PGRData/Script/matrix/xui/xuimoewar/prepare/XUiMoeWarPrepare.lua

377 lines
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Lua
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local CSUnityEngineObjectInstantiate = CS.UnityEngine.Object.Instantiate
local CSXTextManagerGetText = CS.XTextManager.GetText
local GRID_CONDITION_MAX_COUNT = 3
local IsNumberValid = XTool.IsNumberValid
local XUiMoeWarPrepareConditionGrid = require("XUi/XUiMoeWar/Prepare/XUiMoeWarPrepareConditionGrid")
--赛事筹备关卡
local XUiMoeWarPrepare = XLuaUiManager.Register(XLuaUi, "UiMoeWarPrepare")
function XUiMoeWarPrepare:OnAwake()
self.GridConditions = {}
self.RewardGrids = {}
self.ExtraRewardGrids = {}
self.GridCondition.gameObject:SetActiveEx(false)
self.RewardGrid.gameObject:SetActiveEx(false)
self.ExtraRewardGrid.gameObject:SetActiveEx(false)
self.FillConditionCount = 0 --当前选择的角色符合条件的数量
self.FillConditionIndexDic = {} --当前选择的角色符合条件的index字典
self:AutoAddListener()
XEventManager.AddEventListener(XEventId.EVENT_FIGHT_RESULT_WIN, self.HandlerFightResult, self)
end
function XUiMoeWarPrepare:OnStart(stageId, currSelectStageIndex)
self.CurrSelectStageIndex = currSelectStageIndex
self.AllOpenStageIdList = XDataCenter.MoeWarManager.GetPreparationAllOpenStageIdList()
self:UpdateStageId(stageId)
end
function XUiMoeWarPrepare:OnEnable()
if self.IsFightWinCloseView then
self:Close()
return
end
self:CheckHelperOverExpiredHint()
XDataCenter.MoeWarManager.CheckAllOwnHelpersIsResetStatus()
self:Refresh()
XDataCenter.MoeWarManager.JudgeGotoMainWhenFightOver()
end
function XUiMoeWarPrepare:OnDisable()
self:StopLastTimer()
end
function XUiMoeWarPrepare:OnDestroy()
XDataCenter.MoeWarManager.ClearPrepareTeamData()
XEventManager.RemoveEventListener(XEventId.EVENT_FIGHT_RESULT_WIN, self.Close, self)
end
function XUiMoeWarPrepare:OnGetEvents()
return {
XEventId.EVENT_MOE_WAR_PREPARATION_UPDATE,
}
end
function XUiMoeWarPrepare:OnNotify(event, ...)
if event == XEventId.EVENT_MOE_WAR_PREPARATION_UPDATE then
self:Close()
end
end
function XUiMoeWarPrepare:AutoAddListener()
self:RegisterClickEvent(self.BtnTanchuangClose, self.Close)
self:RegisterClickEvent(self.BtnChoubei, self.OnBtnChoubeiClick)
self:RegisterClickEvent(self.BtnJoin, self.OpenCharacter)
self:RegisterClickEvent(self.BtnOccupy, self.OpenCharacter)
self:RegisterClickEvent(self.BtnArrorLeft, self.OnBtnArrorLeftClick)
self:RegisterClickEvent(self.BtnArrorRight, self.OnBtnArrorRightClick)
if self.BtnAssist then
self:RegisterClickEvent(self.BtnAssist, self.OnBtnAssistClick)
end
end
function XUiMoeWarPrepare:HandlerFightResult()
self.IsFightWinCloseView = true
end
function XUiMoeWarPrepare:UpdateStageId(stageId)
self.StageId = stageId
self.IsFightWinCloseView = false
if self.TextTitle then
self.TextTitle.text = XFubenConfigs.GetStageName(stageId)
end
end
function XUiMoeWarPrepare:OpenCharacter()
local robotIdList = XDataCenter.MoeWarManager.GetPreparationOwnHelperRobotIdList()
if XTool.IsTableEmpty(robotIdList) then
XUiManager.TipText("MoeWarPrepareNotHelpter")
return
end
local teamCharIdMap = XDataCenter.MoeWarManager.GetPrepareTeamData(self.StageId)
