217 lines
9.7 KiB
Lua
217 lines
9.7 KiB
Lua
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local XUiGridRes = require("XUi/XUiFubenSimulatedCombat/ChildItem/XUiGridRes")
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local XUiPanelCombatMembers = require("XUi/XUiFubenSimulatedCombat/XUiResAllo/XUiPanelCombatMembers")
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local XUiPanelCombatAdditions = require("XUi/XUiFubenSimulatedCombat/XUiResAllo/XUiPanelCombatAdditions")
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local XUiSimulatedCombatResAllo = XLuaUiManager.Register(XLuaUi, "UiSimulatedCombatResAllo")
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local CSXTextManagerGetText = CS.XTextManager.GetText
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local PageIndex = {
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Member = 1,
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Addition = 2,
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}
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local CurrencyType = {
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Base = 1,
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Extra = 2,
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}
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function XUiSimulatedCombatResAllo:OnAwake()
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self.PayMethod = {
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[PageIndex.Member] = 1,
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[PageIndex.Addition] = 1,
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}
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self.TabBtns = {}
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self.SwitchEffect = {}
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end
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function XUiSimulatedCombatResAllo:OnEnable()
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XDataCenter.FubenSimulatedCombatManager.UpdateShopMapCache()
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self:Refresh()
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end
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function XUiSimulatedCombatResAllo:OnStart(stageInterId)
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self.StageInterId = stageInterId
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self.StageInterCfg = XFubenSimulatedCombatConfig.GetStageInterData(stageInterId)
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self.IsChallengeMode = self.StageInterCfg.Type == XFubenSimulatedCombatConfig.StageType.Challenge
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self.ActTemplate = XDataCenter.FubenSimulatedCombatManager.GetCurrentActTemplate()
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self.StageInfo = XDataCenter.FubenManager.GetStageInfo(self.StageInterCfg.StageId)
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self.IsPassed = self.StageInfo and self.StageInfo.Passed
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XDataCenter.FubenSimulatedCombatManager.SelectStageInter(stageInterId)
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self.ConsumeId1 = XDataCenter.FubenSimulatedCombatManager.GetCurrencyIdByNo(CurrencyType.Base)
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self.ConsumeId2 = XDataCenter.FubenSimulatedCombatManager.GetCurrencyIdByNo(CurrencyType.Extra)
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self:InitUiView()
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self.AssetActivityPanel = XUiPanelActivityAsset.New(self.PanelSpecialTool, true, nil, nil, true)
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self.AssetActivityPanel:SetQueryFunc(XDataCenter.FubenSimulatedCombatManager.GetCurrencyByItem)
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self.BtnGrpTab:Init({self.BtnMember,self.BtnBuff},function(index) self:SwitchTab(index) end)
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self.BtnGrpTab:SelectIndex(PageIndex.Member, false)
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self:SwitchTab(PageIndex.Member, true)
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end
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function XUiSimulatedCombatResAllo:OnGetEvents()
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return { XEventId.EVENT_FUBEN_SIMUCOMBAT_UPDATE,
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XEventId.EVENT_ACTIVITY_ON_RESET}
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end
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function XUiSimulatedCombatResAllo:OnNotify(evt, ...)
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local args = { ... }
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if evt == XEventId.EVENT_FUBEN_SIMUCOMBAT_UPDATE then
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self:Refresh(...)
