120 lines
5.1 KiB
Lua
120 lines
5.1 KiB
Lua
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local XUiGridInfestorExploreRank = require("XUi/XUiFubenInfestorExplore/XUiGridInfestorExploreRank")
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local XUiGridInfestorExploreRegionTitle = require("XUi/XUiFubenInfestorExplore/XUiGridInfestorExploreRegionTitle")
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local tableInsert = table.insert
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local CSUnityEngineObjectInstantiate = CS.UnityEngine.Object.Instantiate
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local XUiPanelInfestorExploreBossRank = XClass(nil, "XUiPanelInfestorExploreBossRank")
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function XUiPanelInfestorExploreBossRank:Ctor(ui)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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self.RankGrids = {}
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XTool.InitUiObject(self)
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self.GridRegionTitle.gameObject:SetActiveEx(false)
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self.GridArenaTeamRank.gameObject:SetActiveEx(false)
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end
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function XUiPanelInfestorExploreBossRank:Refresh(rewardId, chapterId, nodeId)
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local upList = {}
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local keepList = {}
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local downList = {}
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local upNum = XDataCenter.FubenInfestorExploreManager.GetDiffUpNum()
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local keepNum = XDataCenter.FubenInfestorExploreManager.GetDiffKeepNum()
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local downNum = XDataCenter.FubenInfestorExploreManager.GetDiffDownNum()
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local upIndex = upNum
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local keepIndex = upNum + keepNum
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local rankIndexList = XDataCenter.FubenInfestorExploreManager.GetPlayerRankIndexList()
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for _, index in ipairs(rankIndexList) do
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local player = XDataCenter.FubenInfestorExploreManager.GetPlayerRankData(index)
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if player:GetScore() == 0 then
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if downNum > 0 then
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tableInsert(downList, index)
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else
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tableInsert(keepList, index)
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end
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else
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if index <= upIndex then
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tableInsert(upList, index)
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elseif index <= keepIndex then
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tableInsert(keepList, index)
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else
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tableInsert(downList, index)
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end
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end
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end
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local gridIndex = 0
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--晋级区
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local region = XFubenInfestorExploreConfigs.Region.UpRegion
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self.UpGrid = self.UpGrid or XUiGridInfestorExploreRegionTitle.New(CSUnityEngineObjectInstantiate(self.GridRegionTitle, self.PanelContent))
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if upNum == 0 then
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self.UpGrid.GameObject:SetActiveEx(false)
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else
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local rewardId = XDataCenter.FubenInfestorExploreManager.GetCurGroupRankRegionRewardList(_, region)
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self.UpGrid:Refresh(region, rewardId)
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self.UpGrid.GameObject:SetActiveEx(true)
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self.UpGrid.Transform:SetAsLastSibling()
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for _, rankIndex in ipairs(upList) do
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gridIndex = gridIndex + 1
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local rankGrid = self.RankGrids[gridIndex]
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if not rankGrid then
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rankGrid = XUiGridInfestorExploreRank.New(CSUnityEngineObjectInstantiate(self.GridArenaTeamRank, self.PanelContent))
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self.RankGrids[gridIndex] = rankGrid
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end
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rankGrid:Refresh(rankIndex)
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rankGrid.GameObject:SetActiveEx(true)
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rankGrid.Transform:SetAsLastSibling()
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end
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end
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--保级区
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local region = XFubenInfestorExploreConfigs.Region.KeepRegion
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local rewardId = XDataCenter.FubenInfestorExploreManager.GetCurGroupRankRegionRewardList(_, region)
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self.KeepGrid = self.KeepGrid or XUiGridInfestorExploreRegionTitle.New(CSUnityEngineObjectInstantiate(self.GridRegionTitle, self.PanelContent))
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self.KeepGrid:Refresh(region, rewardId)
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self.KeepGrid.GameObject:SetActiveEx(true)
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self.KeepGrid.Transform:SetAsLastSibling()
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for _, rankIndex in ipairs(keepList) do
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gridIndex = gridIndex + 1
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local rankGrid = self.RankGrids[gridIndex]
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if not rankGrid then
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rankGrid = XUiGridInfestorExploreRank.New(CSUnityEngineObjectInstantiate(self.GridArenaTeamRank, self.PanelContent))
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self.RankGrids[gridIndex] = rankGrid
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end
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rankGrid:Refresh(rankIndex)
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rankGrid.GameObject:SetActiveEx(true)
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rankGrid.Transform:SetAsLastSibling()
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end
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--降级区
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local region = XFubenInfestorExploreConfigs.Region.DownRegion
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self.DownGrid = self.DownGrid or XUiGridInfestorExploreRegionTitle.New(CSUnityEngineObjectInstantiate(self.GridRegionTitle, self.PanelContent))
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if downNum == 0 then
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self.DownGrid.GameObject:SetActiveEx(false)
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else
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local rewardId = XDataCenter.FubenInfestorExploreManager.GetCurGroupRankRegionRewardList(_, region)
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self.DownGrid.GameObject:SetActiveEx(true)
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self.DownGrid:Refresh(region, rewardId)
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self.DownGrid.Transform:SetAsLastSibling()
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for _, rankIndex in ipairs(downList) do
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gridIndex = gridIndex + 1
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local rankGrid = self.RankGrids[gridIndex]
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if not rankGrid then
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rankGrid = XUiGridInfestorExploreRank.New(CSUnityEngineObjectInstantiate(self.GridArenaTeamRank, self.PanelContent))
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self.RankGrids[gridIndex] = rankGrid
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end
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rankGrid:Refresh(rankIndex)
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rankGrid.GameObject:SetActiveEx(true)
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rankGrid.Transform:SetAsLastSibling()
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end
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end
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for index = gridIndex + 1, #self.RankGrids do
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self.RankGrids.GameObject:SetActiveEx(false)
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end
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end
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return XUiPanelInfestorExploreBossRank
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