PGRData/Script/matrix/xui/xuigoldenminer/rank/XUiGoldenMinerRank.lua

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local XUiGoldenMinerRank = XLuaUiManager.Register(XLuaUi, "UiGoldenMinerRank")
local XUiGridRank = require("XUi/XUiGoldenMiner/Rank/XUiGridRank")
--黄金矿工排行榜主界面
function XUiGoldenMinerRank:OnAwake()
self:AutoAddListener()
self:Init()
end
function XUiGoldenMinerRank:OnStart()
self:InitTimes()
end
function XUiGoldenMinerRank:OnEnable()
XUiGoldenMinerRank.Super.OnEnable(self)
self:Refresh()
end
function XUiGoldenMinerRank:AutoAddListener()
self:RegisterClickEvent(self.BtnBack, self.Close)
self:RegisterClickEvent(self.BtnMainUi, function() XLuaUiManager.RunMain() end)
self:BindHelpBtn(self.BtnHelp, XGoldenMinerConfigs.GetHelpKey())
end
function XUiGoldenMinerRank:InitTimes()
self:SetAutoCloseInfo(XDataCenter.GoldenMinerManager.GetActivityEndTime(), function(isClose)
if isClose then
XDataCenter.GoldenMinerManager.HandleActivityEndTime()
return
end
end, nil, 0)
end
function XUiGoldenMinerRank:Init()
self.MyGridRank = XUiGridRank.New(self.GridMyRank, self)
self.RankData = XDataCenter.GoldenMinerManager.GetGoldenMinerRankData()
self:InitDynamicTable()
self.TxtRankCount.text = XUiHelper.GetText("GoldenMinerRankTop")
end
function XUiGoldenMinerRank:InitDynamicTable()
self.DynamicTable = XDynamicTableNormal.New(self.RankList)
self.DynamicTable:SetProxy(XUiGridRank, self)
self.DynamicTable:SetDelegate(self)
self.GridRank.gameObject:SetActiveEx(false)
end
function XUiGoldenMinerRank:UpdateDynamicTable()
self.RankPlayInfoList = self.RankData:GetRankPlayerInfos()
self.DynamicTable:SetDataSource(self.RankPlayInfoList)
self.DynamicTable:ReloadDataASync()
end
function XUiGoldenMinerRank:OnDynamicTableEvent(event, index, grid)
if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
local taskData = self.RankPlayInfoList[index]
grid:Refresh(taskData)
end
end
function XUiGoldenMinerRank:Refresh()
self:UpdateDynamicTable()
self.MyGridRank:Refresh(self.RankData:GetMyRankPlayInfo(), true)
end