PGRData/Script/matrix/xui/xuiguild/xuichildview/XUiGuildAdministration.lua

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local XUiGuildAdministration = XClass(nil, "XUiGuildAdministration")
local XUiGuildViewSetHeadPortrait = require("XUi/XUiGuild/XUiChildView/XUiGuildViewSetHeadPortrait")
function XUiGuildAdministration:Ctor(ui, uiRoot)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.UiRoot = uiRoot
XTool.InitUiObject(self)
self.BtnRecruit.CallBack = function() self:OnBtnRecruitClick() end
self:InitChildView()
end
function XUiGuildAdministration:UpdateGuildLevel()
self.GuildLevel = XDataCenter.GuildManager.GetGuildLevel()
self.GuildLevelTemplate = XGuildConfig.GetGuildLevelDataBylevel(self.GuildLevel)
self:UpdateMainInfo()
end
function XUiGuildAdministration:UpdateMainInfo()
-- 贡献度
local build = XDataCenter.GuildManager.GetBuild()
if self.TxtGuildLv then
self.TxtGuildLv.text = self.GuildLevel
end
-- 刷新倒计时
self.TextRefresh.text = CS.XTextManager.GetText("GuildMainRefreshCountDown", self:GetNextMonthRefreshTime())
-- 贡献度/升级所需
if not self.GuildLevelTemplate then
-- local guildLevel = self.GuildLevel - 1
-- local guildLevelTemplate = XGuildConfig.GetGuildLevelDataBylevel(self.GuildLevel)
self.TextNum.text = "-/-"
self.ImgProgress.fillAmount = 1
self.BtnLevelUp:SetDisable(true, false)
else
if XDataCenter.GuildManager.IsGuildLevelMax(self.GuildLevel) then
self.TextNum.text = "-/-"
else
self.TextNum.text = string.format("%d/%d", build, self.GuildLevelTemplate.Build)
end
self.ImgProgress.fillAmount = build / self.GuildLevelTemplate.Build
if build >= self.GuildLevelTemplate.Build and (not XDataCenter.GuildManager.IsGuildLevelMax(self.GuildLevel)) then
self.BtnLevelUp:SetDisable(false, true)
else
self.BtnLevelUp:SetDisable(true, false)
end
end
-- 正常、紧急
self.PanelNor.gameObject:SetActiveEx(true)
self.ImgGuildIconNor:SetRawImage(XDataCenter.GuildManager.GetGuildIconId())
self.TxtGuildNameNor.text = XDataCenter.GuildManager.GetGuildName()
-- 日常维护
self.TxtDailyCountNor.text = self.GuildLevelTemplate and self.GuildLevelTemplate.Contribution or 0
self.ImgDailyIconNor:SetRawImage(XDataCenter.ItemManager.GetItemIcon(XGuildConfig.GuildContributeCoin))
-- 紧急维护
self.TxtUrgentCountNor.text = self.GuildLevelTemplate and self.GuildLevelTemplate.EmergencyMaintenance or 0
self.ImgUrgentCountNor:SetRawImage(XDataCenter.ItemManager.GetItemIcon(XGuildConfig.GuildContributeCoin))
self.TextGuildLvNor.text = XDataCenter.GuildManager.GetGuildLevel()
self.PanelUrgent.gameObject:SetActiveEx(false)
self.ImgGuildIconUrgent:SetRawImage(XDataCenter.GuildManager.GetGuildIconId())
self.TxtGuildNameUrgent.text = XDataCenter.GuildManager.GetGuildName()
-- 日常维护
self.TxtDailyCountUrgent.text = self.GuildLevelTemplate and self.GuildLevelTemplate.Contribution or 0
self.ImgDailyIconUrgent:SetRawImage(XDataCenter.ItemManager.GetItemIcon(XGuildConfig.GuildContributeCoin))
-- 紧急维护
self.TxtUrgentCountUrgent.text = self.GuildLevelTemplate and self.GuildLevelTemplate.EmergencyMaintenance or 0
self.ImgUrgentCountUrgent:SetRawImage(XDataCenter.ItemManager.GetItemIcon(XGuildConfig.GuildContributeCoin))
self.TextGuildLvUrgent.text = XDataCenter.GuildManager.GetGuildLevel()
