PGRData/Script/matrix/xui/xuimemorysave/XUiMemorySaveTreasure.lua

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local XUiMemorySaveTreasure = XClass(nil, "XUiMemorySaveTreasure")
function XUiMemorySaveTreasure:Ctor(rootUi, ui, treasureType)
self.RootUi = rootUi
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.TreasureType = treasureType or XDataCenter.FubenManager.StageType.MemorySave
self:InitAutoScript()
self.GridCommonItem = self.Transform:Find("PanelTreasureList/Viewport/PanelTreasureContent/GridCommon")
self.GridCommonItem.gameObject:SetActive(false)
self.PanelMultipleWeeksJindu.gameObject:SetActiveEx(false)
self.GridList = {}
end
function XUiMemorySaveTreasure:InitAutoScript()
self:AutoInitUi()
self:AutoAddListener()
end
function XUiMemorySaveTreasure:AutoInitUi()
self.ImgGradeLine = self.Transform:Find("ImgGradeLine"):GetComponent("Image")
self.TxtGrade = self.Transform:Find("TxtGrade"):GetComponent("Text")
self.TxtGradeStarNums = self.Transform:Find("TxtGradeStarNums"):GetComponent("Text")
self.ImgGradeStarActive = self.Transform:Find("ImgGradeStarActive"):GetComponent("Image")
self.ImgGradeStarUnactive = self.Transform:Find("ImgGradeStarUnactive"):GetComponent("Image")
self.BtnReceive = self.Transform:Find("BtnReceive"):GetComponent("Button")
self.ImgCannotReceive = self.Transform:Find("ImgCannotReceive"):GetComponent("Image")
self.ImgAlreadyReceived = self.Transform:Find("ImgAlreadyReceived"):GetComponent("Image")
self.PanelTreasureList = self.Transform:Find("PanelTreasureList")
self.PanelTreasureContent = self.Transform:Find("PanelTreasureList/Viewport/PanelTreasureContent")
self.GridCommon = self.Transform:Find("PanelTreasureList/Viewport/PanelTreasureContent/GridCommon")
self.RImgIcon = self.Transform:Find("PanelTreasureList/Viewport/PanelTreasureContent/GridCommon/RImgIcon"):GetComponent("RawImage")
self.ImgQuality = self.Transform:Find("PanelTreasureList/Viewport/PanelTreasureContent/GridCommon/ImgQuality"):GetComponent("Image")
self.BtnClick = self.Transform:Find("PanelTreasureList/Viewport/PanelTreasureContent/GridCommon/BtnClick"):GetComponent("Button")
self.TxtCount = self.Transform:Find("PanelTreasureList/Viewport/PanelTreasureContent/GridCommon/TxtCount"):GetComponent("Text")
self.PanelMultipleWeeksJindu = self.Transform:Find("PanelMultipleWeeksJindu")
self.TxtTaskDescribe = self.Transform:Find("PanelMultipleWeeksJindu/TxtTaskDescribe"):GetComponent("Text")
self.TxtTaskNumQian = self.Transform:Find("PanelMultipleWeeksJindu/TxtTaskNumQian"):GetComponent("Text")
self.ProgressBg = self.Transform:Find("PanelMultipleWeeksJindu/ProgressBg")
self.ImgProgress = self.Transform:Find("PanelMultipleWeeksJindu/ProgressBg/ImgProgress"):GetComponent("Image")
--保存初始颜色
self.OriginalColors = {
starColor = self.ImgGradeStarActive.color,
starDisColor = self.ImgGradeStarUnactive.color
}
self.TxtGrade.text = CSXTextManagerGetText("MemorySaveTreasureTip")
end
function XUiMemorySaveTreasure:RegisterClickEvent(uiNode, func)
if func == nil then
XLog.Error("XUiMemorySaveTreasure:RegisterClickEvent函数参数错误参数func不能为空")
return
end
if type(func) ~= "function" then
XLog.Error("XUiMemorySaveTreasure:RegisterClickEvent函数错误, 参数func需要是function类型, func的类型是" .. type(func))
end
local listener = function(...)
func(self, ...)
