59 lines
2.1 KiB
Lua
59 lines
2.1 KiB
Lua
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local CSGetText = CS.XTextManager.GetText
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local XUiGridChapterBfrt = XClass(nil, "XUiGridChapterBfrt")
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function XUiGridChapterBfrt:Ctor(ui)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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XTool.InitUiObject(self)
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self.BtnUnlockCover.CallBack = function()
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local chapterId = self.ChapterId
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local chapterCfg = XDataCenter.BfrtManager.GetChapterCfg(chapterId)
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local chapterInfo = XDataCenter.BfrtManager.GetChapterInfo(chapterId)
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local conditionId = chapterCfg.ActivityCondition
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if conditionId ~= 0 then
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local ret, des = XConditionManager.CheckCondition(chapterCfg.ActivityCondition)
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if not ret then
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XUiManager.TipMsg(des)
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return
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end
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end
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if not chapterInfo.Unlock then
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XUiManager.TipMsg(CSGetText("BfrtChapterUnlockCondition"))
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return
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end
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end
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end
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function XUiGridChapterBfrt:RefreshDatas(chapterId)
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self.ChapterId = chapterId
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local chapterCfg = XDataCenter.BfrtManager.GetChapterCfg(chapterId)
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self.RImgIcon:SetRawImage(chapterCfg.Cover)
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self.TxtOrder.text = chapterCfg.ChapterName
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self.TxtName.text = chapterCfg.ChapterEn
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local passCount = XDataCenter.BfrtManager.GetChapterPassCount(chapterId)
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local totalCount = XDataCenter.BfrtManager.GetGroupCount(chapterId)
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self.TxtProgress.text = CSGetText("BfrtChapterProgress", passCount, totalCount)
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local chapterInfo = XDataCenter.BfrtManager.GetChapterInfo(chapterId)
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if chapterInfo.Unlock then
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self.BtnUnlockCover.gameObject:SetActiveEx(false)
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else
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self.TxtUnlockCondition.text = CSGetText("BfrtChpaterLocked", passCount, totalCount)
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self.BtnUnlockCover.gameObject:SetActiveEx(true)
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end
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self.ImgActivityTab.gameObject:SetActiveEx(chapterInfo.IsActivity)
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XRedPointManager.CheckOnce(self.OnCheckRedPoint, self, { XRedPointConditions.Types.CONDITION_BFRT_CHAPTER_REWARD }, chapterId)
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end
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function XUiGridChapterBfrt:OnCheckRedPoint(count)
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self.ImgRedDot.gameObject:SetActiveEx(count >= 0)
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end
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return XUiGridChapterBfrt
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