PGRData/Script/matrix/xui/xuifubenmaverick/xuichild/XUiFubenMaverickPopup.lua

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local XUiFubenMaverickPopup = XLuaUiManager.Register(XLuaUi, "UiFubenMaverickPopup")
local XUiFubenMaverickStageTipPanel = require("XUi/XUiFubenMaverick/XUiScrollView/XUiFubenMaverickStageTipPanel")
local Instantiate = CS.UnityEngine.Object.Instantiate
function XUiFubenMaverickPopup:OnAwake()
self.RewardGrids = { }
self.AffixGrids = { }
self.AffixDetailGrids = { }
self.EnemyGrids = { }
XTool.InitUiObjectByUi(self, self.PanelStageDetail)
self:InitButtons()
self:InitPanelAsset()
self:InitDynamicTale()
end
function XUiFubenMaverickPopup:OnStart(stagePanel)
--因为是子Ui所以不需要设置计时器
self.StagePanel = stagePanel
end
function XUiFubenMaverickPopup:OnEnable()
self.Stage = self.StagePanel.SelectedGrid.Stage
self.StagCfg = XDataCenter.FubenManager.GetStageCfg(self.Stage.StageId)
self:InitTexts()
self:InitRewards()
self:InitAffixes()
self:InitEnemies()
self:SwitchPanel(true)
self:PlayAnim("PanelPopupEnable")
end
function XUiFubenMaverickPopup:InitTexts()
self.TxtTitle.text = self.StagCfg.Name
self.TxtDanger.text = self.Stage.Danger
self.DynamicTableTip:Refresh(self.Stage.Tips)
end
function XUiFubenMaverickPopup:InitDynamicTale()
self.DynamicTableTip = XUiFubenMaverickStageTipPanel.New(self.PanelTips)
end
function XUiFubenMaverickPopup:InitAffixes()
local affixes = XDataCenter.MaverickManager.GetStageAffixes(self.Stage.AffixIds)
if affixes then
for i, affix in ipairs(affixes) do
local affixGrid
if self.AffixGrids[i] then
affixGrid = self.AffixGrids[i]
else
local ui = Instantiate(self.GridBuff, self.PanelBuffContent)
affixGrid = { }
XTool.InitUiObjectByUi(affixGrid, ui)
self.AffixGrids[i] = affixGrid
end
affixGrid.RImgIcon:SetRawImage(affix.Icon)
affixGrid.GameObject:SetActiveEx(true)
local affixDetailGrid
if self.AffixDetailGrids[i] then
affixDetailGrid = self.AffixDetailGrids[i]
else
local ui = Instantiate(self.GridDetailBuff, self.PanelDetailBuffContent)
affixDetailGrid = { }
XTool.InitUiObjectByUi(affixDetailGrid, ui)
self.AffixDetailGrids[i] = affixDetailGrid
end
affixDetailGrid.RImgIcon:SetRawImage(affix.Icon)
affixDetailGrid.TxtName.text = affix.Name
affixDetailGrid.TxtDesc.text = affix.Description
affixDetailGrid.GameObject:SetActiveEx(true)
end
end
local affixCount = 0
if affixes then
affixCount = #affixes
end
for j = 1, #self.AffixGrids do
if j > affixCount then
self.AffixGrids[j].GameObject:SetActiveEx(false)
self.AffixDetailGrids[j].GameObject:SetActiveEx(false)
end
end
self.GridBuff.gameObject:SetActiveEx(false)
self.GridDetailBuff.gameObject:SetActiveEx(false)
self.PanelBuffNone.gameObject:SetActiveEx(affixCount == 0)
end
function XUiFubenMaverickPopup:InitEnemies()
local enemyIds = self.Stage.MonsterIds
if enemyIds then
for i, enemyId in ipairs(enemyIds) do
local grid
if self.EnemyGrids[i] then
grid = self.EnemyGrids[i]
else
local ui = Instantiate(self.GridEnemy, self.PanelEnemies)
grid = { }
XTool.InitUiObjectByUi(grid, ui)
self.EnemyGrids[i] = grid
end
local icon = XArchiveConfigs.GetArchiveMonsterConfigById(enemyId).Icon
grid.Icon:SetRawImage(icon)
grid.GameObject:SetActiveEx(true)
end
end
local enemyCount = 0
if enemyIds then
enemyCount = #enemyIds
end
for j = 1, #self.EnemyGrids do
if j > enemyCount then
self.EnemyGrids[j].GameObject:SetActiveEx(false)
end
end
self.GridEnemy.gameObject:SetActiveEx(false)
end
function XUiFubenMaverickPopup:InitRewards()
local rewards = XRewardManager.GetRewardList(self.StagCfg.FirstRewardShow)
if rewards then
for i, item in ipairs(rewards) do
local grid
if self.RewardGrids[i] then
grid = self.RewardGrids[i]
else
local ui = Instantiate(self.GridCommon, self.PanelDropContent)
grid = XUiGridCommon.New(self, ui)
self.RewardGrids[i] = grid
end
grid:Refresh(item)
grid.GameObject:SetActiveEx(true)
end
end
local rewardsCount = 0
if rewards then
rewardsCount = #rewards
end
for j = 1, #self.RewardGrids do
if j > rewardsCount then
self.RewardGrids[j].GameObject:SetActiveEx(false)
end
end
self.GridCommon.gameObject:SetActiveEx(false)
local isFinished = XDataCenter.MaverickManager.CheckStageFinished(self.Stage.StageId)
self.Obtained.gameObject:SetActiveEx(isFinished)
self.PanelDropContent.gameObject:SetActiveEx(not isFinished)
end
function XUiFubenMaverickPopup:PlayAnim(animName, callback)
self.IsAnimPlaying = true
self:PlayAnimation(animName, function()
self.IsAnimPlaying = false
if callback then
callback()
end
end)
end
function XUiFubenMaverickPopup:InitPanelAsset()
XUiPanelAsset.New(self, self.PanelAsset, XDataCenter.ItemManager.ItemId.FreeGem,
XDataCenter.ItemManager.ItemId.ActionPoint)
end
function XUiFubenMaverickPopup:Close()
self.Super.Close(self)
self.StagePanel:OnStageDetailClose()
end
function XUiFubenMaverickPopup:InitButtons()
-- 关闭关卡详情界面
self.BtnClose.CallBack = function()
if self.IsAnimPlaying then
return
end
self:PlayAnim("PanelPopupDisable", function() self:Close() end)
end
-- 进入战斗准备界面
self.BtnEnter.CallBack = function()
if self.IsAnimPlaying then
return
end
self:Close()
XLuaUiManager.Open("UiFubenMaverickPrepare", self.Stage.StageId)
end
-- 信息面板切换
self.BtnEnemy.CallBack = function() self:SwitchPanel(false) end
self.BtnStage.CallBack = function() self:SwitchPanel(true) end
-- 词缀按钮
self.BtnBuffTip.CallBack = function() self.PanelBuffDetail.gameObject:SetActiveEx(true) end
self.BtnTanchuangCloseBig.CallBack = function() self.PanelBuffDetail.gameObject:SetActiveEx(false) end
end
function XUiFubenMaverickPopup:SwitchPanel(isStage)
self.BtnEnemy.gameObject:SetActiveEx(isStage)
self.PanelStage.gameObject:SetActiveEx(isStage)
self.PanelEnemy.gameObject:SetActiveEx(not isStage)
self.BtnStage.gameObject:SetActiveEx(not isStage)
self:PlayAnim("QieHuan")
end