100 lines
3.9 KiB
Lua
100 lines
3.9 KiB
Lua
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local XUiGridTalentItem = XClass(nil, "XUiGridTalentItem")
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local blueColor = CS.UnityEngine.Color(30 / 255, 142 / 255, 232 / 255, 1)
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local blackColor = CS.UnityEngine.Color(219 / 255, 224 / 255, 229 / 255, 1)
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function XUiGridTalentItem:Ctor(ui, uiRoot)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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self.UiRoot = uiRoot
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XTool.InitUiObject(self)
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self.Select = self.Transform:Find("Select")
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self.IsInit = false
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end
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function XUiGridTalentItem:Refresh(talentConfig)
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self.TalentData = talentConfig
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self.TalentTemplate = XGuildConfig.GetGuildTalentById(self.TalentData.Id)
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self.TalentConfig = XGuildConfig.GetGuildTalentConfigById(self.TalentData.Id)
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local curTalentLevel = XDataCenter.GuildManager.GetTalentLevel(self.TalentData.Id)
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-- 初始化prefab组件, 初始化一次
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if not self.TalentPrefab and not self.IsInit then
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self.IsInit = true
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self.TalentPrefab = self.Transform:LoadPrefab(self.TalentConfig.PrefabPath)
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local uiObj = self.TalentPrefab.transform:GetComponent("UiObject")
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for i = 0, uiObj.NameList.Count - 1 do
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self[uiObj.NameList[i]] = uiObj.ObjList[i]
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end
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self.BtnGuildSkillPoint.CallBack = function() self:OnBtnTalentPointClick() end
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-- 获得所有线路
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self.AllLines = {}
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for childId, childIndex in pairs(self.TalentData.ChildNodes or {}) do
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local key = string.format("Line%d_%d", self.TalentData.IndexInMap, childIndex)
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self.AllLines[key] = {}
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local lineObj = self.Transform:Find(key)
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local imgList = lineObj.gameObject:GetComponentsInChildren(typeof(CS.UnityEngine.UI.Image))
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for i = 0, imgList.Length - 1 do
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table.insert(self.AllLines[key], imgList[i])
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end
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end
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end
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-- 是否解锁
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-- 解锁、非解锁
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local isUnlock = XDataCenter.GuildManager.IsTalentUnlock(self.TalentData.Id)
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if isUnlock then
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-- 最高级
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local pointStr = string.format("%d<color=#778999>/%d</color>", curTalentLevel, #self.TalentTemplate.CostPoint)
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if XDataCenter.GuildManager.IsTalentMaxLevel(self.TalentData.Id) then
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pointStr = "MAX"
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end
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self.TxtPointNumNormal.text = pointStr
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self.TxtPointNumPress.text = pointStr
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self.TxtPointNumDisable.text = pointStr
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self.BtnGuildSkillPoint:SetDisable(false)
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else
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local pointStr = string.format("0/%d", #self.TalentTemplate.CostPoint)
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self.TxtPointNumNormal.text = pointStr
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self.TxtPointNumPress.text = pointStr
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self.TxtPointNumDisable.text = pointStr
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self.BtnGuildSkillPoint:SetDisable(true)
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end
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self.RImgSkillIconNormal:SetRawImage(self.TalentConfig.TalentIcon)
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self.RImgSkillIconPress:SetRawImage(self.TalentConfig.TalentIcon)
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self.RImgSkillIconDisable:SetRawImage(self.TalentConfig.TalentIcon)
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self:SetSelect(self.TalentData.IsSelect)
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self:UpdateLines()
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end
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function XUiGridTalentItem:SetSelect(isSelect)
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self.Select.gameObject:SetActiveEx(isSelect)
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end
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-- 路线
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function XUiGridTalentItem:UpdateLines()
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if not self.TalentData then return end
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local isUnlock = XDataCenter.GuildManager.IsTalentUnlock(self.TalentData.Id)
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local color = isUnlock and blueColor or blackColor
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for key, lines in pairs(self.AllLines) do
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for _, line in pairs(lines or {}) do
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line.color = color
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end
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end
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end
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function XUiGridTalentItem:OnBtnTalentPointClick()
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if not self.TalentData then return end
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local isUnlock = XDataCenter.GuildManager.IsTalentUnlock(self.TalentData.Id)
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self.UiRoot:OnTalentPointSelect(self.TalentData.IndexInMap)
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-- self.UiRoot:FocusTargetDelay(self.Transform)
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XLuaUiManager.Open("UiGuildSkillDetail", self.TalentData.Id, function()
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self.UiRoot:ResetTalentPointSelect()
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end)
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end
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return XUiGridTalentItem
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