local charPos = 1
local stageInfo = XDataCenter.FubenManager.GetStageInfo(self.StageId)
local isHideQuitButton = false
local characterLimitType = XFubenConfigs.GetStageCharacterLimitType(self.StageId)
local limitBuffId = XFubenConfigs.GetStageCharacterLimitBuffId(self.StageId)
XLuaUiManager.Open("UiMoeWarCharacter", teamCharIdMap, charPos, function(resTeam)
XDataCenter.MoeWarManager.SetPrepareTeamData(resTeam)
self:Refresh()
end, stageInfo.Type, isHideQuitButton, characterLimitType, limitBuffId, nil, robotIdList, nil, self.StageId)
end
--进入战斗
function XUiMoeWarPrepare:OnBtnChoubeiClick()
if XDataCenter.MoeWarManager.CheckRespondItemIsMax() then
return
end
local stage = XDataCenter.FubenManager.GetStageCfg(self.StageId)
local teamData = XDataCenter.MoeWarManager.GetPrepareTeamData(stage.StageId)
local charId = teamData[1]
if not charId or charId <= 0 then
XUiManager.TipText("MoeWarPrepareFightNotCharcter")
return
end
local curTeam = {
TeamData = teamData,
CaptainPos = 1,
FirstFightPos = 1
}
local labelIds = XMoeWarConfig.GetPreparationStageLabelIds(self.StageId)
if #labelIds ~= self.FillConditionCount then
XUiManager.DialogTip(CSXTextManagerGetText("TipTitle"), CSXTextManagerGetText("MoeWarConditionNotAllComplete"), XUiManager.DialogType.Normal, nil, function()
XDataCenter.FubenManager.EnterMoeWarFight(stage, curTeam)
end)
return
end
XDataCenter.FubenManager.EnterMoeWarFight(stage, curTeam)
end
function XUiMoeWarPrepare:OnBtnArrorLeftClick()
self:OnBtnArrorClick(self.CurrSelectStageIndex - 1)
end
function XUiMoeWarPrepare:OnBtnArrorRightClick()
self:OnBtnArrorClick(self.CurrSelectStageIndex + 1)
end
function XUiMoeWarPrepare:OnBtnArrorClick(stageIndex)
if self:CheckStageIndexOutOfRange(stageIndex) then
return
end
self:PlayAnimation("QieHuan")
self.CurrSelectStageIndex = stageIndex
self:UpdateStageId(self.AllOpenStageIdList[stageIndex])
self:Refresh()
end
function XUiMoeWarPrepare:OnBtnAssistClick()
XLuaUiManager.Open("UiMoeWarRecruit")
end
function XUiMoeWarPrepare:CheckStageIndexOutOfRange(stageIndex)
if stageIndex <= 0 then
return true
end
local maxStageCount = #self.AllOpenStageIdList
if stageIndex > maxStageCount then
return true
end
return false
end
function XUiMoeWarPrepare:Refresh()
self:CheckClearPrepareTeamData()
self:RefreshBtnArror()
self:RefreshHelperId()
self:RefreshHelperCondition()
self:RefreshReward()
self:RefreshOccupy()
self:CheckLastTimer()
end
function XUiMoeWarPrepare:RefreshBtnArror()
local maxStageCount = #self.AllOpenStageIdList
self.BtnArrorLeft.gameObject:SetActiveEx(self.CurrSelectStageIndex > 1)
self.BtnArrorRight.gameObject:SetActiveEx(self.CurrSelectStageIndex < maxStageCount)
end
function XUiMoeWarPrepare:RefreshHelperId()
local teamData = XDataCenter.MoeWarManager.GetPrepareTeamData(self.StageId)
local charId = teamData[1]
self.HelperId = XDataCenter.MoeWarManager.GetPrepareOwnHelperId(charId)
end
function XUiMoeWarPrepare:RefreshOccupy()
local teamData = XDataCenter.MoeWarManager.GetPrepareTeamData(self.StageId)
local charId = XRobotManager.GetCharacterId(teamData[1])
local isHaveHelper = charId > 0 and true or false