end
CsXUiHelper.RegisterClickEvent(uiNode, listener)
end
function XUiMemorySaveTreasure:AutoAddListener()
self:RegisterClickEvent(self.BtnReceive, self.OnBtnReceiveClick)
end
function XUiMemorySaveTreasure:OnBtnReceiveClick()
if self.CurStars < self.RequireStar then
return
end
if self.TreasureType == XDataCenter.FubenManager.StageType.MemorySave then
XDataCenter.MemorySaveManager.MemorySaveChapterAwardRequest(function (reward)
XDataCenter.MemorySaveManager.SetRewardIsGet(self.ChapterId, self.Index)
XUiManager.OpenUiObtain(reward, CS.XTextManager.GetText("Award"))
self:Refresh()
XEventManager.DispatchEvent(XEventId.EVENT_FUBEN_CHAPTER_REWARD) -- 领取奖励触发红点检查
end, self.ChapterId, self.Index)
end
end
--@curStars 当前条件
--@requireStar 需求条件
--@rewardId 奖励id
--@chapterId 章节id
--@index 奖励Id下标, 奖励Id可能重复
function XUiMemorySaveTreasure:UpdateGradeGrid(curStars, requireStar, rewardId, chapterId, index, starColor, starDisColor)
self.CurStars = curStars
self.RequireStar = requireStar
self.RewardId = rewardId
self.ChapterId = chapterId
self.Index = index
self.ImgGradeStarActive.color = starColor or self.OriginalColors.starColor
self.ImgGradeStarUnactive.color = starDisColor or self.OriginalColors.starDisColor
self:Refresh()
end
function XUiMemorySaveTreasure:Refresh()
local requireStars = self.RequireStar
local curStars = self.CurStars > requireStars and requireStars or self.CurStars
self.PanelMultipleWeeksJindu.gameObject:SetActiveEx(false)
self.TxtGradeStarNums.gameObject:SetActiveEx(true)
self.TxtGradeStarNums.text = CS.XTextManager.GetText("GradeStarNum", curStars, requireStars)
if requireStars > 0 and self.CurStars >= requireStars then
self:SetStarsActive(true)
local isGet
if self.TreasureType == XDataCenter.FubenManager.StageType.MemorySave then
isGet = XDataCenter.MemorySaveManager.IsTreasureGet(self.ChapterId, self.Index)
end
if isGet then
self:SetBtnAlreadyReceive()
else
self:SetBtnActive()
end
else
self:SetStarsActive(false)
self:SetBtnCannotReceive()
end
end
function XUiMemorySaveTreasure:SetBtnActive()
self.BtnReceive.gameObject:SetActive(true)
self.ImgAlreadyReceived.gameObject:SetActive(false)
self.ImgCannotReceive.gameObject:SetActive(false)
end
function XUiMemorySaveTreasure:SetBtnCannotReceive()
self.BtnReceive.gameObject:SetActive(false)
self.ImgAlreadyReceived.gameObject:SetActive(false)
self.ImgCannotReceive.gameObject:SetActive(true)
end
function XUiMemorySaveTreasure:SetBtnAlreadyReceive()
self.BtnReceive.gameObject:SetActive(false)
self.ImgAlreadyReceived.gameObject:SetActive(true)
self.ImgCannotReceive.gameObject:SetActive(false)
end
function XUiMemorySaveTreasure:SetStarsActive(flag)
self.ImgGradeStarActive.gameObject:SetActiveEx(flag)
self.ImgGradeStarUnactive.gameObject:SetActiveEx(not flag)
end
-- 初始化 treasure grid panel填充数据
function XUiMemorySaveTreasure:InitTreasureList()
local rewards
if self.RewardId == 0 then
XLog.Error("treasure have no RewardId ")
return
end
rewards = XRewardManager.GetRewardList(self.RewardId)
for i, item in ipairs(rewards) do
local grid = self.GridList[i]
if not grid then
local ui = CS.UnityEngine.Object.Instantiate(self.GridCommonItem)
grid = XUiGridCommon.New(self.RootUi, ui)
grid.Transform:SetParent(self.PanelTreasureContent, false)
self.GridList[i] = grid
end
grid:Refresh(item)
grid.GameObject:SetActive(true)
-- i = i + 1
end
for j = 1, #self.GridList do
if j > #rewards then
self.GridList[j].GameObject:SetActive(false)
end
end
end
return XUiMemorySaveTreasure