46 lines
1.8 KiB
Lua
46 lines
1.8 KiB
Lua
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XUiPanelCharLevelOther = XClass(nil, "XUiPanelCharLevelOther")
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function XUiPanelCharLevelOther:Ctor(ui, parent, character, equipList,assignChapterRecords)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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self.Parent = parent
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self.Character = character
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self.EquipList = equipList
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self.AssignChapterRecords = assignChapterRecords
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XTool.InitUiObject(self)
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end
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function XUiPanelCharLevelOther:ShowPanel(character)
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self.GameObject:SetActive(true)
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self.PanelLeveInfo.gameObject:SetActive(true)
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self.PanelSelectLevelItems.gameObject:SetActiveEx(false)
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self.BtnLiberation.gameObject:SetActiveEx(false)
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self.ImgMaxLevel.gameObject:SetActiveEx(false)
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self.BtnLevelUpButton.gameObject:SetActiveEx(false)
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self.LeveInfoQiehuan:PlayTimelineAnimation()
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self:UpdatePanel(character)
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end
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function XUiPanelCharLevelOther:HidePanel()
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self.GameObject:SetActive(false)
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end
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function XUiPanelCharLevelOther:UpdatePanel(character)
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local characterId = character.Id
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local nextLeveExp = XCharacterConfigs.GetNextLevelExp(characterId, character.Level)
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self.TxtCurLevel.text = character.Level
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self.TxtMaxLevel.text = "/" .. XCharacterConfigs.GetCharMaxLevel(characterId)
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self.TxtExp.text = character.Exp .. "/" .. nextLeveExp
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self.ImgFill.fillAmount = character.Exp / nextLeveExp
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character.Attribs = XDataCenter.CharacterManager.GetCharacterAttribsOther(character, self.EquipList, self.AssignChapterRecords)
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self.TxtAttack.text = FixToInt(character.Attribs[XNpcAttribType.AttackNormal])
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self.TxtLife.text = FixToInt(character.Attribs[XNpcAttribType.Life])
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self.TxtDefense.text = FixToInt(character.Attribs[XNpcAttribType.DefenseNormal])
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self.TxtCrit.text = FixToInt(character.Attribs[XNpcAttribType.Crit])
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end
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