PGRData/Script/matrix/xui/xuiguild/XUiGuildGift.lua

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local XUiGuildGift = XLuaUiManager.Register(XLuaUi, "UiGuildGift")
local XUiGridGuildPresentItem = require("XUi/XUiGuild/XUiChildItem/XUiGridGuildPresentItem")
local IsLockBtnAdd = false
function XUiGuildGift:OnAwake()
self:AddListener()
end
function XUiGuildGift:OnStart(targetMember)
self.PresentList = {}
self.SelectCount = 0
self.DefaultMinSelectCount = 1
self.SupposedCount = 1
self.WgtBtnAddSelect = self.BtnAddSelect.gameObject:GetComponent("XUiPointer")
self.WgtBtnMinusSelect = self.BtnMinusSelect.gameObject:GetComponent("XUiPointer")
-- 默认隐藏数量选择界面
self:SetPanelNumVisable(false)
self.BtnAddSelect.CallBack = function() self:OnBtnAddSelectClick() end
self.BtnMinusSelect.CallBack = function() self:OnBtnMinusSelectClick() end
XUiButtonLongClick.New(self.WgtBtnMinusSelect, 100, self, nil, self.BtnMinusSelectLongClickCallback, nil, true)
XUiButtonLongClick.New(self.WgtBtnAddSelect, 100, self, nil, self.BtnAddSelectLongClickCallback, nil, true)
self:RefreshGift(targetMember)
end
function XUiGuildGift:AddListener()
self.BtnMax.CallBack = function() self:OnBtnMaxClick() end
self.BtnClose.CallBack = function() self:OnBtnCloseClick() end
self.BtnCancel.CallBack = function() self:OnBtnCloseClick() end
self.BtnConfirm.CallBack = function() self:OnBtnConfirmClick() end
end
function XUiGuildGift:RefreshGift(targetMember)
self.TargetMember = targetMember
local allPresent = XGuildConfig.GetAllGuildPresent()
self.PresentDatas = {}
self.SelectGridIndexs = {}
self.currentIndex = -1
local index = 1
for _, present in pairs(allPresent) do
local itemId = present.PresentId
local itemCount = XDataCenter.ItemManager.GetCount(itemId)
if itemCount > 0 then
table.insert(self.PresentDatas, {
ItemId = itemId,
ItemCount = itemCount,
Popularity = present.Popularity,
Index = index + 1
})
index = index + 1
end
end
self.ImgEmpty.gameObject:SetActiveEx(#self.PresentDatas <= 0)
-- XUiHelper.CreateTemplates(self.RootUi, self.GridRewardItem, PresentDatas, XUiGridGuildPresentItem.New, self.PanelExpItem.gameObject, self.PanelContent)
for i = 1, #self.PresentDatas do
if not self.PresentList[i] then
local grid = CS.UnityEngine.Object.Instantiate(self.GridRewardItem)
grid.transform:SetParent(self.PanelGiftSelect, false)
self.PresentList[i] = XUiGridGuildPresentItem.New(grid, self, function(gridData, grid)
self:SelectRewardGrid(gridData, grid)
end)
end
self.PresentList[i]:SetSelectState(false)
self.PresentList[i].GameObject:SetActiveEx(true)
self.PresentList[i]:RefreshGiftItem(self.PresentDatas[i], i)
end
for i = #self.PresentDatas + 1, #self.PresentList do
self.PresentList[i].GameObject:SetActiveEx(false)
end
self.LastSelectGrid = nil
self:SetPanelNumVisable(self.currentIndex ~= -1)
end
function XUiGuildGift:SelectRewardGrid(gridData, grid)
local id = gridData.Data.ItemId
if not self.SelectGridIndexs[id] then
if self.LastSelectGrid then
self.SelectGridIndexs = {}
self.LastSelectGrid:SetSelectState(false)
self.SelectCount = gridData.CurSelectNum
end
grid:SetSelectState(true)
if gridData.CurSelectNum == 0 and grid.SelectState then
grid:SetSelectNum(self.SupposedCount)
end
self.LastSelectGrid = grid
self.SelectGridIndexs[id] = gridData.GridIndex
else
grid:SetSelectState(false)
grid:SetSelectNum(0)
self.SelectGridIndexs[id] = nil
end
self.currentIndex = grid.SelectState and gridData.GridIndex or -1
self:SetPanelNumVisable(self.currentIndex ~= -1)
--self.TxtSelect.text = CS.XTextManager.GetText("ItemHaveSelectedCount", self.SelectCount, self.SupposedCount)
end