self.PanelUrgent.gameObject:SetActiveEx(XDataCenter.GuildManager.IsUrgentMaintainState())
self.BtnAddUrgentCoin.gameObject:SetActiveEx(XDataCenter.GuildManager.IsUrgentMaintainState())
end
function XUiGuildAdministration:OnEnable()
self.GameObject:SetActiveEx(true)
self.GuildLevel = XDataCenter.GuildManager.GetGuildLevel()
self.GuildLevelTemplate = XGuildConfig.GetGuildLevelDataBylevel(self.GuildLevel)
self:UpdateMainInfo()
-- 管理层才能做得操作
self.BtnLevelUp.gameObject:SetActiveEx(XDataCenter.GuildManager.IsGuildAdminister())
self.BtnOut.gameObject:SetActiveEx(not XDataCenter.GuildManager.IsGuildLeader())
self.BtnRecruit.gameObject:SetActiveEx(XDataCenter.GuildManager.IsGuildAdminister())
self.BtnCustom.gameObject:SetActiveEx(XDataCenter.GuildManager.IsGuildAdminister())
self.IconCoinNor1:SetRawImage(XDataCenter.ItemManager.GetItemIcon(XGuildConfig.GuildCoin))
self.IconCoinNor2:SetRawImage(XDataCenter.ItemManager.GetItemIcon(XGuildConfig.GuildContributeCoin))
self.TxtCoinNor1.text = XDataCenter.ItemManager.GetCount(XGuildConfig.GuildCoin)
self.TxtCoinNor2.text = XDataCenter.GuildManager.GetGuildContributeLeft()
self.IconCoinUrgent1:SetRawImage(XDataCenter.ItemManager.GetItemIcon(XGuildConfig.GuildCoin))
self.IconCoinUrgent2:SetRawImage(XDataCenter.ItemManager.GetItemIcon(XGuildConfig.GuildContributeCoin))
self.TxtCoinUrgent1.text = XDataCenter.ItemManager.GetCount(XGuildConfig.GuildCoin)
self.TxtCoinUrgent2.text = XDataCenter.GuildManager.GetGuildContributeLeft()
self:StartBuildRefreshCounter()
self:StartUrgentRefreshCounter()
end
-- 获取下次刷新时间
function XUiGuildAdministration:GetNextMonthRefreshTime()
local now = XTime.GetServerNowTimestamp()
local dateTime = CS.XDateUtil.GetGameDateTime(now)
local monthZero = CS.XDateUtil.GetFirstDayOfThisMonth(dateTime):ToTimestamp()
local firstDayOfMonthOfFive = monthZero + 5 * 60 * 60
if now <= firstDayOfMonthOfFive then
return XUiHelper.GetTime(firstDayOfMonthOfFive - now, XUiHelper.TimeFormatType.ACTIVITY)
end
local nextMonth = dateTime:AddMonths(1)
local nextmonthZero = CS.XDateUtil.GetFirstDayOfThisMonth(nextMonth):ToTimestamp()
local firstDayOfNextMonthOfFive = nextmonthZero + 5 * 60 * 60
if now <= firstDayOfNextMonthOfFive then
return XUiHelper.GetTime(firstDayOfNextMonthOfFive - now, XUiHelper.TimeFormatType.ACTIVITY)
end
return ""
end
function XUiGuildAdministration:OnDisable()
self:StopBuildRefreshCounter()
self:StopUrgentRefreshCounter()
self.GameObject:SetActiveEx(false)
end
function XUiGuildAdministration:OnViewDestroy()
self:StopBuildRefreshCounter()
self:StopUrgentRefreshCounter()
end
function XUiGuildAdministration:InitChildView()
self.BtnOut.CallBack = function() self:OnBtnOutClick() end
self.BtnRecruit.CallBack = function() self:OnBtnRecruitClick() end
self.BtnCustom.CallBack = function() self:OnBtnCustomClick() end
self.BtnLevelUp.CallBack = function() self:OnBtnLevelUpClick() end
self.BtnAddUrgentCoin.CallBack = function() self:OnBtnAddUrgentCoinClick() end
self.BtnAddNor.CallBack = function() self:OnBtnAddNorClick() end
self.BtnAddUrgent.CallBack = function() self:OnBtnAddUrgentClick() end
self.BtnHeadIconClick.CallBack = function() self:OnBtnHeadIconClick() end
