PGRData/Script/matrix/xui/xuiplayerinfo/XUiPanelCharLevelOther.lua

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XUiPanelCharLevelOther = XClass(nil, "XUiPanelCharLevelOther")
function XUiPanelCharLevelOther:Ctor(ui, parent, character, equipList,assignChapterRecords)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.Parent = parent
self.Character = character
self.EquipList = equipList
self.AssignChapterRecords = assignChapterRecords
XTool.InitUiObject(self)
end
function XUiPanelCharLevelOther:ShowPanel(character)
self.GameObject:SetActive(true)
self.PanelLeveInfo.gameObject:SetActive(true)
self.PanelSelectLevelItems.gameObject:SetActiveEx(false)
self.BtnLiberation.gameObject:SetActiveEx(false)
self.ImgMaxLevel.gameObject:SetActiveEx(false)
self.BtnLevelUpButton.gameObject:SetActiveEx(false)
self.LeveInfoQiehuan:PlayTimelineAnimation()
self:UpdatePanel(character)
end
function XUiPanelCharLevelOther:HidePanel()
self.GameObject:SetActive(false)
end
function XUiPanelCharLevelOther:UpdatePanel(character)
local characterId = character.Id
local nextLeveExp = XCharacterConfigs.GetNextLevelExp(characterId, character.Level)
self.TxtCurLevel.text = character.Level
self.TxtMaxLevel.text = "/" .. XCharacterConfigs.GetCharMaxLevel(characterId)
self.TxtExp.text = character.Exp .. "/" .. nextLeveExp
self.ImgFill.fillAmount = character.Exp / nextLeveExp
character.Attribs = XDataCenter.CharacterManager.GetCharacterAttribsOther(character, self.EquipList, self.AssignChapterRecords)
self.TxtAttack.text = FixToInt(character.Attribs[XNpcAttribType.AttackNormal])
self.TxtLife.text = FixToInt(character.Attribs[XNpcAttribType.Life])
self.TxtDefense.text = FixToInt(character.Attribs[XNpcAttribType.DefenseNormal])
self.TxtCrit.text = FixToInt(character.Attribs[XNpcAttribType.Crit])
end