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elseif evt == XEventId.EVENT_ACTIVITY_ON_RESET then
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if args[1] ~= XDataCenter.FubenManager.StageType.SimulatedCombat then return end
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XDataCenter.FubenSimulatedCombatManager.OnActivityEnd()
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end
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end
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function XUiSimulatedCombatResAllo:SwitchTab(index, isFromOtherUi)
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if self.CurrentView == index then
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return
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else
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if not isFromOtherUi then
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self:PlayAnimation("QieHuan")
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end
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self.CurrentView = index
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self.ResList = XDataCenter.FubenSimulatedCombatManager.GetCurrentResList(self.CurrentView)
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self.DynamicTable:SetDataSource(self.ResList)
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self.DynamicTable:ReloadDataASync(1)
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self.PanelCombatAdditions.gameObject:SetActiveEx(index ~= PageIndex.Addition)
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self.PanelCombatMembers.gameObject:SetActiveEx(index ~= PageIndex.Member)
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if index == PageIndex.Member then
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self.PanelMemberTip.gameObject:SetActiveEx(true)
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self.TxtMemberTip.gameObject:SetActiveEx(not self.IsChallengeMode)
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self.PanelBuffTip.gameObject:SetActiveEx(false)
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self.PanelBuyAddition:UpdateView()
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elseif index == PageIndex.Addition then
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self.PanelMemberTip.gameObject:SetActiveEx(false)
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self.PanelBuffTip.gameObject:SetActiveEx(true)
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self.PanelBuyMember:UpdateView()
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end
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self:Refresh()
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end
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end
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function XUiSimulatedCombatResAllo:Refresh(isFullReload)
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if isFullReload then
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self.DynamicTable:ReloadDataASync()
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else
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for _, grid in pairs(self.DynamicTable:GetGrids()) do
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grid:ShowPrice()
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end
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end
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local cur, max = XDataCenter.FubenSimulatedCombatManager.GetMemberCount()
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if cur == max or self.IsChallengeMode then
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self.TxtMemberCount.text = CS.XTextManager.GetText("SimulatedCombatMemberSelection", cur, max)
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else
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self.TxtMemberCount.text = CS.XTextManager.GetText("SimulatedCombatMemberSeleNotEnough", cur, max)
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end
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local checkEnter = XDataCenter.FubenSimulatedCombatManager.CheckEnterRoom()
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self.BtnEnterRoom:SetButtonState(checkEnter and XUiButtonState.Normal or XUiButtonState.Disable)
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local checkBuy = XDataCenter.FubenSimulatedCombatManager.CheckBuyRes(self.CurrentView)
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self.BtnConfirm:SetButtonState(checkBuy and XUiButtonState.Normal or XUiButtonState.Disable)
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self.AssetActivityPanel:Refresh(self.ActTemplate.ConsumeIds)
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self:UpdatePayBill()
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end
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function XUiSimulatedCombatResAllo:UpdatePayBill()
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local togs = { self.BtnConsume1 }
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local bill = XDataCenter.FubenSimulatedCombatManager.CalcPriceCount(self.CurrentView)
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self.BtnConsume1:SetRawImage(XDataCenter.FubenSimulatedCombatManager.GetCurrencyIcon(CurrencyType.Base))
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local enough1 = XDataCenter.FubenSimulatedCombatManager.GetCurrencyByNo(CurrencyType.Base) >= bill[self.ConsumeId1]
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self.BtnConsume1:SetNameAndColorByGroup(1, bill[self.ConsumeId1], enough1 and XFubenSimulatedCombatConfig.Color.NORMAL or XFubenSimulatedCombatConfig.Color.INSUFFICIENT)
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self.BtnConsume2.gameObject:SetActiveEx(not self.IsChallengeMode)
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self.TxtBuyMethodSplit.gameObject:SetActiveEx(not self.IsChallengeMode)
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if not self.IsChallengeMode then
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table.insert(togs, self.BtnConsume2)
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local enough2 = XDataCenter.FubenSimulatedCombatManager.GetCurrencyByNo(CurrencyType.Extra) >= bill[self.ConsumeId2]
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self.BtnConsume2:SetRawImage(XDataCenter.FubenSimulatedCombatManager.GetCurrencyIcon(CurrencyType.Extra))
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self.BtnConsume2:SetNameAndColorByGroup(1, bill[self.ConsumeId2], enough2 and XFubenSimulatedCombatConfig.Color.NORMAL or XFubenSimulatedCombatConfig.Color.INSUFFICIENT)
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end
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self.BtnGrpConsume:Init(togs, function(index) self:SwitchPayment(index) end)
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self.BtnGrpConsume:SelectIndex(self.PayMethod[self.CurrentView], false)
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end