XDataCenter.ItemManager.AddCountUpdateListener(XGuildConfig.GuildCoin, function()
self.TxtCoinNor1.text = XDataCenter.ItemManager.GetCount(XGuildConfig.GuildCoin)
self.TxtCoinUrgent1.text = XDataCenter.ItemManager.GetCount(XGuildConfig.GuildCoin)
end, self.TxtCoinNor1)
self.GuildViewSetHeadPortrait = XUiGuildViewSetHeadPortrait.New(self.PanelSetHeadPotrait,self)
XRedPointManager.AddRedPointEvent(self.RedRecruit, self.RefreshApplyList, self, { XRedPointConditions.Types.CONDITION_GUILD_APPLYLIST })
end
function XUiGuildAdministration:RefreshApplyList(count)
self.RedRecruit.gameObject:SetActiveEx(count >= 0)
end
function XUiGuildAdministration:RefreshGuildContribute()
self.TxtCoinNor2.text = XDataCenter.GuildManager.GetGuildContributeLeft()
self.TxtCoinUrgent2.text = XDataCenter.GuildManager.GetGuildContributeLeft()
end
function XUiGuildAdministration:StartUrgentRefreshCounter()
self:StopUrgentRefreshCounter()
local guildLevel = XDataCenter.GuildManager.GetGuildLevel()
local guildLevelTemplate = XGuildConfig.GetGuildLevelDataBylevel(guildLevel)
if not guildLevelTemplate then return end
local beginTime = XDataCenter.GuildManager.GetEmergenceTime()
local endTime = guildLevelTemplate.EmergencyDay * 23 * 60 * 60 + beginTime
local now = XTime.GetServerNowTimestamp()
self.TxtUrgentRefreshTime.text = XUiHelper.GetTime(endTime - now, XUiHelper.TimeFormatType.ACTIVITY)
self.UrgentRefreshTimer = XScheduleManager.ScheduleForever(function()
now = XTime.GetServerNowTimestamp()
if now > endTime then
self:StopUrgentRefreshCounter()
return
end
self.TxtUrgentRefreshTime.text = XUiHelper.GetTime(endTime - now, XUiHelper.TimeFormatType.ACTIVITY)
end, XScheduleManager.SECOND, 0)
end
function XUiGuildAdministration:StopUrgentRefreshCounter()
if self.UrgentRefreshTimer then
XScheduleManager.UnSchedule(self.UrgentRefreshTimer)
self.UrgentRefreshTimer = nil
end
end
function XUiGuildAdministration:StartBuildRefreshCounter()
self:StopBuildRefreshCounter()
self.BuildRefreshTimer = XScheduleManager.ScheduleForever(function()
self.TextRefresh.text = CS.XTextManager.GetText("GuildMainRefreshCountDown", self:GetNextMonthRefreshTime())
end, XScheduleManager.SECOND, 0)
end
function XUiGuildAdministration:StopBuildRefreshCounter()
if self.BuildRefreshTimer then
XScheduleManager.UnSchedule(self.BuildRefreshTimer)
self.BuildRefreshTimer = nil
end
end
-- 招募
function XUiGuildAdministration:OnBtnRecruitClick()
if self:ChecKickOut() then return end
if self:HasModifyAccess() then return end
local currentPageNo = XDataCenter.GuildManager.GetRecommendPageNo()
XDataCenter.GuildManager.GuildRecruitRecommendRequest(currentPageNo, function()
XLuaUiManager.Open("UiGuildRecruit")
end)
end
-- 退出
function XUiGuildAdministration:OnBtnOutClick()
if self:ChecKickOut() then return end
local title = CS.XTextManager.GetText("GuildDialogTitle")
local content = CS.XTextManager.GetText("GuildQuitContent")
XUiManager.DialogTip(title, content, XUiManager.DialogType.Normal, function()
end, function()
XDataCenter.GuildManager.QuitGuild(function()
if XLuaUiManager.IsUiShow("UiGuildMain") then
XLuaUiManager.Close("UiGuildMain")
end
end)
end)
end
-- 升级