self.BtnOccupyMember.gameObject:SetActiveEx(not isHaveHelper)
self.BtnOccupy.gameObject:SetActiveEx(isHaveHelper)
if isHaveHelper then
local icon = XDataCenter.CharacterManager.GetCharHalfBodyBigImage(charId)
self.RImgRole:SetRawImage(icon)
end
end
function XUiMoeWarPrepare:CheckClearPrepareTeamData()
if not IsNumberValid(self.HelperId) then
return
end
local expirationTime = XDataCenter.MoeWarManager.GetRecruitHelperExpirationTime(self.HelperId)
local nowServerTime = XTime.GetServerNowTimestamp()
if IsNumberValid(expirationTime) and nowServerTime >= expirationTime then
XDataCenter.MoeWarManager.ClearPrepareTeamData()
end
end
function XUiMoeWarPrepare:CheckLastTimer()
self:StopLastTimer()
local expirationTime = XDataCenter.MoeWarManager.GetRecruitHelperExpirationTime(self.HelperId)
local nowServerTime = XTime.GetServerNowTimestamp()
if not self.HelperId or self.HelperId == 0 or nowServerTime >= expirationTime then
self.TextLastTime.text = ""
self:SetImgLastTimeIsActive(false)
return
end
self:SetImgLastTimeIsActive(true)
local timeLimit = expirationTime - nowServerTime
local timeLimitStr = XUiHelper.GetTime(timeLimit, XUiHelper.TimeFormatType.CHATEMOJITIMER)
self.TextLastTime.text = CSXTextManagerGetText("MoeWarHelperTimeLimit", timeLimitStr)
self.LastTimer = XScheduleManager.ScheduleForever(function()
nowServerTime = XTime.GetServerNowTimestamp()
timeLimit = expirationTime - nowServerTime
if timeLimit <= 0 then
self:StopLastTimer()
self:Refresh()
return
end
timeLimitStr = XUiHelper.GetTime(timeLimit, XUiHelper.TimeFormatType.CHATEMOJITIMER)
self.TextLastTime.text = CSXTextManagerGetText("MoeWarHelperTimeLimit", timeLimitStr)
end, XScheduleManager.SECOND)
end
function XUiMoeWarPrepare:SetImgLastTimeIsActive(isActive)
if self.ImgLastTime then
self.ImgLastTime.gameObject:SetActiveEx(isActive)
end
end
function XUiMoeWarPrepare:StopLastTimer()
if self.LastTimer then
XScheduleManager.UnSchedule(self.LastTimer)
self.LastTimer = nil
end
end
function XUiMoeWarPrepare:RefreshExtraReward()
local rewardIds = XMoeWarConfig.GetPreparationStageShowExtraRewardIds(self.StageId)
local rewardDic = {}
local rewards
for index, rewardId in ipairs(rewardIds) do
rewards = XRewardManager.GetRewardList(rewardId)
if not rewardDic[rewardId] then
rewardDic[rewardId] = XTool.Clone(rewards[1])
rewardDic[rewardId].Count = 0
end
if self.FillConditionIndexDic[index] then
rewardDic[rewardId].Count = rewardDic[rewardId].Count + rewards[1].Count
end
end
local extraRewardGridCount = 1
for _, reward in pairs(rewardDic) do
local grid = self.ExtraRewardGrids[extraRewardGridCount]
if not grid then
grid = XUiGridCommon.New(self, self.ExtraRewardGrid)
grid.Transform:SetParent(self.PaneExtralReward, false)
self.ExtraRewardGrids[extraRewardGridCount] = grid
end
grid:Refresh(reward)
grid.GameObject:SetActiveEx(true)
end
if not self.HelperId or self.HelperId == 0 then
self.TxtBonus.gameObject:SetActiveEx(true)
self.TxtExtraBonus.gameObject:SetActiveEx(false)
return
end
self.TxtBonus.gameObject:SetActiveEx(false)
self.TxtExtraBonus.gameObject:SetActiveEx(true)
self.TxtEvaluation.text = XMoeWarConfig.GetPreparationStageEvaluationEvaluatioLabel(self.FillConditionCount)
