub(CSXTextManagerGetText("PokemonSpeedUpTipContent"), "\\n", "\n")
XUiManager.DialogTip(CSXTextManagerGetText("PokemonSpeedUpTipTitle"), content, XUiManager.DialogType.Normal, function()
self.BtnToggle:SetButtonState(XUiButtonState.Normal)
XDataCenter.PokemonManager.ResetSpeed()
XDataCenter.PokemonManager.SetSpeedUp(false)
end, function()
self.BtnToggle:SetButtonState(XUiButtonState.Select)
XDataCenter.PokemonManager.ChangeSpeed()
XDataCenter.PokemonManager.SetSpeedUp(true)
end)
else
self.BtnToggle:SetButtonState(XUiButtonState.Normal)
XDataCenter.PokemonManager.ResetSpeed()
XDataCenter.PokemonManager.SetSpeedUp(false)
end
end
return XUiInstructionMonster