PGRData/Script/matrix/xui/xuirpgmakergame/playmain/XUiRpgMakerGamePanelWinTip.lua

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local XUiRpgMakerGamePanelWinTip = XClass(nil, "XUiRpgMakerGamePanelWinTip")
function XUiRpgMakerGamePanelWinTip:Ctor(ui, tipOutCb, tipNextCb, tipResetCb)
self.GameObject = ui.gameObject
self.Transform = ui.transform
XTool.InitUiObject(self)
self.TipOutCb = tipOutCb
self.TipNextCb = tipNextCb
self.TipResetCb = tipResetCb
XUiHelper.RegisterClickEvent(self, self.BtnTipOut, self.OnBtnTipOutClick)
XUiHelper.RegisterClickEvent(self, self.BtnTipNext, self.OnBtnTipNextClick)
XUiHelper.RegisterClickEvent(self, self.BtnTipReset, self.OnBtnTipResetClick)
self:InitUi()
end
function XUiRpgMakerGamePanelWinTip:InitUi()
local panelText
for i = 1, XRpgMakerGameConfigs.MaxStarCount do
panelText = self["PanelText" .. i]
if panelText then
self["PanelLose" .. i] = XUiHelper.TryGetComponent(panelText.transform, "PanelLose")
self["TxtUnActive" .. i] = XUiHelper.TryGetComponent(panelText.transform, "PanelLose/TextInfo1", "Text")
self["PanelClear" .. i] = XUiHelper.TryGetComponent(panelText.transform, "PanelClear")
self["TxtActive" .. i] = XUiHelper.TryGetComponent(panelText.transform, "PanelClear/TextInfo1", "Text")
self["TextNumActive" .. i] = XUiHelper.TryGetComponent(panelText.transform, "PanelClear/TextNum", "Text")
self["PanelFinish" .. i] = XUiHelper.TryGetComponent(panelText.transform, "PanelFinish")
self["TxtFinish" .. i] = XUiHelper.TryGetComponent(panelText.transform, "PanelFinish/TextInfo1", "Text")
end
end
self.BtnTipReset.gameObject:SetActiveEx(true)
end
function XUiRpgMakerGamePanelWinTip:Show(stageId)
self.StageId = stageId
local nextStageId = XRpgMakerGameConfigs.GetRpgMakerGameNextStageId(stageId)
local isHaveNextStage = XTool.IsNumberValid(nextStageId)
self.BtnTipNext.gameObject:SetActiveEx(isHaveNextStage)
self:RefreshTxt(stageId)
self:RefreshStar(stageId)
self.GameObject:SetActiveEx(true)
end
function XUiRpgMakerGamePanelWinTip:RefreshStar(stageId)
local starConditionIdList = XRpgMakerGameConfigs.GetRpgMakerGameStarConditionIdList(stageId)
local stageDb = XDataCenter.RpgMakerGameManager.GetRpgMakerActivityStageDb(stageId)
local isClear, isShowReward
for i, starConditionId in ipairs(starConditionIdList) do
isClear = XDataCenter.RpgMakerGameManager.IsStarConditionClear(starConditionId)
isShowReward = stageDb:IsShowFirstStarReward(starConditionId)
self["PanelClear" .. i].gameObject:SetActiveEx(isShowReward)
self["PanelLose" .. i].gameObject:SetActiveEx(not isClear)
self["PanelFinish" .. i].gameObject:SetActiveEx(not isShowReward and isClear)
stageDb:SetFirstStarReward(starConditionId, false)
end
end
function XUiRpgMakerGamePanelWinTip:RefreshTxt(stageId)
local starConditionIdList = XRpgMakerGameConfigs.GetRpgMakerGameStarConditionIdList(stageId)
local starConditionDesc
for i, starConditionId in ipairs(starConditionIdList) do
starConditionDesc = XRpgMakerGameConfigs.GetRpgMakerGameStarConditionDesc(starConditionId)
if self["TxtUnActive" .. i] then
self["TxtUnActive" .. i].text = starConditionDesc
end
if self["TxtActive" .. i] then
self["TxtActive" .. i].text = starConditionDesc
end
if self["TxtFinish" .. i] then
self["TxtFinish" .. i].text = starConditionDesc
end
if self["TextNumActive" .. i] then
self["TextNumActive" .. i].text = string.format("x%s", XRpgMakerGameConfigs.GetStarConditionReward(starConditionId))
end
self["PanelText" .. i].gameObject:SetActiveEx(true)
end
for i = #starConditionIdList + 1, XRpgMakerGameConfigs.MaxStarCount do
self["PanelText" .. i].gameObject:SetActiveEx(false)
end
end
function XUiRpgMakerGamePanelWinTip:Hide()
self.GameObject:SetActiveEx(false)
end
--回到活动主界面
function XUiRpgMakerGamePanelWinTip:OnBtnTipOutClick()
if self.TipOutCb then
self:Hide()
self.TipOutCb()
end
end
--进入下一关
function XUiRpgMakerGamePanelWinTip:OnBtnTipNextClick()
if self.TipNextCb then
self:Hide()
self.TipNextCb()
end
end
--重置当前关卡
function XUiRpgMakerGamePanelWinTip:OnBtnTipResetClick()
if self.TipResetCb and self.TipResetCb() then
self:Hide()
end
end
return XUiRpgMakerGamePanelWinTip