end
function XUiMoeWarPrepare:RefreshReward()
local rewardId = XMoeWarConfig.GetPreparationStageShowBaseRewardId(self.StageId)
local rewards = XTool.IsNumberValid(rewardId) and XRewardManager.GetRewardList(rewardId) or {}
local itemId = XDataCenter.ItemManager.ItemId.MoeWarCommunicateItemId
local communicateItemCount = 0
for i, v in ipairs(rewards) do
local grid = self.RewardGrids[i]
if not grid then
local obj = i == 1 and self.RewardGrid or CSUnityEngineObjectInstantiate(self.RewardGrid, self.PanelReward)
grid = XUiGridCommon.New(self, obj)
grid.Transform:SetParent(self.PanelReward, false)
self.RewardGrids[i] = grid
end
grid:Refresh(v)
grid.GameObject:SetActiveEx(true)
if v.TemplateId == itemId then
communicateItemCount = v.Count
end
end
for i = #rewards + 1, #self.RewardGrids do
self.RewardGrids[i].GameObject:SetActiveEx(false)
end
local showSpecialRewardId = XMoeWarConfig.GetPreparationStageShowSpecialRewardId(self.StageId)
local showSpecialRewardIds = showSpecialRewardId > 0 and XRewardManager.GetRewardList(showSpecialRewardId) or {}
local showSpecialItemId = showSpecialRewardIds[1] and showSpecialRewardIds[1].TemplateId
local showSpecialItemCount = showSpecialRewardIds[1] and showSpecialRewardIds[1].Count or 0
if self.TxtRewardName then
local itemName = showSpecialItemId and XDataCenter.ItemManager.GetItemName(showSpecialItemId)
self.TxtRewardName.text = itemName and itemName .. "" or ""
end
local goodsShowParams = showSpecialItemId and XGoodsCommonManager.GetGoodsShowParamsByTemplateId(showSpecialItemId)
if XTool.IsTableEmpty(goodsShowParams) then
self.RewardIcon.gameObject:SetActiveEx(false)
self.TxtRewardNumber.text = ""
else
self.RewardIcon:SetRawImage(goodsShowParams.Icon)
self.RewardIcon.gameObject:SetActiveEx(true)
self.TxtRewardNumber.text = "+" .. showSpecialItemCount
end
end
function XUiMoeWarPrepare:RefreshHelperCondition()
local labelIds = XMoeWarConfig.GetPreparationStageLabelIds(self.StageId)
self.FillConditionCount = 0
self.FillConditionIndexDic = {}
for i, stageLabelId in ipairs(labelIds) do
local grid = self.GridConditions[i]
if not grid then
local gridCondition = 1 == i and self.GridCondition or CSUnityEngineObjectInstantiate(self.GridCondition, self.PanelConditions)
grid = XUiMoeWarPrepareConditionGrid.New(gridCondition, i)
self.GridConditions[i] = grid
end
grid:Refresh(self.StageId, stageLabelId, self.HelperId)
grid:SetActive(true)
if XMoeWarConfig.IsFillPreparationStageLabel(stageLabelId, self.HelperId) then
self.FillConditionCount = self.FillConditionCount + 1
self.FillConditionIndexDic[i] = true
end
end
self:RefreshExtraReward()
for i = #labelIds + 1, GRID_CONDITION_MAX_COUNT do
if self.GridConditions[i] then
self.GridConditions[i]:SetActive(false)
end
end
end
function XUiMoeWarPrepare:CheckHelperOverExpiredHint()
local teamData = XDataCenter.MoeWarManager.GetPrepareTeamData(self.StageId)
local charId = teamData[1]
local helperId = XDataCenter.MoeWarManager.GetPrepareOwnHelperId(charId)
if XDataCenter.MoeWarManager.IsHelperExpired(helperId) then
XUiManager.TipText("MoeWarHelperOverExpired")
end
end