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function XUiSimulatedCombatResAllo:SwitchPayment(index)
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self.PayMethod[self.CurrentView] = index
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end
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function XUiSimulatedCombatResAllo:InitUiView()
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self.DynamicTable = XDynamicTableNormal.New(self.PanelItemList)
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self.DynamicTable:SetProxy(XUiGridRes)
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self.DynamicTable:SetDelegate(self)
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self.BtnBack.CallBack = function() self:OnBtnBackClick() end
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self.BtnMainUi.CallBack = function() self:OnBtnMainUiClick() end
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self.BtnEnterRoom.CallBack = function() self:OnBtnEnterRoomClick() end
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self.BtnConfirm.CallBack = function() self:OnBtnConfirmClick() end
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self:BindHelpBtn(self.BtnHelp, "SimulatedCombat")
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self.TxtTitle.text = XDataCenter.FubenManager.GetStageName(self.StageInterCfg.StageId)
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self.TxtMode.text = self.IsChallengeMode and CS.XTextManager.GetText("SimulatedCombatHardMode") or CS.XTextManager.GetText("SimulatedCombatNormalMode")
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self.TxtBackOrFailTip.text = CS.XTextManager.GetText("SimulatedCombatBackOrFailTip")
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self.TxtChallengeLevel.gameObject:SetActiveEx(self.IsChallengeMode)
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local _, clgStar = XDataCenter.FubenSimulatedCombatManager.GetClgMap(self.StageInterCfg.StageId)
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self.TxtChallengeLevel.text = CS.XTextManager.GetText("SimulatedCombatStarChallenge", clgStar)
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self.TxtMemberTip.text = CS.XTextManager.GetText("SimulatedCombatChallengeMemberTip")
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self.BtnMember:SetNameByGroup(0, CS.XTextManager.GetText("SimulatedCombatChallengeBuyMember"))
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self.BtnBuff:SetNameByGroup(0, CS.XTextManager.GetText("SimulatedCombatChallengeBuyBuff"))
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self.PanelBuyAddition = XUiPanelCombatAdditions.New(self.PanelCombatAdditions, self)
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self.PanelBuyMember = XUiPanelCombatMembers.New(self.PanelCombatMembers, self)
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self.GridShop.gameObject:SetActiveEx(false)
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end
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--动态列表事件
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function XUiSimulatedCombatResAllo:OnDynamicTableEvent(event, index, grid)
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if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_INIT then
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grid:Init(self.RootUi, self.IsChallengeMode, self.IsPassed, self.StageInterId)
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elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
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local data = self.ResList[index]
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if not data then return end
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grid:Refresh(data)
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end
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end
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function XUiSimulatedCombatResAllo:OnBtnBackClick()
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local title = CSXTextManagerGetText("TipTitle")
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local content = CSXTextManagerGetText("SimulatedCombatBackConfirm")
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XUiManager.DialogTip(title, content, XUiManager.DialogType.Normal,nil, function()
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self:Close()
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end)
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end
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function XUiSimulatedCombatResAllo:OnBtnMainUiClick()
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local title = CSXTextManagerGetText("TipTitle")
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local content = CSXTextManagerGetText("SimulatedCombatBackConfirm")
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XUiManager.DialogTip(title, content, XUiManager.DialogType.Normal,nil, function()
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XLuaUiManager.RunMain()
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end)
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end
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function XUiSimulatedCombatResAllo:OnBtnEnterRoomClick()
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if not XDataCenter.FubenSimulatedCombatManager.CheckEnterRoom() then
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if self.IsChallengeMode then
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XUiManager.TipText("SimulatedCombatHardModeMinChar")
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else
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XUiManager.TipText("SimulatedCombatNormalModeMinChar")
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end
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return
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end
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XDataCenter.FubenSimulatedCombatManager.SaveShopMap()
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XDataCenter.FubenSimulatedCombatManager.SendPreFightRequest(function()
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XLuaUiManager.Open("UiNewRoomSingle", self.StageInterCfg.StageId)
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end)
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end
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function XUiSimulatedCombatResAllo:OnBtnConfirmClick()
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local result, desc = XDataCenter.FubenSimulatedCombatManager.BuySelectedGridRes(self.CurrentView, self.PayMethod[self.CurrentView])
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if result then
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XUiManager.TipText("SimulatedCombatBuySucc")
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else
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XUiManager.TipMsg(desc)
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end
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end
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