function XUiGuildAdministration:OnBtnLevelUpClick()
if self:ChecKickOut() then return end
if self:HasModifyAccess() then return end
local guildLevel = XDataCenter.GuildManager.GetGuildLevel()
local guildTemplate = XGuildConfig.GetGuildLevelDataBylevel(guildLevel)
if not guildTemplate then return end
local build = XDataCenter.GuildManager.GetBuild()
if build < guildTemplate.Build then
XUiManager.TipMsg(CS.XTextManager.GetText("GuildBuildNotEnough"))
return
end
if not XDataCenter.GuildManager.IsGuildAdminister() then
XUiManager.TipMsg(CS.XTextManager.GetText("GuildNotAccessLevelUp"))
return
end
-- 已经到达最高级
if XDataCenter.GuildManager.IsGuildLevelMax(guildLevel) then
XUiManager.TipMsg(CS.XTextManager.GetText("GuildLevelIsMax"))
return
end
local nextGuildLevel = guildLevel + 1
local nextGuildTemplate = XGuildConfig.GetGuildLevelDataBylevel(nextGuildLevel)
if not nextGuildTemplate then return end
local title = CS.XTextManager.GetText("GuildDialogTitle")
local content = CS.XTextManager.GetText("GuildLevelUpContent", nextGuildLevel, nextGuildTemplate.Contribution)
local sureCallBack = function()
XDataCenter.GuildManager.GuildLevelUp(function()
self:OnEnable()
end)
end
XUiManager.DialogTip(title, content, XUiManager.DialogType.Normal, function()
end, sureCallBack)
end
-- 自定义职位
function XUiGuildAdministration:OnBtnCustomClick()
if self:ChecKickOut() then return end
if self:HasModifyAccess() then return end
XLuaUiManager.Open("UiGuildCustomName")
end
-- 紧急维护
function XUiGuildAdministration:OnBtnAddUrgentCoinClick()
-- 判断是否足够维护
if self:ChecKickOut() then return end
if self:HasModifyAccess() then return end
local title = CS.XTextManager.GetText("GuildDialogTitle")
local content = CS.XTextManager.GetText("GuildUrgentMaintain")
XUiManager.DialogTip(title, content, XUiManager.DialogType.Normal, function()
end, function()
XDataCenter.GuildManager.GuildPayMaintain(function()
self:OnEnable()
end)
end)
end
-- 增加贡献
function XUiGuildAdministration:OnBtnAddNorClick()
if self:ChecKickOut() then return end
XLuaUiManager.Open("UiBuyAsset", XGuildConfig.GuildContributeCoin, function()
end)
end
-- 增加贡献
function XUiGuildAdministration:OnBtnAddUrgentClick()
if self:ChecKickOut() then return end
XLuaUiManager.Open("UiBuyAsset", XGuildConfig.GuildContributeCoin, function()
end)
end
function XUiGuildAdministration:OnBtnHeadIconClick()
self.PanelSetHeadPotrait.gameObject:SetActiveEx(true)
self.GuildViewSetHeadPortrait:OnRefresh()
end
function XUiGuildAdministration:HasModifyAccess()
if not XDataCenter.GuildManager.IsGuildAdminister() then
XUiManager.TipMsg(CS.XTextManager.GetText("GuildNotAdministor"))
return true
end
return false
end
function XUiGuildAdministration:ChecKickOut()
if not XDataCenter.GuildManager.IsJoinGuild() then
XUiManager.TipMsg(CS.XTextManager.GetText("GuildKickOutByAdministor"))
self.UiRoot:Close()
return true
end
return false
end
function XUiGuildAdministration:RecordGuildIconId(iconId)
if self.CurGuildIconId ~= self.PreGuildIconId then
local cfg = XGuildConfig.GetGuildHeadPortraitById(iconId)
if cfg then
self.ImgGuildIconNor:SetRawImage(cfg.Icon)
self.PreGuildIconId = self.CurGuildIconId
end
end
end
return XUiGuildAdministration