function XUiGuildGift:SetPanelNumVisable(bool)
self.PanelNum.gameObject:SetActiveEx(bool)
if bool then
self:SetSelectCount(self.LastSelectGrid.CurSelectNum)
end
end
function XUiGuildGift:OnBtnAddSelectClick()
if self.SelectCount >= self:GetGridCount() then
return
end
if IsLockBtnAdd then
return
end
self:SetSelectCount(self.SelectCount + 1)
self:SetBtnShowOfActionPointOverLimit()
end
function XUiGuildGift:OnBtnMinusSelectClick()
if self.SelectCount <= 1 then
return
end
self:SetSelectCount(self.SelectCount - 1)
self:SetBtnShowOfActionPointOverLimit()
end
function XUiGuildGift:OnBtnMaxClick()
local maxCount = self:GetMaxCount()
if maxCount and self.SelectCount >= maxCount then
return
end
self:SetSelectCount(maxCount)
self:SetBtnShowOfActionPointOverLimit()
end
function XUiGuildGift:OnBtnCloseClick()
self:Close()
end
function XUiGuildGift:BtnMinusSelectLongClickCallback(time)
if self.SelectCount == 0 then
return
end
local delta = math.max(0, math.floor(time / 150))
local count = self.SelectCount - delta
if count <= 0 then
count = 0
end
self:SetSelectCount(count)
self:SetBtnShowOfActionPointOverLimit()
end
function XUiGuildGift:BtnAddSelectLongClickCallback(time)
local maxCount = self:GetGridCount()
if maxCount and self.SelectCount >= maxCount then
return
end
if IsLockBtnAdd then
XUiManager.TipMsg(CS.XTextManager.GetText("OverLimitCanNotUse"))
return
end
local delta = math.max(0, math.floor(time / 150))
local count = self.SelectCount + delta
if maxCount and count >= maxCount then
count = maxCount
end
self:SetSelectCount(count)
self:SetBtnShowOfActionPointOverLimit()
end
function XUiGuildGift:SetSelectCount(newCount)
if not self.LastSelectGrid then return end
self.SelectCount = math.max(newCount, self.DefaultMinSelectCount)
if self.BtnUse then
self.BtnUse.interactable = newCount > 0
end
self.TxtGiftSelect.text = tostring(self.SelectCount)
self.LastSelectGrid:SetSelectNum(self.SelectCount)
IsLockBtnAdd = newCount == self:GetMaxCount()
end
function XUiGuildGift:OnBtnConfirmClick()
if not self.TargetMember then return end
local giftIds = {}
local giftCounts = {}
local totalPopularity = 0
local notSelect = true
for i = 1, #self.PresentList do
local itemId, selectNum, popularity = self.PresentList[i]:GetSelectNums()
if selectNum > 0 then
notSelect = false
table.insert(giftIds, itemId)
table.insert(giftCounts, selectNum)
totalPopularity = totalPopularity + popularity
end
end
if notSelect then
XUiManager.TipMsg(CS.XTextManager.GetText("GuildNoneSelectPresent"))
return
end
XDataCenter.GuildManager.GuildGiveLike(self.TargetMember.Id, giftIds, giftCounts, function()
local memberList = XDataCenter.GuildManager.GetMemberList()
local memberInfo = memberList[self.TargetMember.Id]
if memberInfo then
memberInfo.Popularity = memberInfo.Popularity + totalPopularity
end
XUiManager.TipMsg(CS.XTextManager.GetText("GuildSendGiftSuccess", XDataCenter.SocialManager.GetPlayerRemark(self.TargetMember.Id, self.TargetMember.Name)))
self:RefreshGift(self.TargetMember)
XEventManager.DispatchEvent(XEventId.EVENT_GUILD_ALLRANKNAME_UPDATE)
end)
end
function XUiGuildGift:SetBtnShowOfActionPointOverLimit()
IsLockBtnAdd = false
local GoodsNum = 1
local RewardIndex = 2
local ActionPoint = XDataCenter.ItemManager.GetItem(XDataCenter.ItemManager.ItemId.ActionPoint)
end
function XUiGuildGift:GetMaxCount()
local maxCount = self:GetGridCount() or 0
if maxCount == 0 then
return maxCount
end
local tmpMaxCount = 1
return maxCount
end
--获取当前道具的数量包括堆叠显示
function XUiGuildGift:GetGridCount()
if not self.LastSelectGrid then return end
return self.LastSelectGrid.Gift.ItemCount
end