131 lines
3.6 KiB
Lua
131 lines
3.6 KiB
Lua
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local XUiMissionCompleted = XLuaUiManager.Register(XLuaUi, "UiMissionCompleted")
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local XUiPanelRewardSmall = require("XUi/XUiMission/XUiPanelRewardSmall")
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local XUiPanelRewardBig = require("XUi/XUiMission/XUiPanelRewardBig")
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function XUiMissionCompleted:OnAwake()
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self:InitAutoScript()
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end
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function XUiMissionCompleted:OnStart(reslut, characterId)
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self.IsAnimation = true
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self.RewardSmallPanel = XUiPanelRewardSmall.New(self.PanelRewardSmall, self)
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self.RewardBigPanel = XUiPanelRewardBig.New(self.PanelRewardBig, self)
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self.MissionResult = reslut
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self.CharacterId = characterId
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self.GridList = {}
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self:SetupMissionCompleted()
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if not self.MissionResult then
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return
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end
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if self.MissionResult.IsBigReward then
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self:PlayAnimation("AniMissionRewardBigBegin", function()
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self.IsAnimation = false
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end)
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else
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self:PlayAnimation("AniMissionRewardSmallBegin", function()
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self.IsAnimation = false
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end)
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end
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end
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function XUiMissionCompleted:SetupMissionCompleted()
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if not self.MissionResult then
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return
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end
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local isBigReward = self.MissionResult.IsBigReward
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--self.PanelDesc.gameObject:SetActive(false)
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--self.PanelBg.gameObject:SetActive(not isBigReward)
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self.PanelRewardSmall.gameObject:SetActive(not isBigReward)
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self.PanelRewardBig.gameObject:SetActive(isBigReward)
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local rewards = self.MissionResult
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if not rewards then
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return
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end
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if isBigReward then
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self.RewardBigPanel:SetupCharacter(self.CharacterId)
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self.RewardBigPanel:SetupReward(rewards)
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else
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self.RewardSmallPanel:SetupReward(rewards)
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end
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end
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-- auto
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-- Automatic generation of code, forbid to edit
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function XUiMissionCompleted:InitAutoScript()
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self:AutoInitUi()
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self.SpecialSoundMap = {}
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self:AutoAddListener()
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end
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function XUiMissionCompleted:AutoInitUi()
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-- self.PanelRewardBig = self.Transform:Find("FullScreenBackground/PanelRewardBig")
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-- self.PanelRewardSmall = self.Transform:Find("FullScreenBackground/PanelRewardSmall")
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-- self.BtnBg = self.Transform:Find("FullScreenBackground/BtnBg"):GetComponent("Button")
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end
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function XUiMissionCompleted:GetAutoKey(uiNode, eventName)
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if not uiNode then
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return
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end
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return eventName .. uiNode:GetHashCode()
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end
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function XUiMissionCompleted:RegisterListener(uiNode, eventName, func)
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local key = self:GetAutoKey(uiNode, eventName)
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if not key then
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return
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end
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local listener = self.AutoCreateListeners[key]
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if listener ~= nil then
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uiNode[eventName]:RemoveListener(listener)
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end
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if func ~= nil then
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if type(func) ~= "function" then
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XLog.Error("XUiMissionCompleted:RegisterListener函数错误, 参数func需要是function类型, func的类型是" .. type(func))
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end
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listener = function(...)
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XSoundManager.PlayBtnMusic(self.SpecialSoundMap[key], eventName)
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func(self, ...)
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end
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uiNode[eventName]:AddListener(listener)
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self.AutoCreateListeners[key] = listener
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end
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end
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function XUiMissionCompleted:AutoAddListener()
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self.AutoCreateListeners = {}
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self:RegisterClickEvent(self.BtnBg, self.OnBtnBgClick)
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end
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-- auto
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function XUiMissionCompleted:OnBtnBgClick()
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if self.IsAnimation then
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return
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end
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if self.MissionResult.IsBigReward then
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self:PlayAnimation("AniMissionRewardBigEnd", function()
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self:Close()
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end)
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else
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self:PlayAnimation("AniMissionRewardSmallEnd", function()
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self:Close()
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end)
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end
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end
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